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DarkdesireDate: Friday, 10.07.2015, 08:44 | Message # 571
Observer
Group: Newbies
France
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High

@harbinger: thanks for your reply, i will give a try, i think it's more enjoyable with a joystick rather with a mouse.

a+
 
FastFourierTransformDate: Sunday, 12.07.2015, 10:35 | Message # 572
Pioneer
Group: Local Moderators
Spain
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I've thinked a lot of what would be the appereance of a red Giant in real life. Besides the bubbly thing that has been repetedly demonstrated and explained (and a great thing for the rigour of this program), the issue in my head it the fact that outer layers of red giants are so inmensely expanded that their density is less than air's. The red giants outer layers have to look like tranparent gelatine. All my immaginations get weird results but I found a video trailer for a documentary series that pictures that in the way I think it may look like:

Ignore the fact that the star would not be spherical and focus in the idea of the transparent outer layers. Would it be something like in this gif?



Sorry if you have to wait to much to see it (32 Mb of gif biggrin )
 
SpaceEngineerDate: Sunday, 12.07.2015, 16:53 | Message # 573
Author of Space Engine
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Russian Federation
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Quote FastFourierTransform ()
The red giants outer layers have to look like tranparent gelatine.

No. They have large optical depth despite on low density, because light ray must travel enormous distance inside them (several AUs).

Quote FastFourierTransform ()
All my immaginations get weird results but I found a video trailer for a documentary series that pictures that in the way I think it may look like:

Wtf why did star's surface become darker? It must heating up, thus become extremely brighter.





 
HarbingerDawnDate: Sunday, 12.07.2015, 19:12 | Message # 574
Cosmic Curator
Group: Administrators
United States
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FastFourierTransform, maybe embedding a 33MB image in a forum post is not the best idea.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
ScruffygamerDate: Tuesday, 14.07.2015, 21:32 | Message # 575
Astronaut
Group: Users
United States
Messages: 40
Status: Offline
Hello. I thought it would be an interesting idea to have Gamma Rays and Pulsars to Space Engine.
 
ForerunnerDate: Wednesday, 15.07.2015, 03:14 | Message # 576
Observer
Group: Newbies
Hong Kong
Messages: 3
Status: Offline
Hi Space Engineer! Just watched your new youtube movie "SpaceEngine 0.974 - Engines and smooth camera"
Can you consider to create a flying saucer and cigar-shaped UFO in Space Engine?

This kind of extraterrestrial spaceship using some kind of unknown technology that do not need any thruster to fly and able to make right-angle turns without reduction of speed. Which can be a very good ship to fly like in free mode. smile
 
DoctorOfSpaceDate: Wednesday, 15.07.2015, 03:19 | Message # 577
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Forerunner ()
Can you consider to create a flying saucer and cigar-shaped UFO in Space Engine?


I have already posted a couple UFO models in my mod threads. The flying saucer needs to be updated but it should work in the latest versions.

Quote Forerunner ()
This kind of extraterrestrial spaceship using some kind of unknown technology that do not need any thruster to fly and able to make right-angle turns without reduction of speed. Which can be a very good ship to fly like in free mode


You can already do this with the UFO cheat. Open console with ~ and put in "UFO", you can also get rid of aerodynamics and gravity with "Gravity" and "Aero" cheats.





Intel Core i7-5820K 4.2GHz 6-Core Processor
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EVGA GTX 980 Ti SC 6GB
 
parameciumkidDate: Wednesday, 15.07.2015, 03:44 | Message # 578
Explorer
Group: Users
United States
Messages: 277
Status: Offline
Apologies if I missed this being requested already, but as long as the thread's back up here, I have a request:
A galaxy search similar to the star search; where the star search includes class, planets, etc. the galaxy search would include shape, active state, etc. Luminosity and multiplicity I imagine could still be relevant.
I dunno about the rest of us, but I like finding nice planets which are within nice looking galaxies. ^^

Also I understand why this would be hard to implement, but on the off chance SpaceEngineer ever feels up to it I think having stars move within galaxies (other than just in the core) would be way cool. Just saying wink





Intel HD Graphics 4000 ;P

Edited by parameciumkid - Wednesday, 15.07.2015, 03:46
 
astronikiDate: Sunday, 02.08.2015, 21:49 | Message # 579
Space Pilot
Group: SE team
Poland
Messages: 115
Status: Offline
Here's some mostly cosmetic suggestions and nitpickings that might not take a lot of work to fix ( i think?)

-The bloom setting often causes things to get overexposed. Shouldn't the exposure decrease slightly with more bloom?

-I usually set the exposure to about 0.3 Can we have a way to set what the default exposure is?

-Planets at very red and blue stars seem darker, probably due to the the rgb components not adding up to much.

-Red and blue binary stars look a bit purple when viewed from a distance. Their combined light should still fall on the temperature color spectrum.

-The corona textures of red giants seem to be too detailed. It's shell-like features sometimes intersect perpendicularly and it makes the three planes of the model obvious.

-If the center parts of the corona were bright enough to match the star it would help to mask the sharp edge of the red giants and would give them a more soft appearance. (unless that's not how it should look like :P)

-The current convection cell function of red giants has sharp edges and lines up close. Maybe try some other function like the bubbly-looking "Eroded hills"?

-Saturn's rings lit up beautifully when back lit by the sun, but barely at procedural planet's rings.

-Until we get full fledged system formation graphics can we just have clusters of young stars inside nebulae with scorched planets?

-The globular clusters are too red compared to real photographs, where they appear mostly white. The ratio of red giants to other stars might be a bit off.





Check out my astrophotography:
http://www.astroniki.fbl.pl
http://www.facebook.com/AstroNiki1


Edited by astroniki - Sunday, 02.08.2015, 22:14
 
PlutonianEmpireDate: Sunday, 02.08.2015, 23:32 | Message # 580
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
One thing that might be nice to add would be a "waterFogDensity" line to the ocean tag for planets, so some worlds would actually have murky waters.

An example would be "waterFogDensity 1", where 1 is equal to the seawater here on Earth, and "waterFogDensity 20" would be equivalent to "pea soup" visibility.





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
NeapolitanBoyDate: Monday, 03.08.2015, 10:53 | Message # 581
Space Tourist
Group: Users
Italy
Messages: 34
Status: Offline
And my suggestion is to make some effort in making the software more realistic as the state of the matter is concerned. This should be more important than improving space ships or the graphic of comets. No more lakes where the temperature should liquefy rocks.

Also, I'd like more detail in specifying how a particular planet would be for a human: would the atmosphere be breathable? How would boiling oceans appear?

You get the point.
 
n0b0dyDate: Monday, 03.08.2015, 11:41 | Message # 582
Explorer
Group: Users
Pirate
Messages: 297
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Quote NeapolitanBoy ()
No more lakes where the temperature should liquefy rocks.


Obviously this is in the to-do list:

Quote SpaceEngineer ()


  • Seasonal changes (snow cover and polar caps, dust storms, evaporation or freezing of the seas and the atmosphere)



Quote NeapolitanBoy ()
And my suggestion is to make some effort in making the software more realistic as the state of the matter is concerned


Obviously simulating the state of the matter is not so easy so although it is in the to-do list, it will probably take some time to accurately simulate this smile
 
NeapolitanBoyDate: Monday, 03.08.2015, 11:51 | Message # 583
Space Tourist
Group: Users
Italy
Messages: 34
Status: Offline
Ok, nObOdy, I just wanted to remark the concept smile

The fact is that in the TODO list the emphasis seems focused more on the graphical appeal of seasons, rain, etc than on removing those lakes where they shouldn't be.

Of course I can be wrong.
 
FastFourierTransformDate: Friday, 07.08.2015, 15:21 | Message # 584
Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
More than a Suggestion I want to tell you guys that I've encountered a 3d model of Earth that looks extremely photogenic. It has even 3D clouds (it looks like what Space Engine will show us one day), a great night shader that simulates even the city lights through the clouds and a high resolution texture.

The man who did this talks about it in his blog: http://www.vali.de/archives/1302
Maybe Vladimir could be interested in some aspect of this model, so I give you some jaw-dropping pictures of the results



By the way; I finded another guy who has done an extremely high quality cloud model for the planet that you may also like a lot

 
FeffoDate: Friday, 14.08.2015, 13:09 | Message # 585
Observer
Group: Newbies
Italy
Messages: 9
Status: Offline
Dunno why, but i cant post any new thread, so i'll write this here.

Hello! i was wandering through the galaxy while i saw this oceania:


it made me think so i opened a water phase diagram and my doubt was confirmed: water is not a liquid at that temperature and pressure. Is this wanted? Have i discovered some kind of oceania with metallic oceans? Or thermodynamics is simply not considered in the engine and this number are just random?
 
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