|
General suggestions
|
|
| HarbingerDawn | Date: Wednesday, 31.12.2014, 20:43 | Message # 436 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| hamrandy789, it is. Download the latest version.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
| |
| |
| Watsisname | Date: Wednesday, 31.12.2014, 22:00 | Message # 437 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Split discussion of supercritical substances to a new thread.
|
| |
| |
| Karakurt | Date: Friday, 02.01.2015, 15:48 | Message # 438 |
|
Space Tourist
Group: Users
France
Messages: 20
Status: Offline
| I'm currently glad enough with 0.972's new features, but there is an idea in my mind that I didn't dare to talk about back when 0.972 was still work in progress; exactly the kind of thing that always make me miss when playing Space Engine. Henceforth I'm going ahead and suggest it : Will it be possible to have a "cosmic ruler" for the next SE version? I'm not seeing anything regarding this request in the TODO list, I'm neither sure if that has been suggested already but I'd really love to see it.
So, what does a cosmic ruler consist of: Simple. First method - you want to measure a distance between 2 objects that you do not forcefully know by heart. You place your 2 points, say one on a planet and another on its star to get the distance.
The second method is to implement a ruler that is done the same way as in Google Earth, ie you draw a line and the distance is measured in real time.
What's the point : The point is that, when you're getting an overview of a star system and its orbits, sometimes you would wonder what are the distances between every planet and the star in the center. Instead of approaching a planet in order to measure the distance by standing near the planet and clicking the star, I find that drawing a line - or - placing 2 measure dots may be faster and more convenient.
Any thoughts?
Edited by Karakurt - Friday, 02.01.2015, 15:50 |
| |
| |
| HarbingerDawn | Date: Friday, 02.01.2015, 16:49 | Message # 439 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| That has most certainly been suggested quite a few times. The first method should be possible, though I don't know if it would be difficult. The second method would probably be impossible.
Also, if you want to know the (approximate) distance between a planet and its star, just look at its semi-major axis value. Since the orbits of most planets have low eccentricity, the SMA value will be close to the true instantaneous value anyway.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
| |
| |
| Fireinthehole | Date: Saturday, 03.01.2015, 01:55 | Message # 440 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| I always accidentally click the System Chart when I'm supposed to click on the Planetary System button on the menu to the left. Could you fix so that they don't lie next to each other?
Love SpaceEngine!
|
| |
| |
| SolarLiner | Date: Saturday, 03.01.2015, 22:18 | Message # 441 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| I thought the "God mode" for 3D displays would have an automatic "enlargement" of the interpupil distance to look at father / bigger objects. But apparently it isn't, so I'm suggesting that: the further away the objects are, the bigger the interpupil distance becomes.
Also it would make it perfect to have it check for 3D bleeding (that is, having the screen cut off objects that should be seen in front of it), but that's okay for now, having 3D bleeding isn't exactly the worst issue here ^^
Other than that, I enjoy navigating in Space Engine in 3D !
custom landing page to share: http://bit.ly/spaceengine
|
| |
| |
| HarbingerDawn | Date: Saturday, 03.01.2015, 23:13 | Message # 442 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote SolarLiner (  ) I thought the "God mode" for 3D displays would have an automatic "enlargement" of the interpupil distance to look at father / bigger objects. But apparently it isn't, so I'm suggesting that: the further away the objects are, the bigger the interpupil distance becomes. This would be extremely difficult to implement. How would it work? Does it choose the nearest object? And if so, what does it use as the reference distance: the distance to the object's center, or distance to object's edge? And when rapidly transitioning between lots of near and far objects, should the stereobase flicker too?
Even if you can decide on a system to use, it's virtually impossible to make one that would be comfortable for the user. This is why it's better for it to be user-adjustable, and Shift-Mousewheel is a very easy and comfortable way to adjust it IMO.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
| |
| |
| Idgelios | Date: Sunday, 04.01.2015, 02:02 | Message # 443 |
 Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| Edit: Never mind, it is apparent that in 1.97.1 that procedural moons are a technical limitation currently in regard to procedural moons around catalog worlds. Has this changed as of 1.97.2?
Edited by Idgelios - Sunday, 04.01.2015, 02:09 |
| |
| |
| anonymousgamer | Date: Tuesday, 06.01.2015, 07:29 | Message # 444 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Just a quick idea, may not be realistic. Ambient light increases based on proximity to the center of the galaxy. Maybe a bit in globular clusters, too.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
|
| |
| |
| Aerospacefag | Date: Tuesday, 06.01.2015, 12:13 | Message # 445 |
 Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
| anonymousgamer, well, I've heard Space Engineer talking about ambient lights in similar manner when I asked him about some of his planets being absolutely black, while the universe around them can be quite bright if we crank up the "exposition" parameter to 100 or more. He said it will be implemented in future versions.
|
| |
| |
| kbratt | Date: Saturday, 10.01.2015, 02:49 | Message # 446 |
|
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| I'm not sure if this has already been suggested or not, but could you think about adding a constellation feature for specific planets?
For example, when you land on a planet you have the ability to draw and name constellations between the visible stars from the surface.
Just something that I thought would add a bit more realism to this amazing sandbox.
Edit: Another idea I had: Maybe a comparison menu in the Wiki window? For example, a Warm Terra's properties on the left, while Earth Terra's properties lie in comparison to the right, so you automatically know the difference.
Edit2: Electric boogaloo. There needs to be more range inbetween temperate and warm. Most of the Temperate terras I find are tidally locked and cold, and the warm terras are too hot with raging storms. There needs to be a wider variation in planetary temperature, it seems the algorithm is broken.
Edited by kbratt - Saturday, 10.01.2015, 05:25 |
| |
| |
| DeathStar | Date: Saturday, 10.01.2015, 15:15 | Message # 447 |
|
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| It would be nice to have something like a CentralStar parameter for galaxies and nebulae(planetary and SNR) with which you could specify what star should be used as the center. This way we could have, for example, an accurate representation of Sagittarius A*, or the Crab pulsar.
Edited by DeathStar - Saturday, 10.01.2015, 15:17 |
| |
| |
| Tangle10 | Date: Saturday, 10.01.2015, 22:24 | Message # 448 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Not quite sure if this is a suggestion or a bug with the export textures feature- I want to be able to export a specular image so I can change the black colored land and the white colored water to the colors I want so I can make a map, but the ice on the planet is exported as ocean-color as well. Also, ice caps show on the specular as white and any streaks on them are kinda weird.
Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.
|
| |
| |
| Kosh | Date: Thursday, 22.01.2015, 19:01 | Message # 449 |
 Space Tourist
Group: Users
United States
Messages: 29
Status: Offline
| Here’s an idea if possible. What about implementing in a future version of Space Engine geysers and jets on such worlds as Saturn’s moon Enceladus and Neptune’s moon Triton and jets on active comets? It’s been even speculated, that there might be geysers on Pluto as well. If all goes well this question might be answered this July by the New Horizons spacecraft.
|
| |
| |
| Billy_Mayes | Date: Thursday, 22.01.2015, 19:16 | Message # 450 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Quote Anyway, I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy. So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.
Also, welcome to the forum! Hope you have a nice time.
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
|
| |
| |