|
General suggestions
|
|
| SpaceEngineer | Date: Wednesday, 03.12.2014, 10:34 | Message # 421 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This makes planets orbits look like drawf planets orbits, so they may be easily confused:
Also, color tint doesn't have sense for stationary picture (or when you move near the planet). Eye can't detect the depth based on color tint. At least my eye. The depth becomes visible only when you move at orbit-size distances, but then the color tint have no sense anyway.
|
| |
| |
| MrSteve | Date: Thursday, 04.12.2014, 08:38 | Message # 422 |
|
Observer
Group: Newbies
United States
Messages: 5
Status: Offline
| Thanks for responding, I don't want to waste much more of your time on this - Color shift is indeed subtle and hard to control even for us painters to get right and it is most effective in landscapes, etc where there is subject continuity. Seeing your counter example though, gave me another idea - which is to just use intensity changes for BOTH the orbital position AND depth cuing. I think the orbital position "trick" works well because of the discontinuity of intensity on the ellipse - this abrupt discontinuity is what catches the eye, not any particular absolute intensity values, so in the following example I left the orbital position intensity values as originally screen-captured, but then added another intensity shift (Photoshop neutral gradient - maybe a bit overdone :-) on top of the simulated angled ellipses to indicate the planar depth cuing - this seems to work pretty well - preserving your original position information AND creating the distance (and inclination) hinting information I was looking for. See what you think. If you are sick of this conversation, I'll understand :-) But cheers, and thank you for all your good work!
|
| |
| |
| DanLegere | Date: Wednesday, 10.12.2014, 11:03 | Message # 423 |
 Observer
Group: Newbies
United States
Messages: 9
Status: Offline
| When you hover your mouse over one of the HUD icons, it shows the name of it. It would be great it if also showed the hotkey associated with it. I want learn them and it would be easier than going into the menu every time.
|
| |
| |
| pfjarschel | Date: Thursday, 11.12.2014, 17:28 | Message # 424 |
 Space Tourist
Group: Users
Pirate
Messages: 34
Status: Offline
| Small suggestion (sorry if it has already been suggested): When orbits are visible, clicking on a line selects the corresponding body (higher priority than background stars).
"Rush, Where the hell are we?" "Several billion light years from home."
|
| |
| |
| second-ich | Date: Monday, 15.12.2014, 19:33 | Message # 425 |
 Space Pilot
Group: Users
Germany
Messages: 87
Status: Offline
| I would also like such an option. I have many times thought how nice it would be if you could just hover over the icon it shows the hotkey.
|
| |
| |
| Fireinthehole | Date: Friday, 26.12.2014, 15:35 | Message # 426 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| I'd like to see a marker at each orbit's perihelion. The image below is from Starry Night, and show such a feature (just to the left of Earth):
Love SpaceEngine!
Edited by Fireinthehole - Friday, 26.12.2014, 15:35 |
| |
| |
| HarbingerDawn | Date: Friday, 26.12.2014, 15:53 | Message # 427 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Yes, I suggested the same thing a long time ago, to have markers at orbit nodes and apsides
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
| |
| |
| n0b0dy | Date: Sunday, 28.12.2014, 06:27 | Message # 428 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Hi.
What is your opinion about the new auto exposure normal mode?
Personally, I like it but maybe it needs to be slightly toned down a bit. Right now the earth (or any planet with atmosphere and a relatively high albedo) looks too bright when looking at the horizon - especially when at dawn / dask.
Which I like it actually but maybe it is not too accurate? However, real pictures/videos of earth sometimes look like this so maybe it is more accurate after all.
I don't know.. I am confused
If it is too much trouble to tweak, leave it as it is - it looks Holywood like so its cool!
|
| |
| |
| apenpaap | Date: Sunday, 28.12.2014, 10:58 | Message # 429 |
 World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| I love the ability to set what units the game uses, but one option that I think is missing is millions of km for the middle distances. I've always heard solar system distances expressed in millions of kms rather than AU, and don't find AUs nearly as intuitive.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
|
| |
| |
| HarbingerDawn | Date: Sunday, 28.12.2014, 14:04 | Message # 430 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote apenpaap (  ) I've always heard solar system distances expressed in millions of kms rather than AU, and don't find AUs nearly as intuitive. I've always felt the opposite, that AU was most intuitive, but I agree that more options are always nice.
n0b0dy, "normal" mode is unfinished, you should ignore any issues that it has.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Sunday, 28.12.2014, 14:05 |
| |
| |
| DeathStar | Date: Sunday, 28.12.2014, 18:25 | Message # 431 |
|
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| I am sure that this will be implemented eventually, but I can't help but mention - it would be fantastic if the context.cfg file had more 'options' for context. For example:
Interstellar space, intergalactic space, space inside globular clusters, surface of a desert, beneath a hydrocarbon ocean, etc.
It would also be nice to have more specific parameters for current context options, e.g. Elliptical galaxy instead of just galaxy
|
| |
| |
| Idgelios | Date: Monday, 29.12.2014, 06:10 | Message # 432 |
 Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| Currently with the life section of the planet editor there's only one option for life.
Here's what I mean:
Today I was trying to add life to Europa. While on default it obviously won't be there because no one knows for sure it is there I decided to put some life on Europa using the planet editor.
However the life always generates as multicellular and terrestrial, with the origin of life being panspermia despite me wanting the life to be native and to be sub-glacial.
I believe that the life slider could be used to select the life type, be it exotic, terrestrial, aquatic or sub-glacial along with maybe another slider for life complexity, being able to pick between cellular, multi-cellular and complex and a slider for picking the life origin, be it panspermia or abiogenises. [not sure if there's a third type since those two origins of life are the only I know of scientifically]
Edited by Idgelios - Monday, 29.12.2014, 06:19 |
| |
| |
| spacer | Date: Monday, 29.12.2014, 10:05 | Message # 433 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| i think that terras also can have exotic life. like lifeforms made of silicon
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
|
| |
| |
| apenpaap | Date: Monday, 29.12.2014, 12:11 | Message # 434 |
 World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| Quote HarbingerDawn (  ) I've always felt the opposite, that AU was most intuitive, but I agree that more options are always nice.
I suppose AUs are more intuitive to most people, but I'm so used to millions of km that the opposite is true for me.
I really like the new auto-exposure, but I would suggest lowering the threshold of when it reduces the exposure a little. Currently, it makes the Earth look like it did in 2001: a Space Odyssey when you look at it from a bit of a distance.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
|
| |
| |
| HarbingerDawn | Date: Monday, 29.12.2014, 13:45 | Message # 435 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote apenpaap (  ) I really like the new auto-exposure, but I would suggest lowering the threshold of when it reduces the exposure a little It's an unfinished feature. I suggest just ignoring its issues, and treating it as an experimental use-at-your-own-risk sort of thing.
Quote Idgelios (  ) Currently with the life section of the planet editor there's only one option for life. If you're going to be adding life to planets (or modifying planets in any way) you have to edit the catalog script. The editor is not meant for that, and doesn't have every possible option built into it, not to mention the fact that it can't save changes.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
| |
| |