Work progress 0.96
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Solaris | Date: Tuesday, 12.06.2012, 21:17 | Message # 61 |
![Solaris](/avatar/53/293727.jpg) World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Quote (SpaceEngineer) Also, updated code for mountains creates something like true mountain ranges That is great ! Its look very good. Also smoothing transitions is nice , but dont you lose some colors? ( Especially the highest grass ) Anyway good job ! More i see , more i want it in my pc
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DevonX | Date: Wednesday, 13.06.2012, 22:15 | Message # 62 |
![DevonX](https://1771939633.uid.me/avatar.jpg) Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
| Quote (SpaceEngineer) Also, I've updated the code for the mountains, which now creates something that looks like true mountain ranges: Looks very good. Except those small pounds looks a bit strange.
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Talisman | Date: Wednesday, 13.06.2012, 22:42 | Message # 63 |
![Talisman](https://1537904294.uid.me/avatar.jpg) Pioneer
Group: Users
United States
Messages: 409
Status: Offline
| Yes! These pictures are awesome, I can't wait to explore random terra's in the new version now that terrain generation is a lot more complex looking.
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GameOver | Date: Thursday, 14.06.2012, 14:52 | Message # 64 |
![GameOver](https://2460516240.uid.me/avatar.jpg) Space Tourist
Group: Users
Brazil
Messages: 30
Status: Offline
| These improvements are great, I hope we can find mountains as nice as the ones from 0.94, that feature became rare in 0.95... Also, about the control+C and control+V keys, that's the same in brazilian keyboards. I actually think it's the same in all keyboards
Core 2 Duo E7500 2.93GHz; 2GB RAM; GeForce 9800 GT 512 MB VRAM
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werdnaforever | Date: Friday, 15.06.2012, 04:51 | Message # 65 |
![werdnaforever](/avatar/44/562827.png) World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| The mountain improvements are paramount! (Get it?) Much better than what's in .95.
Also, with regards to "grass", I think foliage would be a better term. We all know on an alien planet (a terra w/ life), the likelyhood that it would be grass as we know it isn't that high. (Still, small plants that grow in large fields would probably spread across a planet in a similar manner anyway)
SpaceEngineer... how are the mountains coming on non-earth-like planets? Can we see a screenshot of some frozen mountains, or mountains on a hot terra? Or just something with different colors?
What about black-colored plant life? This would be a great evolutionary trait since they would absorb lots of EM radiation- like a solar panel!
Will we see volcanic worlds anytime soon- seas of lava? Red/orange/brown skies? Would the lava seas be like water (can we travel under them?) I wouldn't think so since you can't see through lava...
Finally, any progress for the water surface?
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SpaceEngineer | Date: Friday, 15.06.2012, 08:27 | Message # 66 |
![SpaceEngineer](/avatar/00/00/00229145.jpg) Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (werdnaforever) SpaceEngineer... how are the mountains coming on non-earth-like planets? Can we see a screenshot of some frozen mountains, or mountains on a hot terra? Or just something with different colors? Terras and deserts have the same surface generation shaders, they differ only by color.
Quote (werdnaforever) What about black-colored plant life? This would be a great evolutionary trait since they would absorb lots of EM radiation- like a solar panel! Maybe.
Quote (werdnaforever) Will we see volcanic worlds anytime soon- seas of lava? Red/orange/brown skies? Would the lava seas be like water (can we travel under them?) I wouldn't think so since you can't see through lava... Not in 0.96
Quote (werdnaforever) Finally, any progress for the water surface? No.
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Alexis | Date: Friday, 15.06.2012, 10:58 | Message # 67 |
Observer
Group: Users
France
Messages: 16
Status: Offline
| Awesome, and i have a idea: Terrestrial Vehicules physics, its a good idea for the grounded exploration, why not?
And did you have a estimation of the release date?
Edited by Alexis - Friday, 15.06.2012, 11:01 |
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SpaceEngineer | Date: Friday, 15.06.2012, 13:50 | Message # 68 |
![SpaceEngineer](/avatar/00/00/00229145.jpg) Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| The changelog has been updated! http://en.spaceengine.org/forum/21-589-4856-16-1337087371
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apenpaap | Date: Friday, 15.06.2012, 13:55 | Message # 69 |
![apenpaap](/avatar/16/283946.gif) World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| Quote (SpaceEngineer) new textures for some Solar system bodies
Oh? Which ones?
And it's a shame to hear about the fixing of the Sun turning blue and green and whatnot at Sunset; I know it's a bug, but I love how trippy it is.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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SpaceEngineer | Date: Tuesday, 19.06.2012, 21:46 | Message # 70 |
![SpaceEngineer](/avatar/00/00/00229145.jpg) Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Today new features:
- Real brightness of the planets (lighting dependency on the distance to the sun)
- White dwarfs, neutron stars, black holes - isolated and in multiple star systems
- Binary gas giants
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Solaris | Date: Tuesday, 19.06.2012, 22:18 | Message # 71 |
![Solaris](/avatar/53/293727.jpg) World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| it gets better and better every time ! that made my day ( with your other post )
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apenpaap | Date: Tuesday, 19.06.2012, 22:37 | Message # 72 |
![apenpaap](/avatar/16/283946.gif) World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| That's amazing. I look forward to brown dwarf planets appearing even darker than their suns instead of as oversaturatedly red; randomly running in to stellar remnants (though hopefully not literally running in to solitary black holes invisible in empty space :o), and especially the gorgeous sight a binary gas giant will be. It reminds me of a screenshot I made through camera trickery a while ago:
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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Rodrigo | Date: Tuesday, 19.06.2012, 22:43 | Message # 73 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Any plans to include titan-like bodies? (cold/frozen with liquid surfaces different than water) Also, is the bug with ice giants appearing first at every single starsystem fixed?
Looking foward to it
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HarbingerDawn | Date: Tuesday, 19.06.2012, 22:46 | Message # 74 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I am also curious as to whether the luminosity of red dwarf systems will be fixed in this version. In 0.95 and earlier they were too bright.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SpaceEngineer | Date: Wednesday, 20.06.2012, 13:00 | Message # 75 |
![SpaceEngineer](/avatar/00/00/00229145.jpg) Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Rodrigo) Any plans to include titan-like bodies? (cold/frozen with liquid surfaces different than water) Not in this version...
Quote (Rodrigo) Also, is the bug with ice giants appearing first at every single starsystem fixed? Yes, I fix it (probably).
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