Work progress 0.96
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SpaceEngineer | Date: Tuesday, 15.05.2012, 14:09 | Message # 1 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This is information about the next version 0.96. Don't ask me when it'll be released, I have not assigned myself a deadline yet!
Last Updated: July 02, 2012.
Changes and additions:
- A new coordinate system and camera
- The Map of the Universe
- The console, various console commands allow you to change settings, there are also commands that duplicate the functions of the autopilot
- Console commands can be executed from the file - it is possible to create a scripts that controls the flight
- Updated catalog of dwarf planets, exoplanets, nearest stars, etc.
- Some new galaxies models, new textures for some Solar system bodies
- A count on the number of planets with life has been added to the selected star's information table
- Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms)
- In the Orbital review mode (Right-drag) rotation is always going around the current object, but not around selected one
- Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity
- Collision detection of camera with all planets
- Spacecrafts: motion control, gravity forces, collisions with planets
- Procedural galaxies with large-scale structure of the universe and the redshift effect
- Supporting of the indoor scenes in the *.map format ("Radiant" editor of games using the Quake engine) for buildings and ship interiors (maps are available as "scenes" from the console)
- Anti-aliasing on the border of the cloud layer on the planets
- New forms of landscape on planets
- Smooth transition between textures of different materials on the surface of the planet
- Changed the algorithm for calculating landscape level of detail - detail close to the camera is always high (as in LOD 0) for each LOD
- Exporting of skybox (panoramic screenshot)
- Exporting of procedural textures of planets
- Editor of the procedural parameters of the planet with the script export function
- Optimization of the interface, the active window is moved to the foreground
- A new interface design
- The "game" style of the Main Menu
- Various control panels
- Some settings for the Planetary System Browser
- Binding keys and saving them to the config file
- The "Copy" and "Paste" buttons in the Locations menu - for easier sharing of coordinates via the forum
- Supporting for Windows clipboard in the text input fields (Ctrl-C, Ctrl-V), for example, in the Search By Name menu (F3)
- Real brightness of the planets (lighting dependency on the distance to the sun)
- White dwarfs, neutron stars, black holes - isolated and in multiple star systems
- Binary gas giants
- New model of the atmosphere with a green hue
- New class of a planet - Titan (ice world with a hydracarbon ocean)
- Fully cloudy planets - Venus like warm deserts and Titans
- Automatic procedural generation of atmosphere, clouds, water and rings for catalog planets, if these paremeters are missing in the catalog
- Dynamic star coronas
- Probabilities of double and multiple stars, stellar remnants, brown dwarfs, gas giants, etc. in the config
Bug fixes:
- Fixed some bugs in the planetary system exporting code
- Fixed "reddening" of the stars at very high magnification
- Fixed "blueing" of the sun at sunset
- Fixed bug with black spots on the edge of the disk of the planet (including the Planetary System Browser)
- Fixed crashes due to excessive generation of planetary systems in nebulae
- Fixed pulling of camera to infinity at first contact with a planet or a star
- Fixed bug with generation of very small Earth-like planets and moons with the ocean (Terra)
- Reduced the size of impact basins, their generation is suppressed for large Terras
- Fixed extremely dense clouds on Oceanias
- Fixed a bug with the NoPlanets parameter in the stars catalog
- Removed unnecessary lens flares of black holes
- Fixed too often generation of gas/ice giants as a closest to sun planet
- Fixed a blocky artifact in stars distribution in the galaxies
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SpaceEngineer | Date: Tuesday, 15.05.2012, 14:10 | Message # 5 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Changes in the interface
New design:
Updated Locations menu:
Main menu (this is not a final version!):
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apenpaap | Date: Tuesday, 15.05.2012, 16:32 | Message # 6 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| It looks like it's going to be great! But what about the bug where planets that are far too warm or cold have life?
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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Talyn | Date: Tuesday, 15.05.2012, 19:32 | Message # 7 |
Explorer
Group: Users
Portugal
Messages: 207
Status: Offline
| Consider them extremophiles
PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT
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apenpaap | Date: Tuesday, 15.05.2012, 20:33 | Message # 8 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| Hehe, I usually do, but the presence of seas of water that is equally extremophile is a bit odd.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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SpaceEngineer | Date: Tuesday, 15.05.2012, 20:46 | Message # 9 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| ^ Posts updated.
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DoctorOfSpace | Date: Wednesday, 16.05.2012, 04:28 | Message # 10 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| So when is the release
Im kidding but really that terrain looks incredible.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Talisman | Date: Wednesday, 16.05.2012, 05:21 | Message # 11 |
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
| I'm already excited, I almost forgot the feeling of awaiting a new spaceengine version.
THE TERRACES LOOK AMAZING
I CANNOT WAIT.
Good luck Space Engineer.
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lexrazor | Date: Wednesday, 16.05.2012, 13:03 | Message # 12 |
Astronaut
Group: Users
Bulgaria
Messages: 76
Status: Offline
| The updates look amazing! Keep up the great work !
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Freak2121 | Date: Wednesday, 16.05.2012, 23:43 | Message # 13 |
Space Pilot
Group: Users
Canada
Messages: 89
Status: Offline
| Can you post more pictures of the pseudo-erosion? It seems really nice and gives some great results.
Intel Core i5 @ 4.534GHz 8GBs of DDR3 RAM @ 1600mhz EVGA GTX970 SSC Windows 7 64-bit
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Zon3r | Date: Friday, 18.05.2012, 06:03 | Message # 14 |
Observer
Group: Newbies
Serbia
Messages: 1
Status: Offline
| too bad i need a brand new pc to run this
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Red_River | Date: Saturday, 19.05.2012, 21:34 | Message # 15 |
Astronaut
Group: Users
Canada
Messages: 56
Status: Offline
| awesome work. any work be done on water/clouds this update as well?
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