Work progress 0.96
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GameOver | Date: Sunday, 20.05.2012, 20:31 | Message # 16 |
Space Tourist
Group: Users
Brazil
Messages: 30
Status: Offline
| I'm particularly interested in the scripts controlling flights, this will probably improve the camera movement in the amateur videos of SE a lot
Core 2 Duo E7500 2.93GHz; 2GB RAM; GeForce 9800 GT 512 MB VRAM
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neutronium76 | Date: Sunday, 20.05.2012, 21:16 | Message # 17 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Did I read correct : Spaceships with gravity, physics and colisions??? Oh gosh My blood pressure will rise again
Space Engineer you are the Man! Even if you don't include 3D interior walls and corridors of the Spaceship in this release it would still be a great version! Have you considered including a 2D interface for the spacecraft ala ELITE style (back in the late 80's early 90's me again :rolleyes:) in the meantime?? This may save a lot of time for you!
Anyway I am speachless again... Kepp it up!
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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EleSigma | Date: Tuesday, 22.05.2012, 04:51 | Message # 18 |
Observer
Group: Users
United States
Messages: 11
Status: Offline
| Very very nice. It looks like you don't have too far to go before you start implementing the first person exploration aspect of the game.
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curiousepic | Date: Tuesday, 22.05.2012, 04:57 | Message # 19 |
Space Pilot
Group: SE team
United States
Messages: 141
Status: Offline
| Erosion looks great! Awesome work.
My ideal preferences for visual design of the mothership and technology in SE Harry Potter and the Methods of Rationality
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Teto | Date: Friday, 25.05.2012, 07:50 | Message # 20 |
Space Tourist
Group: Users
France
Messages: 28
Status: Offline
| Quote (SpaceEngineer) "Procedural erosion" based on this work. This link seems to no work anymore.
Anyway, I can't wait too ! For example : Quote (SpaceEngineer) A count on the number of planets with life has been added to the selected star's information table. Collision detection of camera with all planets. New forms of landscape on planets. Exporting of procedural textures of planets. Exporting of skybox (panoramic screenshot). Yeah ! -> We can export textures of planets. We can import too ?
Edited by Teto - Friday, 25.05.2012, 07:51 |
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SpaceEngineer | Date: Friday, 25.05.2012, 14:40 | Message # 21 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| "Import textures" is create a catalog planet with custom textures. See Earth, Mars, Jupiter, etc.
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Kviki | Date: Friday, 25.05.2012, 17:29 | Message # 22 |
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
| I do hope planet textures get reworked in 0.97, right now they look like a blurry mess all around.
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apenpaap | Date: Friday, 25.05.2012, 18:18 | Message # 23 |
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
| ^Of what planets? Most solar system planets look really good with the special high resolution maps. (Though Jupiter could use a more detailed texture). And the procedural planets are even better.
I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
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Freak2121 | Date: Friday, 25.05.2012, 23:51 | Message # 24 |
Space Pilot
Group: Users
Canada
Messages: 89
Status: Offline
| Quote (Teto) This link seems to no work anymore. Here you go.
Intel Core i5 @ 4.534GHz 8GBs of DDR3 RAM @ 1600mhz EVGA GTX970 SSC Windows 7 64-bit
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Giliam | Date: Saturday, 26.05.2012, 08:58 | Message # 25 |
Observer
Group: Newbies
Netherlands
Messages: 1
Status: Offline
| Quote (SpaceEngineer) "Procedural erosion" based on this work.
This seems like a really beautiful project, guys!
I noticed the reference from this site to mine and thought I'd have a look. It's quite nice to see my result being used in outer space in a fully-integrated stack of other procedural and rendering techniques! Well done! Was it hard to integrate?
Keep it up and good luck! Giliam
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Kviki | Date: Saturday, 26.05.2012, 09:35 | Message # 26 |
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
| Quote (apenpaap) ^Of what planets? Most solar system planets look really good with the special high resolution maps. (Though Jupiter could use a more detailed texture). And the procedural planets are even better. Not those textures! The surface textures on procedural planets.
Ain't very appealing http://i.imgur.com/yHUhZ.jpg
Edited by Kviki - Saturday, 26.05.2012, 09:42 |
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SpaceEngineer | Date: Saturday, 26.05.2012, 14:26 | Message # 27 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Giliam) This seems like a really beautiful project, guys! I noticed the reference from this site to mine and thought I'd have a look. It's quite nice to see my result being used in outer space in a fully-integrated stack of other procedural and rendering techniques! Well done! Was it hard to integrate? Keep it up and good luck! Giliam
Hello! Thanks for your work. It was a bit hard to find a suitable implementation of the PerlinDeriv function, but after implementing it your turbulence functions were quite easy.
*
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SpaceEngineer | Date: Monday, 28.05.2012, 02:57 | Message # 28 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| After 12 hours of continuous coding, I finally do that!
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HarbingerDawn | Date: Monday, 28.05.2012, 03:03 | Message # 29 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| :drool: SpaceEngineer, you are the BEST!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Talisman | Date: Monday, 28.05.2012, 08:39 | Message # 30 |
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
| Very nice SpaceEngineer! That already looks great.
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