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Work progress and public beta test - 0.9.7.4
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| Moonkey | Date: Tuesday, 20.10.2015, 21:19 | Message # 646 |
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Space Tourist
Group: Users
United States
Messages: 27
Status: Offline
| Quote parameciumkid (  ) I second the 0.9.8 motion. He seems to be getting into ever smaller version numbers and it makes it seem like 1.0.0.0 is an asymptote he'll never actually reach xD
Or if everyone prefers we could go on to have 0.9.9.9, 0.9.9.9 beta 9, 0.9.9.9 beta 9.9, etc....
Or, y'know, he may actually have a goal list of features he'd like to achieve that he wants to call 1.0 :P
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| Vilfate | Date: Tuesday, 20.10.2015, 21:46 | Message # 647 |
 Astronaut
Group: Users
China
Messages: 49
Status: Offline
| Quote parameciumkid (  ) Or if everyone prefers we could go on to have 0.9.9.9, 0.9.9.9 beta 9, 0.9.9.9 beta 9.9, etc....
On number stuff, I suggest we just do the same as what the Minecraft team did. It went on public release with initial version 1.0 after a "beta 1.8.1". But there is no doubt that even after that, new features are still being added. "Developer-wise", they kept another linear internal versioning system (snapshots) at the same time, simply based on release dates.
Edited by Vilfate - Tuesday, 20.10.2015, 22:14 |
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| Scruffygamer | Date: Wednesday, 21.10.2015, 02:59 | Message # 648 |
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Astronaut
Group: Users
United States
Messages: 40
Status: Offline
| Quote SpaceEngineer (  ) Some updates:
Changes: - Updated exoplanets catalog (18 Oct 2015) - Camera motion mode or controlled ship is restored after closing of the Map Mode - Added ability to cancel autopilot "Warp to" and "Fly to" commands - Added switch between full and abbreviated names of constellations - Smoother crater rim profile (by Klud)
Bugfixes: - Fixed rings blending with clouds and atmosphere - Fixed seam artefact in rings - Fixed star sprite in a barycenter - Fixed star density in Milky Way - Fixed inability to select a deepspace object as a refbody/target for a ship using GUI buttons - Fixed bug with star particle visible through black hole - Fixed various rendering bugs in the Map Mode
Constellation names switch is added to the Player menu. The system is made similar to Greek letters: like code 'ALF' in the catalog object's name is replacing with Greek letter alpha, so code 'And' is now replaced with word 'Adromedae'. Constellation names are listed in the localization file, so translators now have a lot of work :)
I'm sorry for this ridicious question, but is that an update to Patch 7? Because I don't see any download attached to that comment.
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| DoctorOfSpace | Date: Wednesday, 21.10.2015, 03:53 | Message # 649 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Scruffygamer (  ) but is that an update to Patch 7?
Not a released update. SpaceEngineer also uses this thread to post about updates he has just recently done, they will be included in the next patch.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| MajorTom | Date: Wednesday, 21.10.2015, 14:12 | Message # 650 |
 Space Tourist
Group: Users
Germany
Messages: 26
Status: Offline
| n0b0dy,
nope. in my case the HD2500 works fine. the error comes from me. in galaxies e.g. is the black hole good to see with grafical implementation....
Win 7 64bit, Intel i5, 3GHz, 4GB RAM, HD2500 Onboard. 0.974_RC3 works very good Win 7 64bit, AMD X4 955, 3,4GHz, 8 GB RAM, ASUS STRIX GTX960 DC2OC. 0.974_RC3 works very good
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| Moonkey | Date: Wednesday, 21.10.2015, 18:32 | Message # 651 |
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Space Tourist
Group: Users
United States
Messages: 27
Status: Offline
| From my testing in 0.9.7.4 build 7, ReShade cannot access the depth buffer (And hence can't use depth-based effects), and some effects in ReShade (most notably from GemFX, like bloom and lensflare) cause awful problems with the dithering ingame, by disabling it and causing the colors to spaz out a bit..
Otherwise, settings from SweetFX and other custom shaders seem to do ok without any problems.
Just a bit of info!
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| PlutonianEmpire | Date: Wednesday, 21.10.2015, 20:29 | Message # 652 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| I've noticed an issue while navigating terrain in Patch 7, especially in tight rivers/canyons.
I seem to be encountering random "Jumps" to higher terrain when I am at low altitudes, on procedural planets. Is this something I can fix on my end, on my installation of SE? (I have DepthBufferMode set to zero. Intel HD 4400.)
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Wednesday, 21.10.2015, 20:31 |
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| HarbingerDawn | Date: Thursday, 22.10.2015, 00:24 | Message # 653 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote PlutonianEmpire (  ) I've noticed an issue while navigating terrain in Patch 7, especially in tight rivers/canyons. This has been an issue for a while, SpaceEngineer knows about it and hopefully can fix it eventually.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Oatmeal_Spigeon | Date: Thursday, 22.10.2015, 07:06 | Message # 654 |
 Space Tourist
Group: Users
New Zealand
Messages: 39
Status: Offline
| Turns out that the aurora lag is just an issue with Windows 10, will it be fixed anytime in the near-future?
"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."
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| Fireinthehole | Date: Thursday, 22.10.2015, 16:43 | Message # 655 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote SpaceEngineer (  ) Constellation names switch is added to the Player menu. The system is made similar to Greek letters: like code 'ALF' in the catalog object's name is replacing with Greek letter alpha, so code 'And' is now replaced with word 'Adromedae'. Constellation names are listed in the localization file, so translators now have a lot of work :) When will these strings come up for us to translate?
Love SpaceEngine!
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| parameciumkid | Date: Thursday, 22.10.2015, 20:47 | Message # 656 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Quote Oatmeal_Spigeon (  ) the aurora lag is just an issue with Windows 10
Not true. I use Windows 7 and also experience aurora lag. It isn't extremely severe, but I attribute that to my Core i7 CPU.
Intel HD Graphics 4000 ;P
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| Oatmeal_Spigeon | Date: Friday, 23.10.2015, 02:45 | Message # 657 |
 Space Tourist
Group: Users
New Zealand
Messages: 39
Status: Offline
| The reason I thought that was because before I upgraded to Windows 10 on my Core i3, the aurora were working just fine.
"I am neither Oatmeal Spigeon Nor Oatmeal Spigeon Nor."
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| Vilfate | Date: Friday, 23.10.2015, 12:23 | Message # 658 |
 Astronaut
Group: Users
China
Messages: 49
Status: Offline
| I was just happy welcoming back the underwater fogs in patch 7... and then found cut orbits once again

 Are orbits rendered in front of water?
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| quarior14 | Date: Friday, 23.10.2015, 12:41 | Message # 659 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Vilfate, this is normal, and orbits are not cut, it's just that the orbits are hidden if the object "hides orbit" and water is translucent, this is why I think.
Quarior
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| Billia | Date: Friday, 23.10.2015, 21:32 | Message # 660 |
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Observer
Group: Newbies
United States
Messages: 9
Status: Offline
| Not sure if this has been stated before or if it's already known; in the latest Beta patch 7, It seems that some galaxies are rendering blue stars from super long distances. I thought that it was limited to irregulars but then I found these two S0 galaxies doing the same thing. If it's a hardware issue, just let me know how and I'll fix. But I wanted to bring it up here in the event that it's a bug.
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