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Work progress and public beta test - 0.9.7.4
parameciumkidDate: Monday, 03.08.2015, 02:35 | Message # 361
Explorer
Group: Users
United States
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Yes. Let it be known that I am not complaining or angry at SpaceEngineer, merely diligently reporting what issues I have experienced in the hopes of helping him create a better and more popular game wink
I do feel a need to make a cursory mention that I'd advise against going on holiday immediately after a large (-ish) release. SQUAD did the same thing a few months ago with Kerbal Space Program and it caused a lot of mayhem for users who were stuck with game-breaking bugs and had to wait almost a month for a hotfix. Holidays are good though! I'd just prefer if maybe he released it a day or two before heading out in case there's a major problem. Advice for the future is all.





Intel HD Graphics 4000 ;P
 
ScruffygamerDate: Monday, 03.08.2015, 04:40 | Message # 362
Astronaut
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Guys. My textures are very glitched on 0.9.7.4 on patch 5. how to fix it? sad
 
FaceDeerDate: Monday, 03.08.2015, 04:54 | Message # 363
Space Pilot
Group: Users
Canada
Messages: 117
Status: Offline
Quote Scruffygamer ()
Guys. My textures are very glitched on 0.9.7.4 on patch 5. how to fix it? sad


Try deleting the /cache directory and restarting the game, that worked for me.
 
DarkenTerraDate: Monday, 03.08.2015, 10:41 | Message # 364
Astronaut
Group: Users
China
Messages: 45
Status: Offline
Since this update,I can't record video any more cry it goes crash when I start recording. cry




Who am I ?
 
DarkenTerraDate: Monday, 03.08.2015, 10:42 | Message # 365
Astronaut
Group: Users
China
Messages: 45
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Quote Scruffygamer ()
Guys. My textures are very glitched on 0.9.7.4 on patch 5. how to fix it?


You can try to delete the folder "cache", then restart the Engine smile





Who am I ?
 
Destructor1701Date: Tuesday, 04.08.2015, 00:26 | Message # 366
Pioneer
Group: Users
Ireland
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Quote the_nerervarine ()
I would also like to remind everybody who is complaining that Patch 5 runs slower in certain situations or that it no longer works with my Intel HD graphics or other low end GPU solution that this is a beta and is going to be nowhere near as perfect or well put together as an actual release.


Most of us are perfectly well aware of that. We are doing what Space Engineer wants us to do - report glitches and bugs. comment on performance and generally beta test for him.

Since my last post, I have noted that when I delete all spaceships on my desktop machine, performance returns to (and surpasses) normal levels. Perhaps the new orbital mechanics need to be optimised?

Updating the drivers on my Intel HD 4000 laptop hasn't solved the problem. I had to run previous versions as Administrator and in Windows 7 or XP compatibility modes to get it to run, but they don't help this time. I'll keep investigating.







Edited by Destructor1701 - Tuesday, 04.08.2015, 00:28
 
AlekDate: Tuesday, 04.08.2015, 00:59 | Message # 367
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United States
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Still having that problem with the lights. It is getting more and more annoying a they become more and more frequent.




Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
sinsforealDate: Tuesday, 04.08.2015, 03:35 | Message # 368
Space Pilot
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United States
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I'm still having issue with glitched tiles and terrain deleted my cache 4 times. It is definitely a bug.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
parameciumkidDate: Tuesday, 04.08.2015, 11:05 | Message # 369
Explorer
Group: Users
United States
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^ See if changing "PlanetVSFetching" to "true" helps.




Intel HD Graphics 4000 ;P
 
HarbingerDawnDate: Tuesday, 04.08.2015, 17:22 | Message # 370
Cosmic Curator
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United States
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Quote Joey_Penguin ()
Aurorae are causing a massive performance drop for me.

Even with Hi-quality aurora turned off?

Quote Alek ()
Still having that problem with the lights. It is getting more and more annoying a they become more and more frequent.

Delete all spacecraft.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
AlabeoDate: Tuesday, 04.08.2015, 18:32 | Message # 371
Observer
Group: Newbies
Poland
Messages: 8
Status: Offline
For me it crashes on splashscreen load.

Windows 10 x64
i3 3.3GHz
8GB RAM
HD7850 2GB

Log:

Attachments: 7437627.log (8.3 Kb)


Edited by Alabeo - Tuesday, 04.08.2015, 18:32
 
RedRuinDate: Wednesday, 05.08.2015, 03:17 | Message # 372
Space Tourist
Group: Users
United States
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Is it just me, or are Barycenters glowing?

 
PlutonianEmpireDate: Wednesday, 05.08.2015, 04:10 | Message # 373
Pioneer
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United States
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Known bug. A bit unpredictable, AFAIK. smile




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
the_nerervarineDate: Wednesday, 05.08.2015, 18:30 | Message # 374
Space Pilot
Group: Users
United States
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The only performance drop I noticed on my system with patch 5 is in space near clusters of nebulae and sometimes in intergalactic space. While areas with a lot of nebulae (We all know what sector of the Milky Way I'm talking about and others) has always been somewhat taxing on my system as I'm sure it is on others with patch 5 it's noticeably worse. Close to a 15 fps drop.




AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
 
PlutonianEmpireDate: Wednesday, 05.08.2015, 20:28 | Message # 375
Pioneer
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On my machine, the only fps drops I encounter are when High Quality auroras are enabled. With those, the fps are in the single digits. The fps will occasionally drop to the 10's or 20's near complex moon systems, but that is all.

Custom textures will still show up completely black, so visiting Sol is out of the question. 0.971 did not have the black textures issue.

Custom catalog binary terras are way too hot. When both have Pluto-style mutual tidelock, one of them will use the "eyeball" procedural terrain unless I force it to use custom rotation parameters. In "binaria.sc", the affected worlds are "Dirdel" and "Binary". Setting the Eccentricity to zero partially fixes it.

EDIT:

Also, *this* is annoying:



I did not have this issue in 0.971 either, IIRC. In every version 0.972 and later, the only way to fix it is turn off Diffraction spikes + lens flares altogether. If I want it to return to normal, I have to quit and restart the game.

Attachments: binaria.sc (26.4 Kb) · 5266269.jpg (79.2 Kb) · se.zip (155.9 Kb)





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Thursday, 06.08.2015, 02:31
 
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