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Work progress and public beta test - 0.9.7.4
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| Mosfet | Date: Wednesday, 01.06.2016, 22:38 | Message # 2671 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| I can't seem to find orbital data or radii estimates for the binary.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| JackDole | Date: Wednesday, 01.06.2016, 22:56 | Message # 2672 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Mosfet (  ) I can't seem to find orbital data or radii estimates for the binary. Have you looked here?
Don't forget to look here.
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| SpaceEngineer | Date: Thursday, 02.06.2016, 10:06 | Message # 2673 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote meegja (  ) There is more: the textures of clouds on terra's is disappearing when coming closer. This is because of volcano. They are flooded entire planet with lava, rising up its surface to 10-20 km. So clouds became below surface. Oceans are also completely disappeared because of this.
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| Mosfet | Date: Thursday, 02.06.2016, 12:49 | Message # 2674 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Quote JackDole (  ) Have you looked here? frankly no thanks
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Hornblower | Date: Thursday, 02.06.2016, 13:32 | Message # 2675 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| If I can contribute at all, when I had the new graphics driver about a week ago, the only formations on both deserts and terras seemed to be the Venus features
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| meegja | Date: Thursday, 02.06.2016, 15:45 | Message # 2676 |
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Space Tourist
Group: Users
Netherlands
Messages: 32
Status: Offline
| Quote SpaceEngineer (  ) Quote meegja () There is more: the textures of clouds on terra's is disappearing when coming closer.
This is because of volcano. They are flooded entire planet with lava, rising up its surface to 10-20 km. So clouds became below surface. Oceans are also completely disappeared because of this.
No, that is not what we mean. For example, the planet in the preset "You can't breath here". It is a green planet. When clicking on GoTo in the preset windows, you land on the planet, you see the green surface, you also see some cloud texture loading and then suddenly all clouds disappear. The same planet, but now going to it from space. In screenshot 1 you see cloud texture, and a little bit more movement towards the planet, the clod texture disappears, see screenshot 2. With Nvidia drivers from (lets say) 2 months ago, this is not happening. But with the latest drivers, this is happening. Plus, what HornBlower is writing: all terra and dessert planets look more flat. Here also: with older Nvidia drivers they have more structure/heights, with new Nvidia drivers more flat. Here a terra that is flat (with exceptions of some vulcanos) and also there: clouds from a distance but when coming closer and landing, cloauds are gone. All terras look like this with new Nvidia drivers. Not in texture but in height maps:
Code Place "Flat terra" { Ver 974 Body "RS 8476-1353-8-11843189-519 3" Parent "RS 8476-1353-8-11843189-519 3-3.1" Date "2016.03.31 01:52:59.42" Pos (+00000000000000103CA61D50FB1993E5 +000000000000000AF2761D156E1D9802 +00000000000000162425DF012CCDF4A9) Rot (0.7645617314621739 0.5367750094753048 -0.1031170760473428 0.341591593300824) Vel 7.6356296e-011 Mode 2 }
Clouds

Clouds suddenly gone
Always be yourself (unless you suck) Intel i5 4690k 3.5 GHz, 16 GB DDR3 2400 RAM, MSI GTX 1080 Founders Edition
Edited by meegja - Thursday, 02.06.2016, 16:04 |
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| JackDole | Date: Thursday, 02.06.2016, 17:25 | Message # 2677 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Silicon (  ) Why is it that under the "Number of Planets" statistic for stars it includes dwarf planets? Dwarf planets are not planets. You're right! Actually it should read: 'Number of planets and dwarf planets'. But I think the string is too long. He would destroy the layout of the Info output.
Don't forget to look here.
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| Bells_Theorem | Date: Thursday, 02.06.2016, 17:55 | Message # 2678 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| I think you can contend that a dwarf planet is a sub class of planet. I'm fine with calling them planets.Quote Silicon (  ) I think you can contend that a dwarf planet is a sub class of planet. I'm fine with calling them planets.
I think one can argue that a dwarf planet is just a sub class of planet. I'm fine with calling them planets.
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| Silicon | Date: Thursday, 02.06.2016, 19:12 | Message # 2679 |
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Astronaut
Group: Users
United States
Messages: 51
Status: Offline
| Quote Bells_Theorem (  ) I think one can argue that a dwarf planet is just a sub class of planet. No you can not. The IAU have specifically stated that dwarf planets are NOT a sub-class of planets. https://upload.wikimedia.org/wikiped....ies.svg
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| Bells_Theorem | Date: Thursday, 02.06.2016, 22:58 | Message # 2680 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| Quote Silicon (  ) No you can not. The IAU have specifically stated that dwarf planets are NOT a sub-class of planets.
Space Engine isn't bound by the IAU, nor does the IAU have the authority to dictate what can and cannot be argued, especially outside the realm of academia.
If Vladimir wants to classify them as planets for the purposes of this application, I'm fine with it. And I doubt the IAU will be calling.
Edited by Bells_Theorem - Thursday, 02.06.2016, 23:17 |
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| The_Blazer | Date: Friday, 03.06.2016, 19:27 | Message # 2682 |
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Space Tourist
Group: Users
Italy
Messages: 34
Status: Offline
| Quote SpaceEngineer (  ) new volcano
Those volcanos looks great! I really like all the little lava flows coming down from the first one. By the way, will volcanos be a little less... "isolated" in the next version? Right now they have a tendency to spawn completely alone in the middle of nowhere, instead of being included in mountain ranges and other features, which looks really weird.
Can't wait for RC3 (or release!)
Born too early to explore space... But just in time for Space Engine.
PC Specs: GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM
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| Fireinthehole | Date: Friday, 03.06.2016, 20:02 | Message # 2683 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| SpaceEngineer, now that's some very nice looking volcanoes! Nice to hear from you again, by the way. I was a little worried something happened to you.
Love SpaceEngine!
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| SpaceEngineer | Date: Friday, 03.06.2016, 22:25 | Message # 2684 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote The_Blazer (  ) By the way, will volcanos be a little less... "isolated" in the next version? No. Generation algorithm doesn't allow this.
Quote Fireinthehole (  ) I was a little worried something happened to you. lol just a lot of moving from place to place.
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| Bells_Theorem | Date: Friday, 03.06.2016, 22:59 | Message # 2685 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| The new volcanoes look awesome. Are the sizes and shape going to be varied? Will the ratio of dormant to active be based on the planet properties?
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