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Work progress - 0.9.7.3
InariusDate: Tuesday, 10.03.2015, 08:25 | Message # 106
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Well, I think it's not easy as it seems. Coding is not (at all) a linear thing, and you can't just "stop there and release the thing".

To make something "releasable" you have to do some work of basic polishing, which is very time consuming. So each time you want to release, you will loose some time you could have spent elsewhere in adding stuff to your program.

For a developer, this time of "polishing" is very painful because developers prefers to add new features than polishing (which is very understandable).

So more release = less fun for SpaceEngineer = less content done per month or per year.
 
SalvoDate: Tuesday, 10.03.2015, 15:38 | Message # 107
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Quote Sanocon ()
Space Engine right now uses forward rendering, deferred rendering is planned.

I guess I misunderstood SpaceEngineer's sentence biggrin





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
DiscovererOfWorldsDate: Wednesday, 11.03.2015, 19:46 | Message # 108
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a question: after version 0.9.7.4 there will be version 1.0?




the universe is made to be explored, but no one will ever visit it all
 
NolDate: Wednesday, 11.03.2015, 19:53 | Message # 109
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DiscovererOfWorlds, Don't think so. Programs need Time to be developed.




"Eins - Hier kommt die Sonne
Zwei - Hier kommt die Sonne
Drei - Sie ist der hellste Stern von allen
Vier - Hier kommt die Sonne"

-Rammstein, Sonne, Mutter, 2001
 
QuontexDate: Wednesday, 11.03.2015, 22:22 | Message # 110
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Quote DiscovererOfWorlds ()
a question: after version 0.9.7.4 there will be version 1.0?

Not right away. as Nol said, Programs need time to develop and with what Space Engineer has planned I don't think it would do any good to jump the gun. Also, The lower the version is the more updates to come for development and more features.





 
SpaceEngineerDate: Thursday, 12.03.2015, 17:23 | Message # 111
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Quote parameciumkid ()
It makes me wonder, though, if it's possible that you can post "development snapshot" versions, i.e. minor revisions with maybe only one or two changes every few weeks or so. I have a hunch you're using some form of source control, just going by how common it is among developers, so is there a way you could maybe create a "snapshot" branch that daring beta testers can download?

This is not easy. Sometimes I made changes only in the code, sometimes in some SE files such as configs or catalogs. I don't remember which exactly! Sometimes I added/changes a major set of files. Source control is called "source control" because it is not designed to track game's data files.





 
SpaceEngineerDate: Thursday, 12.03.2015, 17:27 | Message # 112
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Changed atmospheres of selena and ice worlds. They now looks like a thin haze above horizon. The "Sun" atmo model is forced for low-pressure worlds (< 1 mbar), and its brightness is reduced according to pressure. This is a selena with 0.00005 atm pressure (Atmosphere.Brighness = 0.68)


Attachments: 4718422.jpg (344.9 Kb)





 
DoctorOfSpaceDate: Thursday, 12.03.2015, 17:36 | Message # 113
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You could always use an SVN for such things. After working on something or making changes just hit the save/submit and the SVN would sync and if you set it up right it can generate a Changelog. You can do roughly the same thing with Steam as well.




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DiscovererOfWorldsDate: Thursday, 12.03.2015, 18:13 | Message # 114
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thanks quontex and nol, you are right, a game like space engine to need time for new versions, after the famous phrase: rome was not built in a day.but I have another question: if after version 0.9.7.4 there will be not the 1.0 there will be other versions after 0.9.7.4 and before 1.0?




the universe is made to be explored, but no one will ever visit it all

Edited by DiscovererOfWorlds - Thursday, 12.03.2015, 18:19
 
SpaceEngineerDate: Thursday, 12.03.2015, 18:25 | Message # 115
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Quote DoctorOfSpace ()
You could always use an SVN for such things. After working on something or making changes just hit the save/submit and the SVN would sync and if you set it up right it can generate a Changelog. You can do roughly the same thing with Steam as well.

SVN has freeze when I trying to submit initial copy of SE. It have 1 million+ files and over 100 Gb size.

Quote DiscovererOfWorlds ()
if after version 0.9.7.4 there will be not the 1.0 there will be other versions after 0.9.7.4 and before 1.0?

The currently developed version is 0.9.7.3
And yes of course this is not the last beta version before 1.0. There will be a 0.9.8.x and 0.9.9.x versions.





 
DoctorOfSpaceDate: Thursday, 12.03.2015, 19:41 | Message # 116
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Quote SpaceEngineer ()
SVN has freeze when I trying to submit initial copy of SE


Never had issues with SVNs like that. What program(s) did you try this with?

Quote SpaceEngineer ()
It have 1 million+ files and over 100 Gb size.


You can setup a revision list that updates, moves, detects changes, and removes files.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
DiscovererOfWorldsDate: Friday, 13.03.2015, 19:32 | Message # 117
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Quote DoctorOfSpace ()
The currently developed version is 0.9.7.3
And yes of course this is not the last beta version before 1.0. There will be a 0.9.8.x and 0.9.9.x versions.
thank you! I thought it would take much less work to get to version 1.0 instead it will take many versions!





the universe is made to be explored, but no one will ever visit it all
 
second-ichDate: Saturday, 14.03.2015, 16:46 | Message # 118
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Will it actually be possible with the new video capture function to save the screenshots as PNG files? Because they are lossless and much smaller than TGA.

Edited by second-ich - Saturday, 14.03.2015, 16:46
 
QuontexDate: Saturday, 14.03.2015, 21:52 | Message # 119
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You can already save as PNG, You can change it in the "Player" section of the settings.




 
second-ichDate: Saturday, 14.03.2015, 22:22 | Message # 120
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Yes, but I mean for the funktion "video capture as screenshots".

Edited by second-ich - Sunday, 15.03.2015, 09:18
 
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