ENG New site

Advanced search
[ New messages · Forum rules · Members ]
Work progress - 0.9.7.3
NolDate: Wednesday, 11.03.2015, 19:53 | Message # 106
Space Pilot
Group: Users
Germany
Messages: 97
Status: Offline
DiscovererOfWorlds, Don't think so. Programs need Time to be developed.




"Eins - Hier kommt die Sonne
Zwei - Hier kommt die Sonne
Drei - Sie ist der hellste Stern von allen
Vier - Hier kommt die Sonne"

-Rammstein, Sonne, Mutter, 2001
 
QuontexDate: Wednesday, 11.03.2015, 22:22 | Message # 107
Explorer
Group: Users
Australia
Messages: 155
Status: Offline
Quote DiscovererOfWorlds ()
a question: after version 0.9.7.4 there will be version 1.0?

Not right away. as Nol said, Programs need time to develop and with what Space Engineer has planned I don't think it would do any good to jump the gun. Also, The lower the version is the more updates to come for development and more features.





 
SpaceEngineerDate: Thursday, 12.03.2015, 17:23 | Message # 108
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote parameciumkid ()
It makes me wonder, though, if it's possible that you can post "development snapshot" versions, i.e. minor revisions with maybe only one or two changes every few weeks or so. I have a hunch you're using some form of source control, just going by how common it is among developers, so is there a way you could maybe create a "snapshot" branch that daring beta testers can download?

This is not easy. Sometimes I made changes only in the code, sometimes in some SE files such as configs or catalogs. I don't remember which exactly! Sometimes I added/changes a major set of files. Source control is called "source control" because it is not designed to track game's data files.





 
SpaceEngineerDate: Thursday, 12.03.2015, 17:27 | Message # 109
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Changed atmospheres of selena and ice worlds. They now looks like a thin haze above horizon. The "Sun" atmo model is forced for low-pressure worlds (< 1 mbar), and its brightness is reduced according to pressure. This is a selena with 0.00005 atm pressure (Atmosphere.Brighness = 0.68)


Attachments: 4718422.jpg (344.9 Kb)





 
DoctorOfSpaceDate: Thursday, 12.03.2015, 17:36 | Message # 110
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
You could always use an SVN for such things. After working on something or making changes just hit the save/submit and the SVN would sync and if you set it up right it can generate a Changelog. You can do roughly the same thing with Steam as well.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
DiscovererOfWorldsDate: Thursday, 12.03.2015, 18:13 | Message # 111
Space Pilot
Group: Users
Italy
Messages: 120
Status: Offline
thanks quontex and nol, you are right, a game like space engine to need time for new versions, after the famous phrase: rome was not built in a day.but I have another question: if after version 0.9.7.4 there will be not the 1.0 there will be other versions after 0.9.7.4 and before 1.0?




the universe is made to be explored, but no one will ever visit it all

Edited by DiscovererOfWorlds - Thursday, 12.03.2015, 18:19
 
SpaceEngineerDate: Thursday, 12.03.2015, 18:25 | Message # 112
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote DoctorOfSpace ()
You could always use an SVN for such things. After working on something or making changes just hit the save/submit and the SVN would sync and if you set it up right it can generate a Changelog. You can do roughly the same thing with Steam as well.

SVN has freeze when I trying to submit initial copy of SE. It have 1 million+ files and over 100 Gb size.

Quote DiscovererOfWorlds ()
if after version 0.9.7.4 there will be not the 1.0 there will be other versions after 0.9.7.4 and before 1.0?

The currently developed version is 0.9.7.3
And yes of course this is not the last beta version before 1.0. There will be a 0.9.8.x and 0.9.9.x versions.





 
DoctorOfSpaceDate: Thursday, 12.03.2015, 19:41 | Message # 113
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote SpaceEngineer ()
SVN has freeze when I trying to submit initial copy of SE


Never had issues with SVNs like that. What program(s) did you try this with?

Quote SpaceEngineer ()
It have 1 million+ files and over 100 Gb size.


You can setup a revision list that updates, moves, detects changes, and removes files.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
DiscovererOfWorldsDate: Friday, 13.03.2015, 19:32 | Message # 114
Space Pilot
Group: Users
Italy
Messages: 120
Status: Offline
Quote DoctorOfSpace ()
The currently developed version is 0.9.7.3
And yes of course this is not the last beta version before 1.0. There will be a 0.9.8.x and 0.9.9.x versions.
thank you! I thought it would take much less work to get to version 1.0 instead it will take many versions!





the universe is made to be explored, but no one will ever visit it all
 
second-ichDate: Saturday, 14.03.2015, 16:46 | Message # 115
Space Pilot
Group: Users
Germany
Messages: 87
Status: Offline
Will it actually be possible with the new video capture function to save the screenshots as PNG files? Because they are lossless and much smaller than TGA.

Edited by second-ich - Saturday, 14.03.2015, 16:46
 
QuontexDate: Saturday, 14.03.2015, 21:52 | Message # 116
Explorer
Group: Users
Australia
Messages: 155
Status: Offline
You can already save as PNG, You can change it in the "Player" section of the settings.




 
second-ichDate: Saturday, 14.03.2015, 22:22 | Message # 117
Space Pilot
Group: Users
Germany
Messages: 87
Status: Offline
Yes, but I mean for the funktion "video capture as screenshots".

Edited by second-ich - Sunday, 15.03.2015, 09:18
 
SnowfallDate: Sunday, 15.03.2015, 19:11 | Message # 118
Space Tourist
Group: Users
Canada
Messages: 30
Status: Offline
Will the tidal heating bugfix only fix asteroid moons?

I have created a few interesting planetary arrangements. Such as a very distant moon having a small moon of its own, and a triple dwarf planet system. though no matter what class i make them, one of them will glow at extremely high temperatures very very bright.

even something as simple as "Disable tidal heating - True" in the catalog file would be all that is needed to fix for these parts.





sorry for my dyslexia.

never stop imagining beautiful things.


Edited by Snowfall - Sunday, 15.03.2015, 19:13
 
neuhavenDate: Sunday, 15.03.2015, 20:13 | Message # 119
Observer
Group: Newbies
Pirate
Messages: 5
Status: Offline
Quote
[...]one of them will glow at extremely high temperatures very very bright.[...]
Set the eccentricity of the object closer to zero. (Source: http://en.spaceengine.org/forum/17-2920-50731-16-1426277008) Hope it helps.
 
SnowfallDate: Monday, 16.03.2015, 01:05 | Message # 120
Space Tourist
Group: Users
Canada
Messages: 30
Status: Offline
Eccentricity to zero fixes my moon of a moon heating problem. not so much the triple dwarf planet. The only way i could fix that is if i remove the distant third planet, then its fine somehow. I still see it as a bug in that way. we will just see how the update plays out.




sorry for my dyslexia.

never stop imagining beautiful things.
 
Search: