Work progress - 0.9.7.3
|
|
Inarius | Date: Tuesday, 10.03.2015, 08:25 | Message # 106 |
Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
| Well, I think it's not easy as it seems. Coding is not (at all) a linear thing, and you can't just "stop there and release the thing".
To make something "releasable" you have to do some work of basic polishing, which is very time consuming. So each time you want to release, you will loose some time you could have spent elsewhere in adding stuff to your program.
For a developer, this time of "polishing" is very painful because developers prefers to add new features than polishing (which is very understandable).
So more release = less fun for SpaceEngineer = less content done per month or per year.
|
|
| |
Salvo | Date: Tuesday, 10.03.2015, 15:38 | Message # 107 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote Sanocon ( ) Space Engine right now uses forward rendering, deferred rendering is planned. I guess I misunderstood SpaceEngineer's sentence
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
|
|
| |
DiscovererOfWorlds | Date: Wednesday, 11.03.2015, 19:46 | Message # 108 |
Space Pilot
Group: Users
Italy
Messages: 120
Status: Offline
| a question: after version 0.9.7.4 there will be version 1.0?
the universe is made to be explored, but no one will ever visit it all
|
|
| |
Nol | Date: Wednesday, 11.03.2015, 19:53 | Message # 109 |
Space Pilot
Group: Users
Germany
Messages: 97
Status: Offline
| DiscovererOfWorlds, Don't think so. Programs need Time to be developed.
"Eins - Hier kommt die Sonne Zwei - Hier kommt die Sonne Drei - Sie ist der hellste Stern von allen Vier - Hier kommt die Sonne"
-Rammstein, Sonne, Mutter, 2001
|
|
| |
Quontex | Date: Wednesday, 11.03.2015, 22:22 | Message # 110 |
Explorer
Group: Users
Australia
Messages: 155
Status: Offline
| Quote DiscovererOfWorlds ( ) a question: after version 0.9.7.4 there will be version 1.0? Not right away. as Nol said, Programs need time to develop and with what Space Engineer has planned I don't think it would do any good to jump the gun. Also, The lower the version is the more updates to come for development and more features.
|
|
| |
SpaceEngineer | Date: Thursday, 12.03.2015, 17:23 | Message # 111 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote parameciumkid ( ) It makes me wonder, though, if it's possible that you can post "development snapshot" versions, i.e. minor revisions with maybe only one or two changes every few weeks or so. I have a hunch you're using some form of source control, just going by how common it is among developers, so is there a way you could maybe create a "snapshot" branch that daring beta testers can download? This is not easy. Sometimes I made changes only in the code, sometimes in some SE files such as configs or catalogs. I don't remember which exactly! Sometimes I added/changes a major set of files. Source control is called "source control" because it is not designed to track game's data files.
|
|
| |
SpaceEngineer | Date: Thursday, 12.03.2015, 17:27 | Message # 112 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Changed atmospheres of selena and ice worlds. They now looks like a thin haze above horizon. The "Sun" atmo model is forced for low-pressure worlds (< 1 mbar), and its brightness is reduced according to pressure. This is a selena with 0.00005 atm pressure (Atmosphere.Brighness = 0.68)
|
|
| |
DoctorOfSpace | Date: Thursday, 12.03.2015, 17:36 | Message # 113 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| You could always use an SVN for such things. After working on something or making changes just hit the save/submit and the SVN would sync and if you set it up right it can generate a Changelog. You can do roughly the same thing with Steam as well.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
|
| |
DiscovererOfWorlds | Date: Thursday, 12.03.2015, 18:13 | Message # 114 |
Space Pilot
Group: Users
Italy
Messages: 120
Status: Offline
| thanks quontex and nol, you are right, a game like space engine to need time for new versions, after the famous phrase: rome was not built in a day.but I have another question: if after version 0.9.7.4 there will be not the 1.0 there will be other versions after 0.9.7.4 and before 1.0?
the universe is made to be explored, but no one will ever visit it all
Edited by DiscovererOfWorlds - Thursday, 12.03.2015, 18:19 |
|
| |
SpaceEngineer | Date: Thursday, 12.03.2015, 18:25 | Message # 115 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote DoctorOfSpace ( ) You could always use an SVN for such things. After working on something or making changes just hit the save/submit and the SVN would sync and if you set it up right it can generate a Changelog. You can do roughly the same thing with Steam as well. SVN has freeze when I trying to submit initial copy of SE. It have 1 million+ files and over 100 Gb size.
Quote DiscovererOfWorlds ( ) if after version 0.9.7.4 there will be not the 1.0 there will be other versions after 0.9.7.4 and before 1.0? The currently developed version is 0.9.7.3 And yes of course this is not the last beta version before 1.0. There will be a 0.9.8.x and 0.9.9.x versions.
|
|
| |
DoctorOfSpace | Date: Thursday, 12.03.2015, 19:41 | Message # 116 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote SpaceEngineer ( ) SVN has freeze when I trying to submit initial copy of SE
Never had issues with SVNs like that. What program(s) did you try this with?
Quote SpaceEngineer ( ) It have 1 million+ files and over 100 Gb size.
You can setup a revision list that updates, moves, detects changes, and removes files.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
|
| |
DiscovererOfWorlds | Date: Friday, 13.03.2015, 19:32 | Message # 117 |
Space Pilot
Group: Users
Italy
Messages: 120
Status: Offline
| Quote DoctorOfSpace ( ) The currently developed version is 0.9.7.3 And yes of course this is not the last beta version before 1.0. There will be a 0.9.8.x and 0.9.9.x versions. thank you! I thought it would take much less work to get to version 1.0 instead it will take many versions!
the universe is made to be explored, but no one will ever visit it all
|
|
| |
second-ich | Date: Saturday, 14.03.2015, 16:46 | Message # 118 |
Space Pilot
Group: Users
Germany
Messages: 87
Status: Offline
| Will it actually be possible with the new video capture function to save the screenshots as PNG files? Because they are lossless and much smaller than TGA.
Edited by second-ich - Saturday, 14.03.2015, 16:46 |
|
| |
Quontex | Date: Saturday, 14.03.2015, 21:52 | Message # 119 |
Explorer
Group: Users
Australia
Messages: 155
Status: Offline
| You can already save as PNG, You can change it in the "Player" section of the settings.
|
|
| |
second-ich | Date: Saturday, 14.03.2015, 22:22 | Message # 120 |
Space Pilot
Group: Users
Germany
Messages: 87
Status: Offline
| Yes, but I mean for the funktion "video capture as screenshots".
Edited by second-ich - Sunday, 15.03.2015, 09:18 |
|
| |