ENG New site

Advanced search

[ New messages · Forum rules · Members ]
Work progress - 0.9.7.3
SpaceEngineerDate: Saturday, 24.01.2015, 15:41 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Changelog for 0.9.7.3 (last update: 12 April 2015)

Interface:
- Updated Find object menu: third column with the object type, scrollbar, more clear controls (keyboard and mouse wheel to scroll), case sensitivity
- Updated localizations: Indonesian, Turkish, Dutch, Swedish, Polish
- Options "Compress textures" and "Super Lens flares" are removed from the graphics settings menu
- Anti-aliased selection pointer
- Map mode marks and cursor textures are moved into interface.png texture
- Menu for video capture settings: switch between set of screenshots mode and avi mode, choosing screenshots format and codec settings
- F9 key brings up the Video capture menu, Ctrl-F9 starts and stops the video recording with the choosen setting
- Removed default key binding 'N' to disable night/emissive lights
- New planet filters in the Star browser
- Solar eclipses does not rendered in the Solar system browser
- Orbital paths rendering is disabled together with disabling of rendering of planets
- Many interface skins with the switch option in the Player menu
- New music added

Engine:
- Hardware auto VSync if supported
- Galaxy and nebula rendering are moved to OpenGL 3.3 standard
- Returned back skybox for nebulae, so performance inside a nebula is improved
- Removed useless gal_part.png texture
- Built with Oculus 0.4.4 SDK
- New video memory limiting system
- Washing out planets which are small on the screen
- Texture of deposit layers of the steep rock slopes
- More realistic sand dunes
- Conical shaped volcanoes
- Window resolution could be set in the Display settings menu to the maximum resolution supported by hardware
- Video capture mode as a set of screenshot files
- Video capture files are saving in the screenshots/capture/ folder
- Selena is a worlds with atmosphere pressure < 1 mbar
- Better rendering of the low-pressure atmosphere models (thin haze, Selena and Ice Worlds)
- Added details and dynamics to aurora
- Improved comet tail performance
- Removed aurora_part.png texture
- Shadows on the rings from other planets and moons
- Fixed texture tiling on planets
- Positional tracking and direct mode in Oculus Rift

Astronomy
- Added moons of asteroid (87) Sylvia
- Asteroid moons classified as dwarf moons to avoid tidal heating bug
- Catalog planets with no mass and radius specified got generated mass and radius
- Updated exoplanets catalog with still unconfirmed Kepler candidates in a separate file (>5000 planets total)
- Added many binary and multiple star systems, including all with discovered exoplanets
- Automatic calculation of the orbital period in a binary system (star or planet) if only masses and SMA provided in the catalog
- Automatic tidal braking and locking in a binary star systems
- Generation of missing planet orbital inclination and ascending node are worked based on a binary star data
- Reduced rings probability of tidal locked planets and moons
- Updated textures of Mars and moons of Saturn

Bug fixes:
- Fixed Windows XP compatibility issue
- Fixed almost all Intel HD compatibility issues
- Fixed crash on entering Display menu
- Fixed bug with extremely hot asteroid moons
- Fixed button sound in the main menu and autopilot scripts folder location
- Fixed the text "(null)" in the critical error message box
- Fixed crash on ATI in Oculus Rift mode
- Fixed too long landscape generation time on ATI and Intel
- Fixed skybox edge artifact near center of the galaxy or nebula
- Fixed axial tilt of 57 degrees of every solitary star in the Wiki
- Fixed a bug in the life panspermia code
- Fixed glitches in the Find object menu: selection line position, auto scrolling, missing parent name for some objects
- Fixed the physical VRAM size detection on ATI
- Fixed a bug with the only one planetary nebula model being used per galaxy
- Fixed nebula model cut in the impostor rendering
- Fixed a bug with stars scale did not applied at program start
- Fixed changing of the lens flare color in the "norm" mode
- Fixed disappearing of a star-like particle of dim brown dwarves illuminated with a main star
- Fixed disappearing of a star-like of hot asteroids and dwarf moons
- Bigger ClipZNear to reduce z-fighting
- Fixed bug with Dactyl tidal heating
- Fixed disappeared canyons and rivers
- Fixed ignorance of Temperature/Teff parameter in the star script
- Fixed bug with selection and go to the planets/stars with the same name (planet b and star B in the same system)
- Fixed extreme heating of planets of a cold (T type) brown dwarves
- Fixed wrong comet tail orientation of the binary planet
- Fixed body selecting in a binary planet system





 
SpaceEngineerDate: Saturday, 24.01.2015, 15:42 | Message # 2
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Screenshots

I could make a screenshot showing the fix for galaxy skybox seams, but it have no sence, because nothing to see there.

Updated Find Objects menu:


Attachments: 8855019.jpg (165.4 Kb)





 
spacerDate: Saturday, 24.01.2015, 16:24 | Message # 3
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
wow! this is great! new work progress! you are working fast!
thank you very much happy





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
FastFourierTransformDate: Saturday, 24.01.2015, 17:15 | Message # 4
Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
Vladimir! you are the master!!! thanks a lot. And spetial thanks for making this ones
Fixed too long landscape generation time on ATI and Intel
Fixed almost all Intel HD compatibility issues
 
DeathStarDate: Saturday, 24.01.2015, 19:12 | Message # 5
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
Great, another work progress thread!
 
spacerDate: Saturday, 24.01.2015, 20:03 | Message # 6
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
SpaceEngineer, its right that you said that this version will just fix bugs and add little things and 0.9.7.4 will be major update?
am i right? smile





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
second-ichDate: Saturday, 24.01.2015, 20:15 | Message # 7
Space Pilot
Group: Users
Germany
Messages: 87
Status: Offline
WOW, you made already much progress in this few weeks SpaceEngineer!

Quote SpaceEngineer ()
- Fixed too long landscape generation time on ATI and Intel


Is there also a fix planned for Nvidia and Intel, because I use Nvidia and the landscape generation is about 6 times slower than in 0.9.7.1


Edited by second-ich - Saturday, 24.01.2015, 20:15
 
masterchief117kdDate: Saturday, 24.01.2015, 20:21 | Message # 8
Astronaut
Group: Users
Canada
Messages: 55
Status: Offline
is there gonna be weather in this one i'm just wondering smile

Edited by masterchief117kd - Saturday, 24.01.2015, 20:34
 
InariusDate: Saturday, 24.01.2015, 21:45 | Message # 9
Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
That's all good news !
 
SpaceEngineerDate: Saturday, 24.01.2015, 23:23 | Message # 10
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote spacer ()
SpaceEngineer, its right that you said that this version will just fix bugs and add little things and 0.9.7.4 will be major update?

Yes

Quote second-ich ()
Is there also a fix planned for Nvidia and Intel

There was a bug on ATI and Intel HD (I mean Intel graphics card, not CPU). NVidia has no this bug, unless you disabled Sync Objects in the config.
It may be slower on NVidia compared to 0.971 because of different LOD calculation (more details), because of additional texture layer (lava), and because of new landscape features (volcanoes). Nothing is free of charge in this world.





 
second-ichDate: Sunday, 25.01.2015, 08:40 | Message # 11
Space Pilot
Group: Users
Germany
Messages: 87
Status: Offline
Quote SpaceEngineer ()
It may be slower on NVidia compared to 0.971 because of different LOD calculation (more details), because of additional texture layer (lava), and because of new landscape features (volcanoes).


That the calculation with additional features takes longer is clear to me but I have compared two planets (similar size) from 0.971 and 0.972 (without lava or vulcanos).

The planet in 0.971 took: 9sec
The planet in 0.972 took: 29sec

Is this a normal increase of time or a problem with my system?

(The planet that I tested before in 0.972 had vulcanos so i got a 6 times higher calculation time.)


Edited by second-ich - Sunday, 25.01.2015, 08:42
 
isdebeslDate: Sunday, 25.01.2015, 11:08 | Message # 12
Space Pilot
Group: Users
Indonesia
Messages: 87
Status: Offline
Uhh that's it?
 
HarbingerDawnDate: Sunday, 25.01.2015, 11:13 | Message # 13
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote isdebesl ()
Uhh that's it?

What does that mean?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
FireintheholeDate: Sunday, 25.01.2015, 11:27 | Message # 14
Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
Quote isdebesl ()
Uhh that's it?

It's just a bug fix patch. The next version with major updates will be 0.9.7.4.





Love SpaceEngine!
 
isdebeslDate: Sunday, 25.01.2015, 11:27 | Message # 15
Space Pilot
Group: Users
Indonesia
Messages: 87
Status: Offline
Quote
What does that mean?

Nothing
 
Search: