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DoctorOfSpace's Mod Emporium v2
DoctorOfSpaceDate: Friday, 26.12.2014, 21:03 | Message # 1
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Current Version: 0.9.7.2

PLEASE NOTE SOME OF THE SHADER MODS WILL NOT WORK WITH 0.9.7.3 or 0.9.7.4 beta

Although I have posted pictures and video of ships using features added in more recent patches they have not been uploaded yet.




Remember to uncheck this box before downloading.





Milky Way tweak

This code goes in the models\galaxies\models.cfg
Always make a backup. You will need to delete the cache folder or the Milky Way model

I highly recommend going into main.cfg and changing
GlowMagnLimit 4.0 // galaxies and nebulae sprites limiting magnitude
to
GlowMagnLimit 3.5 // galaxies and nebulae sprites limiting magnitude

Code
GalaxyModel    "MilkyWay"
{
                      UseForObject    "Milky Way"
                      UseForType      "SBb"

                        Method      "SpiralGalaxy"
                       Position    (0, 0, 0)
                       Radius      (1.1, 0.15, 0.07)    // (disk radius, bulge radius, bulge thickness)
                       BBoxRes     (8, 8, 8)

                       floatLOD    0    // 0 = false
                       LODbase     1

                       FrontTexture    "MilkyWay.*"
                       SysTexture      "MilkyWay_sys.*"
                      FrontImage      "MilkyWay_small.*"
                       SideImage       "Sc_side.*"

                       emParticleColor  (1.0, 1.0, 1.0)
                      absParticleColor    (0.08, 0.24, 0.48)
                      bParticleColor  (1.0, 0.9, 0.7)
                      BulgeRadius   (1.0, 1.0, 1.0)

                       emDetailR    1.0
                       emDetailZ    0.5
                       absDetailR   1.25
                       absDetailZ   0.0
                       bDetailR     1.0
                       bDetailZ     1.0

                       emParticleDispR     0.3
                       emParticleDispZ     0.3
                       absParticleDispR    0.0
                       absParticleDispZ    0.25
                       bParticleDispR      0.3
                       bParticleDispZ      0.3

                      emParticleSizeCenter    1.2
                       emParticleSizeEdge      1.1
                       absParticleSizeCenter   1.1
                       absParticleSizeEdge     1.2
                      bParticleSizeCenter     1.7
                       bParticleSizeEdge       1.7

                      emParticleMinBrightCenter   0.001
                      emParticleMinBrightEdge     0.001
                      absParticleMinBrightCenter  0.03
                      absParticleMinBrightEdge    0.075
                      bParticleMinBrightCenter    0.05
                      bParticleMinBrightEdge      0.05

                      emParticleBrightnessCenter  0.1
                        emParticleBrightnessEdge    0.3
                        absParticleBrightnessCenter 8.0
                        absParticleBrightnessEdge   5.0
                        bParticleBrightnessCenter   0.3
                       bParticleBrightnessEdge     0.0
}




Star Trek Pack


Changes:

1. More realistic thrust
2. Added camera views (Only the JJprise has more than two at this time)
3. All previously available Trek ships are now in one package
4. Uses new PAK system

Code
How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to                     
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the StarTrekModels and StarTrekTextures pak files

Credits:

All models ported to SpaceEngine by DoctorOfSpace with help and input from Destructor1701, WileyCoyote, and HarbingerDawn

---------------------------------------------------
Deep Space Nine

Ported from Celestia

Copyright Info
--------------

Original design and name copyright by Paramount Communications/Viacom.
Mesh and texture copyright by Joerg Gerlach 1999.
Distribution of the mesh or the textures only with this README.TXT included.
All contents of this zip file copyrighted under german law.
You are allowed to change, rework or reassemble the mesh or the textures if you                       
include a copyright link to Joerg Gerlach, Germany 1999.
ANY commercial use is NOT allowed!!!

Joerg Gerlach
jger@01019freenet.de
http://www.tu-chemnitz.de/~jger
Member of the WolfPak359
http://www.wolfpak359.co.uk                     

---------------------------------------------------

XCV - 330 Declaration Class Enterprise

Created by Luis Picolo and Raul Mamoru.

---------------------------------------------------

The following meshes were created by WileyCoyote                     
http://bridgecommander.filefront.com/developer/WileyCoyote;17941
http://wileycoyotecreations.weebly.com/

1. JJprise
2. Koerner Enterprise
3. USS Kelvin
4. USS Enterprise(ProtoJJ)
5. USS Constitution
6. USS Mayflower
7. USS Walcott
8. USS Truman
9. USS Farragut
10. USS Hood
11. TOS Enterprise
12. Enterprise-D
13. Enterprise-E (Nemesis)
14. NX-01 Enterprise
15. NX-01 Refit
16. NX-02 Columbia
17. Enterprise TMP (The Motion Picture)
18. Enterprise Refit (Enterprise-A)


BOTH PARTS ARE REQUIRED
Download Part 1
Download Part 2



Astronaut Pack



Changes:

1. Adjusted thrust
2. Uses new PAK system
3. Both previously available astronaut packs are combined

Known issue:

Console gives error for For the 4 UMmu astronauts
ERROR: TMesh::SaveScript(): Can't create the file "models/spacecrafts/Addons/Real/X.cfg

If this annoys you then extract the models pak file.

Code

Ported to SpaceEngine by DoctorOfSpace with minor texture and mesh adjustments

How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to                     
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the AstronautModels and AstronautTextures pak files                           

-----------------------------------------

EMU
Author/Origin:
Michael Carbajal
NASA Headquarters

-----------------------------------------
UMmu pack

To install drop the 2 folders in main SpaceEngine directory

From UMmu 2.5 Gold release by Daniel Polli (aka Dansteph)  


Download




TR-3B



Changes:

1. Added 3 alternative cameras
2. Uses new PAK system

Code

Model by christophert of the Orbiter mod community

Texture/mesh adjustments and porting done by DoctorOfSpace for SpaceEngine v0.9.7.2

How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to                            
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the TR3BModel and TR3BTextures pak files


Download



IXS Enterprise


Changes:

1. Adjusted thrust
2. Uses new PAK system

Code
How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to                            
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the IXSModel and IXSTextures pak files

Combined parts, added engine, and ported to SpaceEngine by DoctorOfSpace

-----------------------------------------------------------------------

XVC engine by Luis Picolo and Raul Mamoru.                      

-----------------------------------------------------------------------

IXS Enterprise ported from OrbitHangar uploaded by kendo

Originally modeled by Zeontron (Ron L. Long) based on pictures by Mark Rademaker


Download




Interstellar's Endurance


Addon comes with 4 models

1. Full Endurance with all shuttles attached
2. No shuttles attached Endurance
3. Lander
4. Ranger


Changes:

1. Added behind cameras
2. Uses new PAK system

Code
How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to                       
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the InterstellarModels and InterstellarTextures pak files                             

--------------

Model originally from Board the Endurance app
http://www.gannett-cdn.com/experiments/usatoday/2014/11/interstellar/interstellar.html

--------------

Ported to SpaceEngine by DoctorOfSpace, SHW, and Destructor1701

WebGL conversion by SHW

Single piece model and full texture mapping done by Destructor1701

OBJ conversion, texture and mesh adjustments, and configured for SpaceEngine by DoctorOfSpace

Black/White spot fix by Destructor1701

--------------


Download




Halo Combat Evolved Ships


Addon comes with 3 models

1. Pillar of Autumn
2. Pelican
3. Longsword

All 3 ships come with behind and cockpit camera placement


Code
How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to                      
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the HaloShipsModels and HaloShipsTextures pak files

Added engine emis and ported to SpaceEngine by DoctorOfSpace

-----------------------------------------------------------------------

Ported to Orbiter by icarus at home

Original models from Halo Combat Evolved by Bungie and Microsoft Game Studios                          

-----------------------------------------------------------------------



Download




Type 40 TARDIS



Changes:

1. Adjusted size to be just over 2 meters instead of 20
2. Uses new PAK system

Code

Ported from Skyrim TARDIS mod by DoctorOfSpace
http://www.nexusmods.com/skyrim/mods/35774/?

----------------------------------------------------------------

How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to                     
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the TARDISModel and TARDISTextures pak files


Download



White Hole Shader


Replaces the black hole, only made this for screenshot purposes. Shader is attached to the bottom of this post.

You will need to use the "noclip" cheat to get up close.

To use this shader you will need to rename it to blackhole_warp.

Alternatively you can extract the blackhole_warp.glsl shader from the shader pak file into system/shaders, open both whitehole and black hole in an editor like notepad++, then go in game and use debug mode(* on numpad), and F5 to reload specific black holes after copying the whitehole on top of the black hole shader. You will of course need to undo these changes every time or else every black hole on the next launch will be a white hole.



Hotter Shield Volcanoes Shader


This adjusts the shield volcano temperature settings to be slightly brighter by default instead of having to adjust the thermal emission settings which affects stars and hot rocks.

Shader is attached to the bottom of this post, goes in system/shaders directory. Shader is named tg_common.glsl



Hotter Hot Rocks Shaders



This adjusts the hot rocks temperature settings to be slightly brighter by default instead of having to adjust the thermal emission settings.

Shaders are attached to the bottom of this post, goes in system/shaders directory.

Shaders should be named tg_terra_glow, tg_selena_glow, and tg_asteroid_glow.

You do not need all 3, each is optional.



Colonized Solar System


This addon is a custom edit of the current Sol System. All light maps are created by me (DoctorOfSpace) but sourced from NASA Earth light images. I originally started this project in hopes of officially adding these as an easter egg for SolSys3000 but that didn't happen. This edit is simply custom light maps for Earth's Moon, Mars, Mercury, Mimas, Dione, and Titan. The catalog file has been edited to include the lights and life tags, no other changes are present besides an adjustment to Titan's clouds.

To install you need to put the catalog file in
SpaceEngine 0.972\catalogs\planets

It is the SolarSys.sc attached to this post.

The SolSysLights.pak file goes in
SpaceEngine 0.972\textures\planets
Download Light Textures




JJ Galileo Shuttlecraft



Code

Texture/mesh adjustments and porting done by DoctorOfSpace for SpaceEngine v0.9.7.2

How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to               
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the JJShutModel and JJShutTextures pak files           

Model ported from Star Trek video game created by Digital Extremes and Namco Bandai           
-----------------------------------------------------------
©2013 Paramount Pictures Corp. TM CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.
NAMCO BANDAI Games logo is a trademark of NAMCO BANDAI. Published and distributed by NAMCO BANDAI Games America Inc. and NAMCO BANDAI Games Europe S.A.S.           


Download




Smaller Ship Warp


An adjustment to the ship warp shader that makes it smaller.

Shader is attached to this post and named ship_warpSMALL.glsl, goes in system/shaders directory.

Shader should be named ship_warp.glsl.




Smaller Ship Warp Darkened Center


An adjustment to the ship warp shader that makes it smaller and adds dark regions to the center.

Shader is attached to this post and named ship_warpDarkSm.glsl, goes in system/shaders directory.

Shader should be named ship_warp.glsl.




DocRodv2 Clouds

An adjustment to the terra/desert clouds by DoctorOfSpace and Rodrigo that adjusts coverage, flow, cyclones, bump, noise, and softness.

Shader is attached to this post and named DocRodV2.glsl.

Shader needs to be named tg_clouds_height.glsl. Installs in SpaceEngine 0.972\system\shaders




Red/Blue Shifting Ship Warp


Not entirely scientifically accurate but adds a unique look to the ship warp.

Roughly based on how light would be seen inside a warp bubble.


An adjustment to the ship warp shader that makes it smaller, adds dark regions to the center, and shifts the screen color to red/blue.

Shader is attached to this post and named ship_warpRedBlu.glsl, goes in system/shaders directory.

Shader should be named ship_warp.glsl.




Voyager/Delta Flyer/Borg Pack

Finally got permission for Voyager and the Delta Flyer so I have included them with a 3 ship Borg pack.

Comes with Voyager, Delta Flyer, Borg Cube, Borg Sphere, and Tactical Borg Cube. All ships besides Tactical have my own adjustments to the Emis glows and other minor adjustments.


Code
How to install:

Drag the models and textures folders into the main SpaceEngine directory.

How to uninstall:

Navigate to    
models\spacecrafts\Addons
textures\spacecrafts\Addons

And delete the Star_Trek folders

Credits:

All models ported to SpaceEngine and all Mesh and texture adjustments/tweaks/edits by DoctorOfSpace.

---------------------------------------------------
Voyager and Delta Flyer by JLStudios    

CGI VOYAGER
Textures: Jb06
Mesh tweaks: limey98
Mesh smoothing: Cordanilus
Slight mapping tweak: limey98 + Cordanilus

DELTA FLYER

Textures: Jb06
Mesh: Redragon
Mesh smoothing: lint
Altered Meshes: limey98 + Jb06
Remapping: limey98 + Jb06

---------------------------------------------------

Borg Cube and Sphere Mesh by Activision

Original Textures by Activision / Cpt2xtreme / Captain D

---------------------------------------------------

Tactical Cube by CaptainRussell


Download



Attachments: Whitehole_warp.glsl (1.1 Kb) · tg_common.glsl (73.9 Kb) · tg_terra_glow.glsl (5.2 Kb) · tg_selena_glow.glsl (2.2 Kb) · tg_asteroid_glo.glsl (1.1 Kb) · SolarSys.sc (47.9 Kb) · ship_warpSMALL.glsl (1.3 Kb) · ship_warpDarkSm.glsl (1.4 Kb) · DocRodV2.glsl (3.0 Kb) · ship_warpRedBlu.glsl (1.8 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
DoctorOfSpaceDate: Saturday, 27.12.2014, 06:15 | Message # 2
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Red/Blue Shifting Ship Warp Blue Glow

Not entirely scientifically accurate but adds a unique look to the ship warp.

Roughly based on how light would be seen inside a warp bubble.


An adjustment to the ship warp shader that makes it smaller, adds a dark region to the expansion center, compression region glows brighter as field strength increases, and shifts the screen color to red/blue.

Shader is attached to this post and named ship_warpGloBlu.glsl, goes in system/shaders directory.

Shader should be named ship_warp.glsl.







This section includes mods from 0.9.7.1 that will still work in 0.9.7.2. They will not take advantage of the new features of 0.9.7.2 such as the "pak" system or alternate camera placement.
Ships that are converted to 0.9.7.2 will be removed from this section.


If you are looking for my previous thread
0.9.7.1 mods


Attachments: ship_warpGloBlu.glsl (1.8 Kb)





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Destructor1701Date: Saturday, 27.12.2014, 19:12 | Message # 3
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You work fast! tongue




 
ProteusDate: Sunday, 28.12.2014, 05:47 | Message # 4
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With the Enterprise pack, the 7z.00* files are confusing...

I downloaded 001, tried to open it but 7zip couldn't. I renamed it to just .7z, still no luck... then back to .001. I downloaded 002, and after that was downloaded, 001 was able to open and I was able to extract it where it needs to be. Then I tried to open 002 but now it cannot be opened either. Am I missing something about how this is meant to work?

Added (28.12.2014, 04:47)
---------------------------------------------
I'm assuming extracting 001 is all that was needed, after having tested everything out. All the ships seem there and functional.




 
DoctorOfSpaceDate: Sunday, 28.12.2014, 16:06 | Message # 5
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Quote Proteus ()
I'm assuming extracting 001 is all that was needed, after having tested everything out. All the ships seem there and functional.


You download both parts then extract from the first part. It may require having 7z installed, I haven't tested it with winrar or any other program.





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HarbingerDawnDate: Sunday, 28.12.2014, 16:13 | Message # 6
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Quote DoctorOfSpace ()
It may require having 7z installed, I haven't tested it with winrar or any other program.

And this is precisely why I distribute my mods in zip format smile





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Sunday, 28.12.2014, 19:04 | Message # 7
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Added some shaders.




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FastFourierTransformDate: Monday, 29.12.2014, 05:08 | Message # 8
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WOW the white hole shadder!!!!! does it have some theoretical background supporting those distortions? that is trully beautifull
 
DoctorOfSpaceDate: Tuesday, 30.12.2014, 06:05 | Message # 9
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Quote FastFourierTransform ()
does it have some theoretical background supporting those distortions?


Not really. The anti gravity distortion maybe but the rest is just mirrored from the warp shader update.




Added the Colonized Solar System.





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Joey_PenguinDate: Tuesday, 30.12.2014, 23:19 | Message # 10
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Beautiful thermal shifts. I'm assuming there'll be a hotter hot gas giants mod? cool




Careful. The PLATT Collective has spurs.

Edited by Joey_Penguin - Tuesday, 30.12.2014, 23:19
 
DoctorOfSpaceDate: Friday, 09.01.2015, 06:49 | Message # 11
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There was a hotter gas giant mod already, just never looked right. I thought the default look was nicer so I never bothered with fixing the adjustments.




Added the JJverse Galileo Shuttlecraft from the Star Trek video game.





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Tangle10Date: Saturday, 10.01.2015, 00:18 | Message # 12
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Quote DoctorOfSpace ()
Added the Colonized Solar System.

Did I do something horribly wrong? No city lights at all. I installed the .sc- do I have to put it in its own /planets/ folder?





Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.

Edited by Tangle10 - Saturday, 10.01.2015, 00:22
 
DoctorOfSpaceDate: Sunday, 11.01.2015, 13:20 | Message # 13
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Quote Tangle10 ()
I have to put it in its own /planets/ folder?


All I can say is

Quote DoctorOfSpace ()
To install you need to put the catalog file in
SpaceEngine 0.972\catalogs\planets


Quote DoctorOfSpace ()
The SolSysLights.pak file goes in
SpaceEngine 0.972\textures\planets





Added two modified ship warp shaders.





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RetsofDate: Monday, 12.01.2015, 05:32 | Message # 14
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Saw your post with the red/blue shifting for warps you're working on. Would you be able to take that to its conclusion for the "dark circles" as the light shifts into infrared and ultraviolet? Less of a hard cutoff I guess?

Edited by Retsof - Monday, 12.01.2015, 05:33
 
DoctorOfSpaceDate: Tuesday, 13.01.2015, 13:52 | Message # 15
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Quote Retsof ()
Would you be able to take that to its conclusion for the "dark circles" as the light shifts into infrared and ultraviolet?


I am not sure how that could be pulled off realistically in SE. I don't even think that the red and blue shifting can be pulled off properly at this time.

here is how I have it right now viewed from different angles




Some angles look nice and some look bad. I can add glows to those inner circles that get brighter as field strength increases but it doesn't look very good. I may experiment more with this but I don't think it will get anywhere.

I've sent it to a couple people so they can try it out and mess around with it. I don't know if I will ever post it.

Due to the way the warp is rendered it is also impossible to get a realistic view. When you fly a ship and view from behind you get a red shifted view instead of the compressed blue and if you reposition the camera to the front the effect moves out of sight.


How it should look


If enough people wanted me to post what I have now so they can mess around with it I wouldn't have a problem with that.




Added a custom clouds shader.





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