PLEASE NOTE SOME OF THE SHADER MODS WILL NOT WORK WITH 0.9.7.3 or 0.9.7.4 beta
Although I have posted pictures and video of ships using features added in more recent patches they have not been uploaded yet.
Remember to uncheck this box before downloading.
Milky Way tweak
Before
After
This code goes in the models\galaxies\models.cfg Always make a backup. You will need to delete the cache folder or the Milky Way model
I highly recommend going into main.cfg and changing GlowMagnLimit 4.0 // galaxies and nebulae sprites limiting magnitude to GlowMagnLimit 3.5 // galaxies and nebulae sprites limiting magnitude
1. More realistic thrust 2. Added camera views (Only the JJprise has more than two at this time) 3. All previously available Trek ships are now in one package 4. Uses new PAK system
Code
How to install:
Drag the models and textures folders into the main SpaceEngine directory.
How to uninstall:
Navigate to models\spacecrafts\Addons textures\spacecrafts\Addons
And delete the StarTrekModels and StarTrekTextures pak files
Credits:
All models ported to SpaceEngine by DoctorOfSpace with help and input from Destructor1701, WileyCoyote, and HarbingerDawn
--------------------------------------------------- Deep Space Nine
Ported from Celestia
Copyright Info --------------
Original design and name copyright by Paramount Communications/Viacom. Mesh and texture copyright by Joerg Gerlach 1999. Distribution of the mesh or the textures only with this README.TXT included. All contents of this zip file copyrighted under german law. You are allowed to change, rework or reassemble the mesh or the textures if you include a copyright link to Joerg Gerlach, Germany 1999. ANY commercial use is NOT allowed!!!
Joerg Gerlach jger@01019freenet.de http://www.tu-chemnitz.de/~jger Member of the WolfPak359 http://www.wolfpak359.co.uk
The following meshes were created by WileyCoyote http://bridgecommander.filefront.com/developer/WileyCoyote;17941 http://wileycoyotecreations.weebly.com/
1. JJprise 2. Koerner Enterprise 3. USS Kelvin 4. USS Enterprise(ProtoJJ) 5. USS Constitution 6. USS Mayflower 7. USS Walcott 8. USS Truman 9. USS Farragut 10. USS Hood 11. TOS Enterprise 12. Enterprise-D 13. Enterprise-E (Nemesis) 14. NX-01 Enterprise 15. NX-01 Refit 16. NX-02 Columbia 17. Enterprise TMP (The Motion Picture) 18. Enterprise Refit (Enterprise-A)
Replaces the black hole, only made this for screenshot purposes. Shader is attached to the bottom of this post.
You will need to use the "noclip" cheat to get up close.
To use this shader you will need to rename it to blackhole_warp.
Alternatively you can extract the blackhole_warp.glsl shader from the shader pak file into system/shaders, open both whitehole and black hole in an editor like notepad++, then go in game and use debug mode(* on numpad), and F5 to reload specific black holes after copying the whitehole on top of the black hole shader. You will of course need to undo these changes every time or else every black hole on the next launch will be a white hole.
Hotter Shield Volcanoes Shader
This adjusts the shield volcano temperature settings to be slightly brighter by default instead of having to adjust the thermal emission settings which affects stars and hot rocks.
Shader is attached to the bottom of this post, goes in system/shaders directory. Shader is named tg_common.glsl
Hotter Hot Rocks Shaders
This adjusts the hot rocks temperature settings to be slightly brighter by default instead of having to adjust the thermal emission settings.
Shaders are attached to the bottom of this post, goes in system/shaders directory.
Shaders should be named tg_terra_glow, tg_selena_glow, and tg_asteroid_glow.
You do not need all 3, each is optional.
Colonized Solar System
This addon is a custom edit of the current Sol System. All light maps are created by me (DoctorOfSpace) but sourced from NASA Earth light images. I originally started this project in hopes of officially adding these as an easter egg for SolSys3000 but that didn't happen. This edit is simply custom light maps for Earth's Moon, Mars, Mercury, Mimas, Dione, and Titan. The catalog file has been edited to include the lights and life tags, no other changes are present besides an adjustment to Titan's clouds.
To install you need to put the catalog file in SpaceEngine 0.972\catalogs\planets
It is the SolarSys.sc attached to this post.
The SolSysLights.pak file goes in SpaceEngine 0.972\textures\planets Download Light Textures
JJ Galileo Shuttlecraft
Code
Texture/mesh adjustments and porting done by DoctorOfSpace for SpaceEngine v0.9.7.2
How to install:
Drag the models and textures folders into the main SpaceEngine directory.
How to uninstall:
Navigate to models\spacecrafts\Addons textures\spacecrafts\Addons
And delete the JJShutModel and JJShutTextures pak files
An adjustment to the ship warp shader that makes it smaller.
Shader is attached to this post and named ship_warpSMALL.glsl, goes in system/shaders directory.
Shader should be named ship_warp.glsl.
Smaller Ship Warp Darkened Center
An adjustment to the ship warp shader that makes it smaller and adds dark regions to the center.
Shader is attached to this post and named ship_warpDarkSm.glsl, goes in system/shaders directory.
Shader should be named ship_warp.glsl.
DocRodv2 Clouds
An adjustment to the terra/desert clouds by DoctorOfSpace and Rodrigo that adjusts coverage, flow, cyclones, bump, noise, and softness.
Shader is attached to this post and named DocRodV2.glsl.
Shader needs to be named tg_clouds_height.glsl. Installs in SpaceEngine 0.972\system\shaders
Red/Blue Shifting Ship Warp
Not entirely scientifically accurate but adds a unique look to the ship warp.
Roughly based on how light would be seen inside a warp bubble.
An adjustment to the ship warp shader that makes it smaller, adds dark regions to the center, and shifts the screen color to red/blue.
Shader is attached to this post and named ship_warpRedBlu.glsl, goes in system/shaders directory.
Shader should be named ship_warp.glsl.
Voyager/Delta Flyer/Borg Pack
Finally got permission for Voyager and the Delta Flyer so I have included them with a 3 ship Borg pack.
Comes with Voyager, Delta Flyer, Borg Cube, Borg Sphere, and Tactical Borg Cube. All ships besides Tactical have my own adjustments to the Emis glows and other minor adjustments.
Code
How to install:
Drag the models and textures folders into the main SpaceEngine directory.
How to uninstall:
Navigate to models\spacecrafts\Addons textures\spacecrafts\Addons
And delete the Star_Trek folders
Credits:
All models ported to SpaceEngine and all Mesh and texture adjustments/tweaks/edits by DoctorOfSpace.
--------------------------------------------------- Voyager and Delta Flyer by JLStudios
Not entirely scientifically accurate but adds a unique look to the ship warp.
Roughly based on how light would be seen inside a warp bubble.
An adjustment to the ship warp shader that makes it smaller, adds a dark region to the expansion center, compression region glows brighter as field strength increases, and shifts the screen color to red/blue.
Shader is attached to this post and named ship_warpGloBlu.glsl, goes in system/shaders directory.
Shader should be named ship_warp.glsl.
This section includes mods from 0.9.7.1 that will still work in 0.9.7.2. They will not take advantage of the new features of 0.9.7.2 such as the "pak" system or alternate camera placement. Ships that are converted to 0.9.7.2 will be removed from this section.
If you are looking for my previous thread 0.9.7.1 mods
WileyCoyote's Independence Day Bridge Commander pack
Code
All meshes by WileyCoyote http://bridgecommander.filefront.com/developer/WileyCoyote;17941 http://wileycoyotecreations.weebly.com/
Ported to SpaceEngine by DoctorOfSpace. This addon is only compatible with v0.9.7.1
Just drag the 2 folders into the SpaceEngine directory.
This pack includes
1. Alien Attacker 2. Alien Attacker Captured 3. City Destroyer(Closed) 4. City Destroyer(Open)
Ported from Celestia with mesh fixes due to conversion errors
Compatible with SpaceEngine v0.9.7.1 only
drag the folders into the primary Space Engine directory
Original authors Falcon: Iven Connery with textures by Sebastian Hirsch/Martin Charest
DOWNLOAD Orbiter 2001 A Space Odyssey/2010 Astronaut pack
Code
Ported to SpaceEngine 0.9.7 by DoctorOfSpace Ported as an example for 0.9.7.1 by SpaceEngineer, minor adjustments by DoctorOfSpace
Meshes and Textures based on the original work of the following authors & artists: Erik Anderson aka Sputnik, Alain Hosking aka 80MilesHigh, Wolfgang Schwarz (Nautilus), Computerrex, Dave Bartles, Mauro Biolo, Michael Evans, Max Grueter, Abraham Katase, kultch, Chris Moon, Michael Powell, Sputnik, Dan Steph, tblaxland, B.J. West, & Vinka.
Install by placing the two folders into the default SE directory.
Serenity This took me hours to get working in 971 with added specular, normals, and emis maps. Performance may be low when viewing this model, it is the combination of 2 shuttles and Serenity with normals and specular applied to nearly all surfaces. I really hope this is appreciated after how long it has taken me.
Code
mesh adjustments, texture additions, attached shuttles, optimizations, and ported to SpaceEngine 0.9.7.1 by DoctorOfSpace
Original models by darthviper107 of Foundation3D
Install by placing the two folders into the primary SpaceEngine directory
With the Enterprise pack, the 7z.00* files are confusing...
I downloaded 001, tried to open it but 7zip couldn't. I renamed it to just .7z, still no luck... then back to .001. I downloaded 002, and after that was downloaded, 001 was able to open and I was able to extract it where it needs to be. Then I tried to open 002 but now it cannot be opened either. Am I missing something about how this is meant to work?
Added (28.12.2014, 04:47) --------------------------------------------- I'm assuming extracting 001 is all that was needed, after having tested everything out. All the ships seem there and functional.
There was a hotter gas giant mod already, just never looked right. I thought the default look was nicer so I never bothered with fixing the adjustments.
Added the JJverse Galileo Shuttlecraft from the Star Trek video game.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Did I do something horribly wrong? No city lights at all. I installed the .sc- do I have to put it in its own /planets/ folder?
Tips for finding Earth-Like planets: Look for F, G, or K Class stars. M class habitables will almost always be tidelocked. Oceanias can, of course, also be habitable, they just have tiny amounts of land.
Saw your post with the red/blue shifting for warps you're working on. Would you be able to take that to its conclusion for the "dark circles" as the light shifts into infrared and ultraviolet? Less of a hard cutoff I guess?
Would you be able to take that to its conclusion for the "dark circles" as the light shifts into infrared and ultraviolet?
I am not sure how that could be pulled off realistically in SE. I don't even think that the red and blue shifting can be pulled off properly at this time.
here is how I have it right now viewed from different angles
Some angles look nice and some look bad. I can add glows to those inner circles that get brighter as field strength increases but it doesn't look very good. I may experiment more with this but I don't think it will get anywhere.
I've sent it to a couple people so they can try it out and mess around with it. I don't know if I will ever post it.
Due to the way the warp is rendered it is also impossible to get a realistic view. When you fly a ship and view from behind you get a red shifted view instead of the compressed blue and if you reposition the camera to the front the effect moves out of sight.
How it should look
If enough people wanted me to post what I have now so they can mess around with it I wouldn't have a problem with that.
Added a custom clouds shader.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB