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Work progress 0.9.7.1
SpaceEngineerDate: Friday, 05.07.2013, 21:47 | Message # 121
Author of Space Engine
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Russian Federation
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neutronium76, this is like nailing with microscope biggrin biggrin biggrin




 
neutronium76Date: Friday, 05.07.2013, 21:57 | Message # 122
World Builder
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Greece
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Quote (SpaceEngineer)
neutronium76, this is like nailing with microscope


Sorry cry . I was just trying to help sad .





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
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werdnaforeverDate: Friday, 05.07.2013, 22:09 | Message # 123
World Builder
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Pirate
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Quote (neutronium76)
Ship rendering in interstellar/intergalactic space rolleyes

Here is an idea that may help (and that probably SEngineer must have thought already):
Ships don't render in interstellar/intergal. space since there is nothing to render in the renderlist. So what if you create a sort of ''fake'' stellar object e.g. a small black hole with 0 mass and put it in the centre of the ship and somehow make it follow the ship. Something like the Event Horizon movie. Probably a bad or impossible to do idea tomato so...
2nd option: put 0 mass black holes or stars with 0 luminosity in every square (or whatever is appropriate) parsec in interstellar void space so that the engine things that the ships is always in system. Probably another bad idea because system will be overloaded with infinitillions of objects and will crash but you get the idea.


There's something about black holes inside of ships (in interplanetary/intergalactic space) that's absolutely frightening.

Maybe the ships themselves could be classified as a stellar type of object; or to put it another way all ships could have that as some kind of inherent property, just so they are rendered. Then, there would be no need for extra objects.
 
HarbingerDawnDate: Friday, 05.07.2013, 23:18 | Message # 124
Cosmic Curator
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United States
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Quote (Joey_Penguin)
Why don't we just make the ship follow the galaxy in interstellar space?

It has nothing to do with "following", it has to do with objects like that only being able to be rendered presently as part of a star system, rendered inside that system in the same way that a planet might be. When it leaves the system, it is no longer a part of the now non-existent system and has no way of being rendered. You would need to code a fundamentally different system by which ships are rendered in order to get them to render in interstellar space.





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LevArrisDate: Saturday, 06.07.2013, 08:22 | Message # 125
Observer
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Germany
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Quote (HarbingerDawn)
When it leaves the system, it is no longer a part of the now non-existent system and has no way of being rendered. You would need to code a fundamentally different system by which ships are rendered in order to get them to render in interstellar space.


Like a discrete ambient light source assigned to each ship object? Nothing complex or dependent on other light sources, it just needs to barely make the ship visible in interstellar space. So very low intensity ambient light with a relatively small range should be enough.


Edited by LevArris - Saturday, 06.07.2013, 08:23
 
HarbingerDawnDate: Saturday, 06.07.2013, 09:29 | Message # 126
Cosmic Curator
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The problem is not that the ships are not illuminated, but not rendered at all, due to the method currently used to add it to the render list (or something, I really have no idea about the technical details). Whatever the case, that method needs to be changed before ships can be rendered in interstellar space.




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SalvoDate: Wednesday, 10.07.2013, 16:57 | Message # 127
Star Engineer
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Italy
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If you try to change distance of a planet/moon, you see that even that kind of object are not rendered in space, all the rendering system should be changed to make it possible but I think this is impossible sad




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Wednesday, 10.07.2013, 20:25 | Message # 128
Author of Space Engine
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Russian Federation
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Ships manager updated. Now you able to build and destroy ships, and sort tables by any column. Building and destroying have no visual effects, and no economic purposes. Built ship just appear in front of the camera. List of ships to build is generated form a "ship scheme" scripts, located in the models/spacecrafts folder. Now installing a new addon is quite simple: just copy new files into SE folder, and new ship become available in the build menu.




Attachments: 9147267.jpg (323.3 Kb) · 2816979.jpg (345.6 Kb)





 
TimDate: Wednesday, 10.07.2013, 22:30 | Message # 129
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Belgium
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Great!
 
neutronium76Date: Wednesday, 10.07.2013, 22:45 | Message # 130
World Builder
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Greece
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Wow! That's amazing!

Does this mean we only have to copy model and texture file into appropriate folder and add ship from this list? i.e. no need to open & modify spacecraft.sc list file?





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
SpaceEngineerDate: Thursday, 11.07.2013, 09:20 | Message # 131
Author of Space Engine
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Russian Federation
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Quote (neutronium76)
Does this mean we only have to copy model and texture file into appropriate folder and add ship from this list? i.e. no need to open & modify spacecraft.sc list file?

yes.





 
BlackeyeDate: Thursday, 11.07.2013, 19:31 | Message # 132
Astronaut
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Germany
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i love updates biggrin
 
EnkiDate: Friday, 12.07.2013, 04:02 | Message # 133
Astronaut
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United States
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Quote (SpaceEngineer)
Fixed various bugs in the Star Browser


Does that include the bug with stars in other galaxies?

Also, forgive me if this is a rude question but, do you have an idea of when the next release will be?

Thanks.





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
 
HarbingerDawnDate: Friday, 12.07.2013, 04:44 | Message # 134
Cosmic Curator
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United States
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Quote (Enki)
Does that include the bug with stars in other galaxies?

What bug?

Quote (Enki)
Also, forgive me if this is a rude question but, do you have an idea of when the next release will be?

When it's ready. There's a rule that was implemented in the last work progress thread which should go here too:

NO ASKING ABOUT RELEASE DATES.





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My SE mods and addons
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EnkiDate: Friday, 12.07.2013, 05:30 | Message # 135
Astronaut
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United States
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Quote (HarbingerDawn)

What bug?

The one where the star flickers and you see two of it.





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
 
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