Work progress 0.9.7.1
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HarbingerDawn | Date: Friday, 14.06.2013, 23:42 | Message # 91 |
Cosmic Curator
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United States
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| SpaceEngineer, is there a simple way for you to implement putting ship models into simple Keplerian orbits with physics disabled (like in Celestia) so that users could place satellites around Earth for example? That seems to be the only part of ships implementation that's missing at this stage of development.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Friday, 14.06.2013, 23:43 |
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Fireinthehole- | Date: Friday, 14.06.2013, 23:52 | Message # 92 |
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| Quote (HarbingerDawn) SpaceEngineer, is there a simple way for you to implement putting ship models into simple Keplerian orbits with physics disabled (like in Celestia) so that users could place satellites around Earth for example? That seems to be the only part of ships implementation that's missing at this stage of development. And is it possible for spacecraft like Voyager 1 & 2 and Cassini to have preset paths, so one can follow the probes on their way through the solar system?
Love Space Engine!
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HarbingerDawn | Date: Saturday, 15.06.2013, 00:43 | Message # 93 |
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| Quote (Fireinthehole) And is it possible for spacecraft like Voyager 1 & 2 and Cassini to have preset paths That would be very much more complicated to implement, hence why I didn't ask about it.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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neutronium76 | Date: Saturday, 15.06.2013, 08:41 | Message # 94 |
World Builder
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Greece
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| Quote (HarbingerDawn) That would be very much more complicated to implement, hence why I didn't ask about it
I think it wouldn't be that hard. The only problem woud be that it won't render in interstellar space. Also the trajectory using pre-calculated method would be inaccurate. i.e. if you set time and date to current time, the position in space of the probe that is on hyperbolic trajectory would be wrong. That is why SE can not accurately calculate the correct time of solar/moon eclipses on earth-moon system I think but I am not 100% sure .
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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SpaceEngineer | Date: Saturday, 15.06.2013, 08:44 | Message # 95 |
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Russian Federation
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| I could do anything that I have planned, but every new feature will delay release, as you know.
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SpaceEngineer | Date: Saturday, 15.06.2013, 08:47 | Message # 96 |
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| Quote (Fireinthehole) And is it possible for spacecraft like Voyager 1 & 2 and Cassini to have preset paths, so one can follow the probes on their way through the solar system? This is relatively simple (just splines), but main problem is where from take the trajectories? Steal them from Celestia is not a good method.
Quote (neutronium76) That is why SE can not accurately calculate the correct time of solar/moon eclipses on earth-moon system I think but I am not 100% sure . You wrong. Eclipses is inaccurate because Moon's orbit is not static Keplerian ellipse what SE uses for now, but much more complex thing.
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neutronium76 | Date: Saturday, 15.06.2013, 09:08 | Message # 97 |
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| Quote (SpaceEngineer) but main problem is where from take the trajectories?
What about this? Probably out-of-date though .. Edit: also found this page
Quote (SpaceEngineer) You wrong
sorry
Quote (SpaceEngineer) Finally, implemented ship lights
I sust noticed this now!
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
Edited by neutronium76 - Saturday, 15.06.2013, 18:52 |
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HarbingerDawn | Date: Saturday, 15.06.2013, 09:53 | Message # 98 |
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| Quote (SpaceEngineer) but every new feature will delay release, as you know. This is why I was asking if it could be done quickly (I wasn't clear when asking, sorry). If being able to add spaceship models to a catalog as passive objects on Keplerian orbits with physics disabled Celestia-style would only take an hour or less to code, then I think it would definitely be worth putting in this release. If it would take more effort then it should be skipped in favor of more important work.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Fireinthehole- | Date: Saturday, 15.06.2013, 11:52 | Message # 99 |
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| Quote (SpaceEngineer) I could do anything that I have planned, but every new feature will delay release, as you know. Quote (SpaceEngineer) This is relatively simple (just splines), but main problem is where from take the trajectories? Steal them from Celestia is not a good method. I just thought it would be a nice feature, but if the time is needed for more important features, then of course those features should be prioritized.
Love Space Engine!
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Dwarden | Date: Saturday, 15.06.2013, 16:55 | Message # 100 |
Astronaut
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Czech Republic
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| the ships related improvements are very neat ...
about the voyager what about look here
http://voyager.jpl.nasa.gov/science/Voyager_Science_Data.html
the last link has easy to definable form to select objects including both Voyager probes which returns e.g. position listing or position vectors in relation to another object etc. http://cohoweb.gsfc.nasa.gov/helios/heli.html * I checked and it returns even recent positions
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what else? well I hope for soon simplified modding w/o need edit SE main files http://en.spaceengine.org/forum/8-1658-1
Ideas are like ocean w/o borders! https://twitter.com/FoltynD
Edited by Dwarden - Saturday, 15.06.2013, 17:02 |
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Voekoevaka | Date: Saturday, 15.06.2013, 18:07 | Message # 101 |
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| Ships are fantastic ! I wish you good luck to implement suck a feature on planets.
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SpaceEngineer | Date: Saturday, 15.06.2013, 22:18 | Message # 102 |
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Russian Federation
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| Added "transparent" materials, ie alpha testing. It allow to create grids or trusses.
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werdnaforever | Date: Saturday, 15.06.2013, 23:06 | Message # 103 |
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| Quote (SpaceEngineer) Added "transparent" materials, ie alpha testing. It allow to create grids or trusses. Cool! Ships will look even better.
I believe the correct way of putting it is adding an alpha channel.
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DoctorOfSpace | Date: Sunday, 16.06.2013, 00:05 | Message # 104 |
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| Quote (SpaceEngineer) Added "transparent" materials, ie alpha testing. It allow to create grids or trusses.
Does this mean it is either fully transparent or fully opaque?
Or will this allow semi transparent textures? And if that does allow semi transparent textures does that mean one could use a specular to mimic transparent glass with a shine?
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SHW | Date: Sunday, 16.06.2013, 08:40 | Message # 105 |
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| Quote (DoctorOfSpace) Does this mean it is either fully transparent or fully opaque? Yes. Semi transparent material requires additional work with polygon sorting.
Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it.
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