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Known issues and bug reports - SpaceEngine 0.97
HarbingerDawnDate: Wednesday, 01.05.2013, 06:26 | Message # 1
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Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • Read the Troubleshooting for SpaceEngine 0.97. It is possible that your problem can be solved there.

  • Make sure that your bugs are not on the following list of known issues. You can use your browser's word finder to help search the list.

  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the "se.log" and is located in the system folder of SpaceEngine's directory). Only the log file will help me to understand your problem and find a solution.



    Known Issues



    Edited by HarbingerDawn - Monday, 30.09.2013, 22:45
  •  
    smjjamesDate: Friday, 07.06.2013, 15:37 | Message # 166
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    Quote (HarbingerDawn)
    Quote (smjjames)
    As you approach, it looks opaque as it should, but around 65k km out, it starts transitioning to transparent and somewhere between 50k and 45k out, it starts transitioning to the near surface opaquity.

    This happens with every oceania or very nearly and has been happening forever.


    Oh, must have simply been particularily noticeable for that one and I had forgotten it was an ancient bug.







    Edited by smjjames - Friday, 07.06.2013, 22:32
     
    osterizer8Date: Friday, 07.06.2013, 22:24 | Message # 167
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    smjjames, that fixed it! Thanks for the help! smile
     
    smjjamesDate: Friday, 07.06.2013, 22:33 | Message # 168
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    Quote (osterizer8)
    smjjames, that fixed it! Thanks for the help! smile


    You're welcome smile





     
    SpyroDate: Saturday, 08.06.2013, 13:13 | Message # 169
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    I found an insane bug...



    ... how ... wacko

    Attachments: 8812062.jpg (101.3 Kb)





    I'm back, but am I here to stay? Hopefully!
     
    TimDate: Saturday, 08.06.2013, 14:01 | Message # 170
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    I think this belongs in the bug reports thread. Here.

    Edit: was done while I typed this -_-


    Edited by Tim - Saturday, 08.06.2013, 14:02
     
    HarbingerDawnDate: Saturday, 08.06.2013, 14:04 | Message # 171
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    Spyro, do not create a new thread to report a bug. Report it here. Also, you should include details about the circumstances of your bug and your se.log file.

    If you only wanted to share the picture rather than report a bug, then you should have posted it in the image dump.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    smjjamesDate: Saturday, 08.06.2013, 15:59 | Message # 172
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    Quote (Spyro)
    I found an insane bug...


    Looks kind of like the bug I reported on the previous page, however, since it resembles the shimmering which happens during an eclipse, are you sure there isn't an eclipse of some kind like eclipsing binaries?





     
    SpaceEngineerDate: Saturday, 08.06.2013, 19:58 | Message # 173
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    Quote (Spyro)
    I found an insane bug...

    This is a far plane clipping the sky sphere.





     
    smjjamesDate: Saturday, 08.06.2013, 20:27 | Message # 174
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    Quote (SpaceEngineer)
    Quote (Spyro)
    I found an insane bug...

    This is a far plane clipping the sky sphere.


    Is that ths same thing as what's causing the bug I posted on the previous page. The second one seems related to the lines showing up.





     
    SpaceEngineerDate: Saturday, 08.06.2013, 20:38 | Message # 175
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    No, your previous bug is a z-fighting (lost of precision of the z-buffer).




     
    smjjamesDate: Saturday, 08.06.2013, 20:40 | Message # 176
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    Oh, both of them (the one with the lines and the atmosphere shimmer) are caused by z-fighting?






    Edited by smjjames - Saturday, 08.06.2013, 20:40
     
    SpaceEngineerDate: Saturday, 08.06.2013, 21:49 | Message # 177
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    No, atmosphere is clipped by far plane. It is a different thing.
    All these issues are solved by logarithmic z-buffer, but it introduces a new issues.





     
    smjjamesDate: Monday, 10.06.2013, 17:17 | Message # 178
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    Quote (SpaceEngineer)
    No, atmosphere is clipped by far plane. It is a different thing.
    All these issues are solved by logarithmic z-buffer, but it introduces a new issues.


    I meant the two I reported here, but ok.

    Added (10.06.2013, 20:17)
    ---------------------------------------------

    Quote (Voekoevaka)
    Then I noticed the screenshot havn't worked, so I can only describe what I saw : a white streal in the sky. It seemed to be big.


    I saw this when I turned galaxy magnitude down all the way by mistake (meant the models) and I'm noticing that they always go the same direction (or appear to go in a direction) and they are always on the galactic plane.





     
    Fireinthehole-Date: Monday, 10.06.2013, 22:36 | Message # 179
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    When visiting Sedna, the magnitude is said to be far lower (i.e brighter) than it is in reality. Observing Sedna from a distance of 5,000 kilometers the magnitude shows at -19.58, when it actually shouldn't be brighter than magnitude -10, dimmer than the full Moon as seen from Earth.




    Love Space Engine!
     
    smjjamesDate: Tuesday, 11.06.2013, 05:25 | Message # 180
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    Fireinthehole, did you have real planet brightness on or off? I don't think that would affect the magnitude, but just wondering.

    Yeah, using real planet brightness tends to make distant things too dark and closer up things too bright and turning it off isn't perfectly realistic earlier (however, it's preferrable sometimes). I remember there was a whole discussion about real planet brightness vs what it should be months ago. Forget what thread it was in though.





     
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