Modified Gas Giant Shader
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Joey_Penguin | Date: Sunday, 04.11.2012, 16:26 | Message # 61 |
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
| You are not alone. WHEN'S MY COMPUTER GONNA GET FIXED!?
EDIT: It was, and I downloaded the mod. All I can say is .
[Moderator notice] Joey_Penguin, please avoid multiple posts as it is explained in the forum rules, if it's some kind of disfonctionnement (after 3 post at differents time, I doubt about that..) you can edit your posts.
I'm sorry.
Careful. The PLATT Collective has spurs.
Edited by Joey_Penguin - Sunday, 18.11.2012, 21:39 |
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DoctorOfSpace | Date: Sunday, 04.11.2012, 16:28 | Message # 62 |
Galaxy Architect
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Pirate
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| Quote (Joey_Penguin) WHEN'S MY COMPUTER GONNA GET FUXED!?
When mine breaks down.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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miros_0571 | Date: Sunday, 04.11.2012, 17:19 | Message # 63 |
Astronaut
Group: Banned
Ukraine
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| Quote (Joey_Penquin) You are not alone. WHEN'S MY COMPUTER GONNA GET FUXED!? Joey_Penquin STOP !!! STOP SPAMMING !!! BEFORE MY BRAIN WILL EXPLODE !!! I'M SAID LAST TIME FOR YOU !!!
MS Windows 7 Ultimate 32-bit SP1 Intel Pentium 4 CPU 3.20GHz, 2,0GB RAM, NVIDIA GeForce GTX 260
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SpaceEngineer | Date: Sunday, 04.11.2012, 18:01 | Message # 64 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Sorry guys, I was afk for a day... Correct files are in the archive from Russain forum. Check your tg_gasgiant_color shader, it should looks like this:
Code #ifdef _VERTEX_
void main() { gl_Position = ftransform(); gl_TexCoord[0] = gl_MultiTexCoord0; }
#else
void main() { vec3 point = GetSurfacePoint(); vec2 texCoord = gl_TexCoord[0].xy * scaleParams.z + scaleParams.xy; float height = texture2D(NormalMap, texCoord).a; gl_FragColor = vec4(GetSurfaceColor(height, 1.0).rgb * height, height); }
#endif
Just in case, there is this archive again (it contains the clouds shaders too):
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Antza2 | Date: Sunday, 04.11.2012, 22:24 | Message # 65 |
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Finally got around to testing these. All i can say is that both DoctorOfSpace and SpaceEngineer deserve a pile of free cookies.
Here you go.
Go to antza2.deviantart.com for cool photos!
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Salvo | Date: Sunday, 04.11.2012, 23:36 | Message # 66 |
Star Engineer
Group: Local Moderators
Italy
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Status: Offline
| ^ Can I get one?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Sunday, 04.11.2012, 23:37 |
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HarbingerDawn | Date: Monday, 05.11.2012, 00:23 | Message # 67 |
Cosmic Curator
Group: Administrators
United States
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| Quote (miros_0571) STOP SPAMMING !!! BEFORE MY BRAIN WILL EXPLODE !!! Miros, stop speaking to people like that or MY brain will explode. Honestly you exhibit rude or obnoxious behavior pretty regularly. I've asked you to stop before. One day I will stop asking.
Quote (miros_0571) I'M SAID LAST TIME FOR YOU !!! haha what are you going to do if he doesn't stop? You don't have any powers to ban him or delete his posts. What would you do except keep making idle threats?
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Jeroll3d | Date: Thursday, 08.11.2012, 16:31 | Message # 68 |
Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| Hello friends
The author of the topic or the moderators could redo the first post, so we can download the correct files - updated - for the gas planets?
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DoctorOfSpace | Date: Thursday, 08.11.2012, 17:05 | Message # 69 |
Galaxy Architect
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Pirate
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| Quote (Jeroll3d) The author of the topic or the moderators could redo the first post, so we can download the correct files - updated - for the gas planets?
Will do, just let me check through the thread and find all the right links.
Edit:
Done that should work fine as long as the downloads are left up.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Edited by DoctorOfSpace - Thursday, 08.11.2012, 17:13 |
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Jeroll3d | Date: Thursday, 08.11.2012, 20:51 | Message # 70 |
Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| Thanks
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EdisonMaxwell | Date: Sunday, 25.11.2012, 10:18 | Message # 71 |
Observer
Group: Newbies
India
Messages: 7
Status: Offline
| The link to the new color file doesn't work.
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SpaceEngineer | Date: Sunday, 25.11.2012, 14:59 | Message # 72 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Use this link: http://spaceengine.org/_fr/2/new-clouds-shad.zip DoctorOfSpace, fix links in the OP.
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Phoenix | Date: Monday, 03.12.2012, 03:12 | Message # 73 |
Explorer
Group: Users
United States
Messages: 243
Status: Offline
| Gents,
What are the gas giant shader settings that will get me back to this: (more natural looking)
compared to the latest shaders which I do not think look at good, for example these:
Help!
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DoctorOfSpace | Date: Monday, 03.12.2012, 03:14 | Message # 74 |
Galaxy Architect
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Pirate
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| Quote (Phoenix) What are the gas giant shader settings that will get me back to this: (more natural looking)
To get those you have to break the shaders. By that I mean put the height file in color I think.
Quote (Phoenix) compared to the latest shaders which I do not think look at good, for example these:
Just how things have to be for now, though it should be fixed in .97 as Space Engineer has already said.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
Edited by DoctorOfSpace - Monday, 03.12.2012, 03:15 |
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Phoenix | Date: Friday, 07.12.2012, 07:13 | Message # 75 |
Explorer
Group: Users
United States
Messages: 243
Status: Offline
| Fantastic, I got it working again
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