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Modified Gas Giant Shader
Joey_PenguinDate: Sunday, 04.11.2012, 16:26 | Message # 61
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You are not alone. WHEN'S MY COMPUTER GONNA GET FIXED!? sad

EDIT: It was, and I downloaded the mod. All I can say is love .

[Moderator notice]
Joey_Penguin, please avoid multiple posts as it is explained in the forum rules, if it's some kind of disfonctionnement (after 3 post at differents time, I doubt about that..) you can edit your posts.


I'm sorry.





Careful. The PLATT Collective has spurs.

Edited by Joey_Penguin - Sunday, 18.11.2012, 21:39
 
DoctorOfSpaceDate: Sunday, 04.11.2012, 16:28 | Message # 62
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Quote (Joey_Penguin)
WHEN'S MY COMPUTER GONNA GET FUXED!?


When mine breaks down. sad





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miros_0571Date: Sunday, 04.11.2012, 17:19 | Message # 63
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Quote (Joey_Penquin)
You are not alone. WHEN'S MY COMPUTER GONNA GET FUXED!?

Joey_Penquin STOP !!! STOP SPAMMING !!! BEFORE MY BRAIN WILL EXPLODE !!! wacko
I'M SAID LAST TIME FOR YOU !!! angry angry2





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SpaceEngineerDate: Sunday, 04.11.2012, 18:01 | Message # 64
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Russian Federation
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Sorry guys, I was afk for a day... Correct files are in the archive from Russain forum. Check your tg_gasgiant_color shader, it should looks like this:

Code
#ifdef _VERTEX_

void main()
{
       gl_Position = ftransform();
       gl_TexCoord[0] = gl_MultiTexCoord0;
}

#else

void main()
{
       vec3  point = GetSurfacePoint();
       vec2  texCoord = gl_TexCoord[0].xy * scaleParams.z + scaleParams.xy;
       float height = texture2D(NormalMap, texCoord).a;
       gl_FragColor = vec4(GetSurfaceColor(height, 1.0).rgb * height, height);
}

#endif


Just in case, there is this archive again (it contains the clouds shaders too):

Attachments: new-clouds-shad.zip (1.6 Kb)





 
Antza2Date: Sunday, 04.11.2012, 22:24 | Message # 65
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Finally got around to testing these. All i can say is that both DoctorOfSpace and SpaceEngineer deserve a pile of free cookies.

Here you go. smile

Attachments: 2262713.jpg (63.5 Kb)





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SalvoDate: Sunday, 04.11.2012, 23:36 | Message # 66
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^ Can I get one?




The universe is not required to be in perfect harmony with human ambition.

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(still don't know why everyone is doing this...)


Edited by Salvo - Sunday, 04.11.2012, 23:37
 
HarbingerDawnDate: Monday, 05.11.2012, 00:23 | Message # 67
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Quote (miros_0571)
STOP SPAMMING !!! BEFORE MY BRAIN WILL EXPLODE !!!

Miros, stop speaking to people like that or MY brain will explode. Honestly you exhibit rude or obnoxious behavior pretty regularly. I've asked you to stop before. One day I will stop asking.

Quote (miros_0571)
I'M SAID LAST TIME FOR YOU !!!

haha what are you going to do if he doesn't stop? You don't have any powers to ban him or delete his posts. What would you do except keep making idle threats? wink





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Jeroll3dDate: Thursday, 08.11.2012, 16:31 | Message # 68
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Hello friends

The author of the topic or the moderators could redo the first post, so we can download the correct files - updated - for the gas planets?

wink
 
DoctorOfSpaceDate: Thursday, 08.11.2012, 17:05 | Message # 69
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Quote (Jeroll3d)
The author of the topic or the moderators could redo the first post, so we can download the correct files - updated - for the gas planets?


Will do, just let me check through the thread and find all the right links.

Edit:

Done that should work fine as long as the downloads are left up.





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Edited by DoctorOfSpace - Thursday, 08.11.2012, 17:13
 
Jeroll3dDate: Thursday, 08.11.2012, 20:51 | Message # 70
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Thanks smile
 
EdisonMaxwellDate: Sunday, 25.11.2012, 10:18 | Message # 71
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The link to the new color file doesn't work.
 
SpaceEngineerDate: Sunday, 25.11.2012, 14:59 | Message # 72
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Use this link: http://spaceengine.org/_fr/2/new-clouds-shad.zip
DoctorOfSpace, fix links in the OP.





 
PhoenixDate: Monday, 03.12.2012, 03:12 | Message # 73
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Gents,

What are the gas giant shader settings that will get me back to this: (more natural looking)



compared to the latest shaders which I do not think look at good, for example these:



Help!
 
DoctorOfSpaceDate: Monday, 03.12.2012, 03:14 | Message # 74
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Quote (Phoenix)
What are the gas giant shader settings that will get me back to this: (more natural looking)


To get those you have to break the shaders. By that I mean put the height file in color I think.

Quote (Phoenix)
compared to the latest shaders which I do not think look at good, for example these:


Just how things have to be for now, though it should be fixed in .97 as Space Engineer has already said.





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Edited by DoctorOfSpace - Monday, 03.12.2012, 03:15
 
PhoenixDate: Friday, 07.12.2012, 07:13 | Message # 75
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Fantastic, I got it working again

 
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