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Video game thread
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| Voekoevaka | Date: Monday, 27.01.2014, 15:19 | Message # 571 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Does anyone have heard about this in-devlopment game called Miegakure, involving 4D puzzles ?
http://marctenbosch.com/miegakure/
Want some music of mine ? Please go here !
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| DIS7RICT | Date: Monday, 27.01.2014, 16:25 | Message # 572 |
 Space Pilot
Group: Users
Australia
Messages: 114
Status: Offline
| It looks kinda weird to be honest. The fourth dimension is just making some objects transparent and not solid. Not really my style. I like story based games or knowledge based games like Space Engine.
PC: Core i7 3770K 3.5GHz, 8GB RAM, GTX670 2GB, Win 7 64-bit
There'll be another time...
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| rdskns4eva | Date: Tuesday, 28.01.2014, 08:27 | Message # 573 |
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Astronaut
Group: Users
United States
Messages: 68
Status: Offline
| Wow, Im an avid gamer so I have a ton of games:
Space Engine EVE Online MechWarrior Online Hawken Online Skyrim Spelunky Rogue Legacy Savant Ascent State of Decay SteamWorld Dig Strike Suit Zero The Swapper Tomb Raider Teslagrad Team Fortress 2 Syder Arcade Torchlight 2 Vector The Walking Dead Wargrame The Witcher 2 Alan Wake Arma 3 Batman Arkham City Bioshock infinite Braid The Bridge Call of Juarez Chilvary Medieval Warfare Dark Souls Crysis Dead Space 1 and 2 Deadlight Dear Esther Democracy 3 Dragon Age Origins Endless Space Far Cry 3 Blood Dragon FTL Gone home Grim Dawn Path of Exile Lone Survivor Kerbal Space Program Limbo Mass Effect 1 and 2 Max Payne 3 Megabyte Punch Metro 2033 Metro Last Light Outlast Papers Please Portal 1 and 2 Prison Architect Race the Sun Rayman Legends Civ 4 Sleeping Dogs The Stanley Parable
Core 17 3770k (3.5 GHz) - GTX 680 4GB (SLI), 256 GB SSD - 2 TB HDD - 16GB Corsair RAM
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| DoctorOfSpace | Date: Wednesday, 29.01.2014, 16:55 | Message # 574 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Gca1030 (  ) I am working on a Space Engine series right now. I also have Minecraft, Garry's Mod, and will soon have much more!
No need for another thread on video games or video game media so I moved your post here. If you want to post SE videos post them in the SE videos thread. If you want to post other video game media post it here.
You can also embed specific videos like this
Code [video]YOUTUBE/VIMEO link[/video] http://en.spaceengine.org/index/17
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Chris94 | Date: Sunday, 02.02.2014, 04:49 | Message # 575 |
 Space Pilot
Group: Users
Norway
Messages: 118
Status: Offline
| Here are the games i play mostly now
Grand Theft Auto 5(PS3) Kerbal Space Program Mass Effect 1, 2 and 3.(PC & PS3) Just Cause 2
I do sometimes play, if i have time Battlefield 4(PC) Need For Speed Rivals(PC) Need For Speed Hot Pursuit(PC) Need For Speed Most Wanted(2012) on PC Need For Speed World Need For Speed The Run(PC) Grand Theft Auto III(Android) Grand theft Auto Vice City(Android) Grand Theft Auto San Andreas(Android) Crysis 3(PC) From Dust(PC)
It was not a long time ago i got my first desktop computer. It was then i started to play a lot of PC games.
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| DoctorOfSpace | Date: Wednesday, 05.02.2014, 07:20 | Message # 576 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| ReROLL
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Salvo | Date: Wednesday, 05.02.2014, 16:16 | Message # 577 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| DoctorOfSpace, I need it, now!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| spacer | Date: Wednesday, 05.02.2014, 19:16 | Message # 578 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| DoctorOfSpace, looks cool. but that will be release more 10 years i think, no? (its hard to do something like that)
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| RockoRocks | Date: Wednesday, 05.02.2014, 19:54 | Message # 579 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| why does it look so 2-dimensional?
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| Billy_Mayes | Date: Wednesday, 05.02.2014, 21:38 | Message # 580 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| RockoRocks, I think that's just a WIP. The finished game will be better.
I think that's quite ambitious idea. It will definately take many years (decades even?) to map out the entire world.
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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| RockoRocks | Date: Wednesday, 05.02.2014, 22:42 | Message # 581 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Quote Billy_Mayes (  ) It will definately take many years (decades even?) to map out the entire world. That all depends on how long it takes to fully map a square km. It also depends on how detailed they are going to do it.
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Wednesday, 05.02.2014, 22:43 |
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| DoctorOfSpace | Date: Thursday, 06.02.2014, 07:02 | Message # 582 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Most likely they will have to find ways to compress petabytes of data. I would hate to see it be online only with streaming though.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| DoctorOfSpace | Date: Thursday, 06.02.2014, 19:51 | Message # 583 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Aerospacefag (  ) Most likely they will have to find ways to get access to the national borders and private property
They can always go the procedural route and fill in the gaps using the publicly available height maps.
Quote Aerospacefag (  )
I am more interested in their development process and what they will do. I don't plan to invest in it unless they do something really amazing. Considering Outerra already has all of Earth, these guys will have to do something far better. I am just glad this planet sized and greater stuff is finally catching on.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Aerospacefag | Date: Thursday, 06.02.2014, 20:08 | Message # 584 |
 Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
| Quote DoctorOfSpace They can always go the procedural route and fill in the gaps using the publicly available height maps. Of course, I think it worked perfectly for ArmA3, yet as you can remember they managed to run into some problems with military during the project. http://www.polygon.com/2013....-buchta
And Altis "prototype island" - you should look into history of it. http://en.wikipedia.org/wiki/Lemnos
Quote DoctorOfSpace Considering Outerra already has all of Earth, these guys will have to do something far better. I am just glad this planet sized and greater stuff is finally catching on. Outerra is a great engine but IMHO it suffers a bit from overall monotony and lack of different palettes, plants, geology... everything that make the world unique in each place. There could be the project to do such a thing, but I don't observe the possibility of it for now, and especially with this project. It doesn't look like they know what they are doing.
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| DoctorOfSpace | Date: Friday, 07.03.2014, 13:45 | Message # 585 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Aerospacefag (  ) it suffers a bit from overall monotony and lack of different palettes, plants, geology
They've been fixing this slowly with the addition of biomes. Their openness to mods as well has helped and when they eventually do get a fully stable version I can see a lot of games being built upon such an engine.
Quote Aerospacefag (  ) It doesn't look like they know what they are doing.
They really don't but I still wish them luck. I think it is great developers are starting to consider the possibilities with modern and upcoming computer power. Engines like SpaceEngine, Outerra, and Infinity are really pushing boundaries but still remain in the fringe selection of indie games.
I really think the second half of this decade will start the procedural revolution and true open world experience.
Take on Mars is getting an update apparently
I might have to get the game because of this
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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