ENG New site

Advanced search
[ New messages · Forum rules · Members ]
Video game thread
VoekoevakaDate: Monday, 27.01.2014, 15:19 | Message # 571
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
Does anyone have heard about this in-devlopment game called Miegakure, involving 4D puzzles ?

http://marctenbosch.com/miegakure/





Want some music of mine ? Please go here !

 
DIS7RICTDate: Monday, 27.01.2014, 16:25 | Message # 572
Space Pilot
Group: Users
Australia
Messages: 114
Status: Offline
It looks kinda weird to be honest. The fourth dimension is just making some objects transparent and not solid. Not really my style. I like story based games or knowledge based games like Space Engine.




PC: Core i7 3770K 3.5GHz, 8GB RAM, GTX670 2GB, Win 7 64-bit

There'll be another time...
 
rdskns4evaDate: Tuesday, 28.01.2014, 08:27 | Message # 573
Astronaut
Group: Users
United States
Messages: 68
Status: Offline
Wow, Im an avid gamer so I have a ton of games:

Space Engine
EVE Online
MechWarrior Online
Hawken Online
Skyrim
Spelunky
Rogue Legacy
Savant Ascent
State of Decay
SteamWorld Dig
Strike Suit Zero
The Swapper
Tomb Raider
Teslagrad
Team Fortress 2
Syder Arcade
Torchlight 2
Vector
The Walking Dead
Wargrame
The Witcher 2
Alan Wake
Arma 3
Batman Arkham City
Bioshock infinite
Braid
The Bridge
Call of Juarez
Chilvary Medieval Warfare
Dark Souls
Crysis
Dead Space 1 and 2
Deadlight
Dear Esther
Democracy 3
Dragon Age Origins
Endless Space
Far Cry 3 Blood Dragon
FTL
Gone home
Grim Dawn
Path of Exile
Lone Survivor
Kerbal Space Program
Limbo
Mass Effect 1 and 2
Max Payne 3
Megabyte Punch
Metro 2033
Metro Last Light
Outlast
Papers Please
Portal 1 and 2
Prison Architect
Race the Sun
Rayman Legends
Civ 4
Sleeping Dogs
The Stanley Parable





Core 17 3770k (3.5 GHz) - GTX 680 4GB (SLI), 256 GB SSD - 2 TB HDD - 16GB Corsair RAM
 
DoctorOfSpaceDate: Wednesday, 29.01.2014, 16:55 | Message # 574
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Gca1030 ()
I am working on a Space Engine series right now. I also have Minecraft, Garry's Mod, and will soon have much more!


No need for another thread on video games or video game media so I moved your post here. If you want to post SE videos post them in the SE videos thread. If you want to post other video game media post it here.

You can also embed specific videos like this

Code

[video]YOUTUBE/VIMEO link[/video]

http://en.spaceengine.org/index/17





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Chris94Date: Sunday, 02.02.2014, 04:49 | Message # 575
Space Pilot
Group: Users
Norway
Messages: 118
Status: Offline
Here are the games i play mostly now

Grand Theft Auto 5(PS3)
Kerbal Space Program
Mass Effect 1, 2 and 3.(PC & PS3)
Just Cause 2

I do sometimes play, if i have time
Battlefield 4(PC)
Need For Speed Rivals(PC)
Need For Speed Hot Pursuit(PC)
Need For Speed Most Wanted(2012) on PC
Need For Speed World
Need For Speed The Run(PC)
Grand Theft Auto III(Android)
Grand theft Auto Vice City(Android)
Grand Theft Auto San Andreas(Android)
Crysis 3(PC)
From Dust(PC)

It was not a long time ago i got my first desktop computer. It was then i started to play a lot of PC games.
 
DoctorOfSpaceDate: Wednesday, 05.02.2014, 07:20 | Message # 576
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
ReROLL





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
SalvoDate: Wednesday, 05.02.2014, 16:16 | Message # 577
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
DoctorOfSpace, I need it, now!





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
spacerDate: Wednesday, 05.02.2014, 19:16 | Message # 578
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
DoctorOfSpace, looks cool. but that will be release more 10 years i think, no? (its hard to do something like that)




"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
RockoRocksDate: Wednesday, 05.02.2014, 19:54 | Message # 579
World Builder
Group: Users
Belgium
Messages: 674
Status: Offline

why does it look so 2-dimensional?





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
Billy_MayesDate: Wednesday, 05.02.2014, 21:38 | Message # 580
Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
RockoRocks, I think that's just a WIP. The finished game will be better.

I think that's quite ambitious idea.
It will definately take many years (decades even?) to map out the entire world.





AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
RockoRocksDate: Wednesday, 05.02.2014, 22:42 | Message # 581
World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
Quote Billy_Mayes ()
It will definately take many years (decades even?) to map out the entire world.

That all depends on how long it takes to fully map a square km. It also depends on how detailed they are going to do it.





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Wednesday, 05.02.2014, 22:43
 
DoctorOfSpaceDate: Thursday, 06.02.2014, 07:02 | Message # 582
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Most likely they will have to find ways to compress petabytes of data. I would hate to see it be online only with streaming though.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
DoctorOfSpaceDate: Thursday, 06.02.2014, 19:51 | Message # 583
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Aerospacefag ()
Most likely they will have to find ways to get access to the national borders and private property


They can always go the procedural route and fill in the gaps using the publicly available height maps.

Quote Aerospacefag ()
And http://shop.rerollgame.com/ready-for-anything-bundle/ ?
Seriously? 275 bucks? Looks like a bad joke from /k/. No thanks, brb buying DayZ.


I am more interested in their development process and what they will do. I don't plan to invest in it unless they do something really amazing. Considering Outerra already has all of Earth, these guys will have to do something far better. I am just glad this planet sized and greater stuff is finally catching on.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
AerospacefagDate: Thursday, 06.02.2014, 20:08 | Message # 584
Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
Quote DoctorOfSpace
They can always go the procedural route and fill in the gaps using the publicly available height maps.

Of course, I think it worked perfectly for ArmA3, yet as you can remember they managed to run into some problems with military during the project. http://www.polygon.com/2013....-buchta

And Altis "prototype island" - you should look into history of it. http://en.wikipedia.org/wiki/Lemnos

Quote DoctorOfSpace
Considering Outerra already has all of Earth, these guys will have to do something far better. I am just glad this planet sized and greater stuff is finally catching on.

Outerra is a great engine but IMHO it suffers a bit from overall monotony and lack of different palettes, plants, geology... everything that make the world unique in each place. There could be the project to do such a thing, but I don't observe the possibility of it for now, and especially with this project. It doesn't look like they know what they are doing.
 
DoctorOfSpaceDate: Friday, 07.03.2014, 13:45 | Message # 585
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Aerospacefag ()
it suffers a bit from overall monotony and lack of different palettes, plants, geology


They've been fixing this slowly with the addition of biomes. Their openness to mods as well has helped and when they eventually do get a fully stable version I can see a lot of games being built upon such an engine.

Quote Aerospacefag ()
It doesn't look like they know what they are doing.



They really don't but I still wish them luck. I think it is great developers are starting to consider the possibilities with modern and upcoming computer power. Engines like SpaceEngine, Outerra, and Infinity are really pushing boundaries but still remain in the fringe selection of indie games.

I really think the second half of this decade will start the procedural revolution and true open world experience.




Take on Mars is getting an update apparently


I might have to get the game because of this





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Search: