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DoctorOfSpaceDate: Friday, 01.07.2016, 17:09 | Message # 961
Galaxy Architect
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Antza2, I still envy that macro lens.




Watsisname, those are some great images.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
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WatsisnameDate: Saturday, 02.07.2016, 06:31 | Message # 962
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Thanks, Doc. smile

spacer, Yep, they are the Cascades. The second image is looking towards Mount Rainier, which itself looks like a big cloud on the horizon.

midtskogen, that's an awesome project! The data look amazingly clean, and it's interesting to see the variability due to ventilation, and snow cover! I'm really curious about what's going on between precipitation rate and radiation count.





 
spacerDate: Saturday, 02.07.2016, 06:44 | Message # 963
Star Engineer
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Israel
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Watsisname, whaa this place looks awesome to live in, beautiful and close to nuture. clear sky at night? smile




"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
midtskogenDate: Saturday, 02.07.2016, 06:54 | Message # 964
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Here's an old plot comparing radiation and precipitation (mm per day):


It's clearly correlated, and a more accurate sensor and a better setup than in my attic would probably improve the accuracy. I have found one paper describing the phenomenon but I have only been able to read the abstract: Monitoring precipitation rates using γ rays from adsorbed radon progeny as tracers





NIL DIFFICILE VOLENTI


Edited by midtskogen - Saturday, 02.07.2016, 06:54
 
WatsisnameDate: Saturday, 02.07.2016, 07:38 | Message # 965
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Dang, I wish I still had my uni access to journals right now. This is really cool -- they're saying that the counts are not only correlated to precipitation rate, but that the proportionality even depends on whether it is rain or snow, and even the type of snow crystal! Which makes sense for particles being adsorbed onto surfaces of varying shape.




 
midtskogenDate: Wednesday, 06.07.2016, 18:12 | Message # 966
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Another timelapse (4K). This one took about 2 days to complete for my computer, so things aren't superoptimised, and it also took quite a few hours to download the source video from the site (radio link).





NIL DIFFICILE VOLENTI
 
butterarmyxjrblxDate: Sunday, 10.07.2016, 01:57 | Message # 967
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Although not as much of a project as it is a Experiment, A few years back, I decided to see what could happen if space lightning hit a planet very earth-like, using the Powder Toy. The brush size was slightly bigger than the planet's moon, making the actual space lightning about the size of the Empire State Building. It, in 1 strike, destroyed a city. I then struck 5 times with the brush in the same spot. It made a huge crater. The pressure released destroyed a space station. That was where I closed the simulation. But what happened after the space stations destruction would be pretty interesting. What would happen is the Molten Stone would fill the crater and be forced into a spherical shape. It would harden and then form a new continenent.
EDIT: in case your saying "Damn, he's stupid" I only said that so you could see how wrong I was.





"You can't spell Challenge without change. You need to change to overcome challenges." -Bo Dallas

Edited by butterarmyxjrblx - Friday, 15.07.2016, 22:41
 
SolarLinerDate: Monday, 11.07.2016, 02:33 | Message # 968
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I'm pretty proud of the lens flare shader I implemented for the D3D9 Client for Orbiter Beta:


No textures used, it's all HLSL magic smile





custom landing page to share: http://bit.ly/spaceengine
 
WatsisnameDate: Monday, 11.07.2016, 04:39 | Message # 969
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That is very nice. Now I want to play around in Orbiter again. smile




 
WwadlolDate: Thursday, 14.07.2016, 23:55 | Message # 970
Space Pilot
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Norway
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Trying to make a boss type npc in the source engine.


Edited by Wwadlol - Thursday, 14.07.2016, 23:57
 
SalvoDate: Friday, 15.07.2016, 06:38 | Message # 971
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Wwadlol, nice, but it's weird to see those civilians shooting the thing while staying completely still or almost. smile




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
Antza2Date: Sunday, 17.07.2016, 14:50 | Message # 972
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Here's some bees and things pretending to be bees.












Go to antza2.deviantart.com for cool photos!
 
WatsisnameDate: Thursday, 21.07.2016, 06:45 | Message # 973
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Antza, I think these are your best flower/bees/notsobees shots yet. The level of detail is incredible!

And now I shall continue the tradition. Some snapshots from another week visiting the high country in colorful Colorado.








 
DoctorOfSpaceDate: Thursday, 21.07.2016, 08:21 | Message # 974
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Antza2, I need a lens like that :(

Those pictures look superb

Watsisname, those are some really nice images. Never seen anything that interesting when flying before.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
spacerDate: Thursday, 21.07.2016, 11:50 | Message # 975
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Israel
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Watsisname, Looks cool area! i like how there is still some snow left even in the middle of the summer.
high mountains areas are the best in my opinion, for me its most beautiful landscape.
for Comparison, here mount hermon (highest mountain here) at winter and summer:





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer


Edited by spacer - Thursday, 21.07.2016, 11:53
 
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