Show off your work
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Salvo | Date: Wednesday, 08.07.2015, 17:43 | Message # 811 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Gravity Lensing on Unity! It took me one full hour to do it, but I kind of like it.
Quote DoctorOfSpace ( ) And a spider Of course there must be one
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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Zaddy23 | Date: Friday, 10.07.2015, 01:23 | Message # 812 |
Space Pilot
Group: Users
Australia
Messages: 129
Status: Offline
| Quote Salvo ( ) Gravity Lensing on Unity! Care to share the secrets behind this dark magic? I've dabbled in Unity a little and don't really see how that's possible.
Along with fezes and bowties, brown dwarves are cool.
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DoctorOfSpace | Date: Friday, 10.07.2015, 02:18 | Message # 813 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote Zaddy23 ( ) don't really see how that's possible.
Unity is an open source engine, anything is possible if you know how to do it.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Salvo | Date: Friday, 10.07.2015, 09:33 | Message # 814 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote Zaddy23 ( ) Care to share the secrets behind this dark magic? Actually it's just one script and a shader!
Since I can't explain the code I'll just post the two files, but eventually you can find it on internet too
EDIT: Well, the site changed the names... Anyway, they are "GravitationalLens.cs" and "GravitationalLensingShader.shader".
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Friday, 10.07.2015, 09:35 |
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Niako | Date: Wednesday, 15.07.2015, 13:27 | Message # 815 |
Space Tourist
Group: Users
Spain
Messages: 21
Status: Offline
| I made a custom solar system in Ksp
And every planet texture are edited exported SE planet tesxtures
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Salvo | Date: Wednesday, 15.07.2015, 15:31 | Message # 816 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote Niako ( ) I made a custom solar system in Ksp Awesome! Can we download it?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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werdnaforever | Date: Sunday, 19.07.2015, 20:47 | Message # 817 |
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| I made a shiny new update to my portfolio here. I'm also interested in making a new front-end for SpaceEngine's website- I'm in the process of figuring out the best service and template to use.
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HarbingerDawn | Date: Monday, 20.07.2015, 10:27 | Message # 818 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote werdnaforever ( ) I'm also interested in making a new front-end for SpaceEngine's website That would be great.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Watsisname | Date: Thursday, 23.07.2015, 01:30 | Message # 819 |
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Some photos from my trip to CO:
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DoctorOfSpace | Date: Thursday, 23.07.2015, 01:45 | Message # 820 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Very nice pictures.
Is that HDR I see?
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Watsisname | Date: Thursday, 23.07.2015, 02:03 | Message # 821 |
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Thanks Doc. As for HDR, sorta yes, on the cloudscapes shot. I'd exposed for the sky, and brightened the foreground in post editing with a layer mask. Bit of curves and saturation adjustment on the sky as well.
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parameciumkid | Date: Thursday, 23.07.2015, 23:29 | Message # 822 |
Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Quote Salvo ( ) Gravity Lensing on Unity! cry Wait no fair! I did exactly that just a few months ago! xP I can one-up you though. My black hole shader is now augmented by my Particle Galaxy script, which allows me to generate realistic (-ish) spiral and elliptical galaxies and accretion disks: I'm of course way behind SpaceEngineer, but hey, it's not a race ;P P.S. I made an imgur album.
Intel HD Graphics 4000 ;P
Edited by HarbingerDawn - Friday, 24.07.2015, 00:16 |
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HarbingerDawn | Date: Friday, 24.07.2015, 00:13 | Message # 823 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| parameciumkid, don't put multiple images on the same line, it disturbs the forum layout.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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parameciumkid | Date: Friday, 24.07.2015, 01:58 | Message # 824 |
Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Sorry, I thought the layout resized images by line width rather than by individual image width xP
Intel HD Graphics 4000 ;P
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Voekoevaka | Date: Friday, 24.07.2015, 07:48 | Message # 825 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Playing a famous theme with cello : https://clyp.it/i0e0kwwf
Want some music of mine ? Please go here !
Edited by Voekoevaka - Friday, 24.07.2015, 07:48 |
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