Quote Aerospacefag (
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Space Engine is about space mostly and what it does better than anything is rendering of stares, galaxies and such.
I have not seen any galaxy generation from I-Novae so I can't really say whether it is better looking or not.
Quote Aerospacefag (
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Infinity, for the recent years, is oriented towards land generation and features and therefore has more graphic-oriented shaders, such as - better shadows, better water textures, tweaked terrain, smoother transition between detail levels, ring landscape generation (not realistic one)
Whether or not it is realistic it is still quite a bit more more detailed with way more variation over planetary surfaces. An engine can be scaled and adjusted, the most difficult part is already done with implementation.
Quote Aerospacefag (
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Otherwise the game has amount of details far lower then that of SE
You are confusing quantity over quality. They have many varying features on single planets, SE may have trillions of worlds but you go to any desert world in SE and it will have much of the same layout as any other. I am not saying SE is bad, simply that it is still heavily limited when compared to other engines like it on the graphics and physics side of things.
SE does have some things better than Infinity, but I am talking about planetary surfaces.
Quote Aerospacefag (
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And finally, the game has taken a completely different path compared to "space exploration" theme, as if it is trying to hop into another bandwagon than it was intended for in the first place. Which is very much disappointing.
This is true. The market is already filled with too many games like this.
Quote n0b0dy (
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Seamless interplanetary warfare across a procedurally generated, true to scale solar system
I am talking about their engine capabilities, not a limited prototype demo.
Quote RockoRocks (
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The I-Novae Engine is capable of allowing you to explore billions of solar systems as well as other galaxies however Infinity: Battlescape will be restricted to a single solar system.
Proves my point.