ENG New site

Advanced search
[ New messages · Forum rules · Members ]
Totally off-topic thread
SalvoDate: Friday, 12.04.2013, 21:40 | Message # 1021
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
1th world war.



2nd world war.



3rd world war.






The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
AerospacefagDate: Friday, 12.04.2013, 23:19 | Message # 1022
Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
Quote (Salvo)
3rd world war.


 
werdnaforeverDate: Saturday, 13.04.2013, 00:33 | Message # 1023
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
Quote (Salvo)
1th world war.

They were so far behind us that they didn't even use proper grammar!
 
NovaSiliskoDate: Saturday, 13.04.2013, 00:48 | Message # 1024
Explorer
Group: SE team
United States
Messages: 288
Status: Offline
I like 2th better than 1th, myself.
 
DoctorOfSpaceDate: Saturday, 13.04.2013, 03:42 | Message # 1025
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (Salvo)
1th

Quote (NovaSilisko)
2th

Quote (NovaSilisko)
1th







Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
DisasterpieceDate: Saturday, 13.04.2013, 04:11 | Message # 1026
World Builder
Group: Users
United States
Messages: 640
Status: Offline
What happened to you Tyson? You have sl*tty lower back tattoo on your face.
That was one of the best roast episodes ever.





I play teh spase engien
 
midtskogenDate: Saturday, 13.04.2013, 05:38 | Message # 1027
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
Quote (werdnaforever)
They were so far behind us that they didn't even use proper grammar!

Lisp. War injury.





NIL DIFFICILE VOLENTI
 
NovaSiliskoDate: Saturday, 13.04.2013, 06:03 | Message # 1028
Explorer
Group: SE team
United States
Messages: 288
Status: Offline
Lithp*
 
DoctorOfSpaceDate: Saturday, 13.04.2013, 06:06 | Message # 1029
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote (NovaSilisko)
Lithp*

lol

Somebody with a speech impediment is going to be offended.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Antza2Date: Saturday, 13.04.2013, 11:20 | Message # 1030
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
Quote (DoctorOfSpace)
A Kim Jong Un a day keeps the bombs away






Go to antza2.deviantart.com for cool photos!
 
midtskogenDate: Saturday, 13.04.2013, 11:21 | Message # 1031
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
[Moved from here]

Quote (DoctorOfSpace)
I doubt it would be too heavy on resources if 64 bit support is eventually added, plenty of modern games do far more things at once.

64 bit support is no magic bullet. You can compute some things faster with 64 bits, but in other cases the bottleneck is somewhere else and it wont make a difference (and in theory, some operations could be slower). Still, not using 64 bits in 2013 is a bit strange, since CPU's have had this possibility for a decade.

In my opinion SE has plenty of headroom for doing more computationally complex stuff. I have a relatively new PC (bought last year), but my CPU (quadcore i7-3770K) and GPU (GeForce GTX 670) are not expensive. Still, SE frequently runs at several hundred fps even with the highest level of detail. I wouldn't care if the framerate dropped from 100 to 50 if the tradeoff was improved rendering.

But even if the hardware can do it for most people, it still requires the work of actually implementing it.





NIL DIFFICILE VOLENTI
 
HarbingerDawnDate: Saturday, 13.04.2013, 11:21 | Message # 1032
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (midtskogen)
Still, not using 64 bits in 2013 is a bit strange, since CPU's have had this possibility for a decade.

But not everyone has a 64-bit OS. And many of the apps we use every day are 32-bit as well, especially games. Firefox is 32-bit (unless they have a 64-bit version I missed somewhere), KSP is 32-bit, Steam is 32-bit, and most games from professional studios are as well, unless they were built specifically with the PC in mind rather than PC being an afterthought to the console release, and sometimes not even then. It may seem a bit strange that we still use 32-bit apps, but it's not unusual that SE is 32-bit since so many other things still are too. I doubt we'll see 64-bit apps become the norm until no one uses a 32-bit OS anymore.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
midtskogenDate: Saturday, 13.04.2013, 11:21 | Message # 1033
Star Engineer
Group: Users
Norway
Messages: 1674
Status: Offline
Quote (HarbingerDawn)
But not everyone has a 64-bit OS

True. And it's strange that 32 bit OS's are still getting installed.

Quote (HarbingerDawn)
and most games from professional studios are as well

How about the requirement for SSE3 support, do games require that? SSE3 is about a decade old and it should be safe to assume that any x86 PC supports it now. The advantage of SSE3 over SSE2 is not very big, though.

I think paging and virtual memory support was added for the 286, which was released in 1982. This is absolutely essential for a serious multi-user OS. But I don't think Windows made full use of it until 1992 or something. History repeats.





NIL DIFFICILE VOLENTI


Edited by midtskogen - Friday, 12.04.2013, 09:19
 
HarbingerDawnDate: Saturday, 13.04.2013, 11:21 | Message # 1034
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (midtskogen)
And it's strange that 32 bit OS's are still getting installed.

Indeed, but even were that not the case there will always be people using systems that are 5-10 years out of date, and you can expect software coding to not be too far ahead of that as far as standards go. For example, I can think of at least one game company *cough*lucasarts*cough* that was still releasing games with 16-bit installers as late as 1999, long after 32-bit operating systems became standard.

And for reasons which are a mystery to me, even Windows 8 is offered in 32-bit form. dry





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Saturday, 13.04.2013, 11:21 | Message # 1035
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (DoctorOfSpace)
I doubt it would be too heavy on resources if 64 bit support is eventually added, plenty of modern games do far more things at once.

This has no purpose for SE nor other game, because rendering is done on GPU, not CPU. Supporting of 64 bit addressing will just increase RAM available for program. But any textures and meshes must be stored in VRAM, so size of VRAM and power of GPU is the most important thing.





 
Search: