Work progress - 0.9.8.1
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quarior14 | Date: Thursday, 27.10.2016, 15:18 | Message # 241 |
World Builder
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| Quote SpaceEngineer ( ) So what do you think? Keep the old font (which have some problems like redundant pixels artefacts), or use the new one? I love the new writing, but it's true that for computers to small screens, it can be difficult thing to read. Otherwise put an option for the user to choose the writing (directly installed in the computer) and size that will.
Quote SpaceEngineer ( ) Main menu buttons are part of the interface texture. Cool, we can make a personalized menu without changing languages.
Quote SpaceEngineer ( ) PS : yes, in-game tutorials are coming soon! I presume it will also be tutorials with some vessels in the style of Kerbal Space Program as to orbit, rendezvous, .... I imagine a tutorial : Your first time through a wormhole
Quarior
Edited by quarior14 - Thursday, 27.10.2016, 15:18 |
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huishb | Date: Thursday, 27.10.2016, 15:54 | Message # 242 |
Astronaut
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Pirate
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| i cant even imagine a fully working wormhole in spaceengine..... it would be sooo cool
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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Canleskis | Date: Thursday, 27.10.2016, 21:26 | Message # 243 |
Space Pilot
Group: Users
France
Messages: 117
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| The next update is gonna hit so hard...
Edited by Canleskis - Thursday, 27.10.2016, 21:26 |
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Mosfet | Date: Thursday, 27.10.2016, 21:39 | Message # 244 |
World Builder
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Italy
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| Quote SpaceEngineer ( ) So what do you think? Keep the old font (which have some problems like redundant pixels artefacts), or use the new one? It's thickness can be changed, because I saved the texture "source code" (vector-based image).
I like the font, vector-based ones even more . Personally I would try to use a bold font for menus, maybe a couple points greater.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Thursday, 27.10.2016, 21:40 |
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The_Blazer | Date: Friday, 28.10.2016, 22:21 | Message # 245 |
Space Tourist
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Italy
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| Mmmm, there's something about the new menu buttons that I don't quit like in terms of looks... They kind of look like something one would make in PowerPoint for some college presentation, they look "minimalistic" but in a sort of unfinished way. I think it might be the flat look coupled with the noticeable gradient filling and low contrast. Perhaps we could use a tiny bit of glow with a more subtle gradient, or perhaps some transparency.
Born too early to explore space... But just in time for Space Engine.
PC Specs: GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM
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second-ich | Date: Saturday, 29.10.2016, 09:35 | Message # 246 |
Space Pilot
Group: Users
Germany
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| I posted some time ago how I would imagine a modern "minimalistic" menu for SE. Now I revised it a bit.
I posted it also here: http://en.spaceengine.org/forum/21-3499-3#73794 But I have no Idea of the limitations of SE, maybe you still can't use transparent layers, different fonts and so on.
Edited by second-ich - Saturday, 29.10.2016, 09:37 |
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SpaceEngineer | Date: Saturday, 29.10.2016, 14:38 | Message # 247 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
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| Quote sgcommand92 ( ) I suggest using the Titillium font. It's very readable and has a modern feel that I think fits with space, science and science-fiction. It also has a complete font family and is completely free. I also use it when I do something for science-fiction art so that's why I thought of it.
It doesn't have Cyrillic letters.
Quote quarior14 ( ) I presume it will also be tutorials with some vessels in the style of Kerbal Space Program as to orbit, rendezvous, .... No. It have no sense, because ships mechanics are in development, and ships will be excluded from the planetarium anyway.
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quarior14 | Date: Saturday, 29.10.2016, 17:06 | Message # 248 |
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| Quote SpaceEngineer ( ) No. It have no sense, because ships mechanics are in development, and ships will be excluded from the planetarium anyway. We can no longer use the ship or it will be another option (yet with the current mechanical at least) ?
Also, for volumetric clouds, is that there will be an option for on/off the shaders in catalogs files ? Because I used the Clouds tag for one of my mods for anti-radiation shield Prosperous and also mods like JackDole using for something else for example :
Quote JackDole ( )
Quarior
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Mosfet | Date: Saturday, 29.10.2016, 20:46 | Message # 249 |
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Quote quarior14 ( ) We can no longer use the ship or it will be another option (yet with the current mechanical at least) ? I believe the idea will be "buy the game version" for that
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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Tac1017 | Date: Sunday, 30.10.2016, 18:41 | Message # 250 |
Explorer
Group: Users
United States
Messages: 167
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| Has there been updated to more atmospheric filters in searches?
The Terra Hunter of the Milky Way!
(By the way, I was born in 2001, NOT 1972 XD)
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the_nerervarine | Date: Monday, 31.10.2016, 15:19 | Message # 251 |
Space Pilot
Group: Users
United States
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| Really looking forward to the next release. Everything looks awesome!
AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
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xbrain130 | Date: Thursday, 03.11.2016, 18:20 | Message # 252 |
Observer
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| Sorry if this seems a question unrelated to the development, but it might be: is the algorithm that calculates planetary surface temperatures based on the parent star's luminosity?
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SpaceEngineer | Date: Thursday, 03.11.2016, 19:27 | Message # 253 |
Author of Space Engine
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Russian Federation
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| Quote xbrain130 ( ) is the algorithm that calculates planetary surface temperatures based on the parent star's luminosity? Of course. But if you are curious why changing star luminosity in the planet editor doesn't affect planet temperature, then answer is: editor is just a debug tool.
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parameciumkid | Date: Thursday, 03.11.2016, 20:17 | Message # 254 |
Explorer
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United States
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| ^ In response to that, it would be a sweet feature if there was a button or something to "recalculate" the rest of the system after changing a star, etc.
Intel HD Graphics 4000 ;P
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xbrain130 | Date: Thursday, 03.11.2016, 20:46 | Message # 255 |
Observer
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| Quote SpaceEngineer ( ) Of course. But if you are curious why changing star luminosity in the planet editor doesn't affect planet temperature, then answer is: editor is just a debug tool.
Oh, it's not something so trivial, even though I barely post here I'm following this project for a while now, and I realized long ago that the editor does pretty much nothing.
No, my reason is that some time ago, as I was trying to personally add the then newly-discovered Proxima b, I noticed how the Temperature value was wildly off from the one given by the sources even when accounting for greenhouse effect.
I made a research and I found the wikipedia page on the matter (https://en.wikipedia.org/wiki/Planetary_equilibrium_temperature), and according to that page surface temperature must be calculated from the star's temperature, not luminosity (which obviously includes also UVs and more importantly IRs which SE as many us know does not consider). Indeed, using the formula in the "Theoretical model" section gives me both the correct Earth temperature as without atmosphere, and Proxima b's temperature according to the official sources.
I'm sorry if you knew already and you decided against it for some reason, but for safety I decided to try to report this discrepancy. I hope I am not doing something wrong.
Edited by xbrain130 - Thursday, 03.11.2016, 20:47 |
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