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SpaceEngine TODO List - Updated 14th Dec 2015
Fireinthehole-Date: Monday, 22.04.2013, 22:51 | Message # 166
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Quote (SpaceEngineer)
Animation of clouds, cyclones
Clouds shadows on the landscape
3D clouds with lighting and self-shadowing

I really like these three goals! Sounds very complicated though, would that require high performance of the computer? unsure





Love Space Engine!
 
danezcou3Date: Wednesday, 24.04.2013, 22:34 | Message # 167
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I wonder if this program will ever go as far as making entire galaxies move in relation to each other, and being able to see them move if you speed up the time, also if waves on the ocean will be added, rain effect, exotic forests, stuff like that..
 
HarbingerDawnDate: Wednesday, 24.04.2013, 22:57 | Message # 168
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Welcome to the forum, danezcou3. Most of the things you mentioned are already on the to-do list here.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SolarLinerDate: Thursday, 25.04.2013, 11:22 | Message # 169
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According to the ToDo list, this project can be renamed as "Real Engine" or "Life Engine" ^^
Good luck with it SpaceEngineer !





custom landing page to share: http://bit.ly/spaceengine
 
SpaceEngineerDate: Friday, 26.04.2013, 02:57 | Message # 170
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Thanks smile




 
kairunotabiDate: Friday, 26.04.2013, 03:37 | Message # 171
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Why is the list not yet updating? Still working on the marked items on the list?




 
HarbingerDawnDate: Friday, 26.04.2013, 03:56 | Message # 172
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Quote (kairunotabi)
Why is the list not yet updating?

Because SpaceEngineer is extremely busy working on much more important things than keeping this list up to date.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Crashman1390Date: Friday, 26.04.2013, 04:22 | Message # 173
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Just watch him say that he spent all of his time making everything on the program more blue...

(No offence, Blue is a good thing smile ).





[b]I was wrong, this forum still has a horrible community.[/b]
 
kairunotabiDate: Friday, 26.04.2013, 06:17 | Message # 174
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...or black




 
Player_1Date: Friday, 24.05.2013, 22:24 | Message # 175
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I really like how in 0.97, there is far more variety in the type of stars close up (football shaped, sunspots etc).

However, it would still be nice to see the surface of stars churning under convection when you slide the time scale up. I've seen this kind of thing done countless times in demos and the like (just google or youtube for animated noise textures and I'm sure you'll find something like what I'm talking about) so I can't imagine it would be particularly difficult to add for someone already skilled enough to generate a procedural universe wink

While we are on the subject, animated clouds would also be really nice (rather than just orbiting the planet). Then again, since I read somewhere else on the forum that the cloud system was eventually going to be overhauled anyway, maybe there's not much point bringing this up.

Added (25.05.2013, 01:24)
---------------------------------------------
Forgot to add, the sunspots should actually be like holes or pits in the stars surface (see here).
Here is another great picture, showing how the convective granulation is really inhibited in the sunspot (something so do with magnetism). So really, when you fly in close it would be best in the bumps disappeared and you had a flat surface, almost as if the sunspot is a 'crater' in the star. Well, it's probably nothing like that in reality but this is the closest we can approximate with a 'solid' surface.


Edited by Player_1 - Friday, 24.05.2013, 22:24
 
anonymousgamerDate: Friday, 24.05.2013, 22:31 | Message # 176
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Animated star surfaces and better clouds have been suggested many times before.

I'm still not quite sure how animated star surfaces would work, but all I do know is that it won't be added for a while.





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Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
Player_1Date: Friday, 24.05.2013, 22:34 | Message # 177
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Quote (anonymousgamer)
I'm still not quite sure how animated star surfaces would work, but all I do know is that it won't be added for a while.


I meant it should look like it's 'bubbling' when you turn the time speed up. At the moment, it's realistic looking but only a snapshot.
 
anonymousgamerDate: Friday, 24.05.2013, 23:21 | Message # 178
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Quote (Player_1)
I meant it should look like it's 'bubbling' when you turn the time speed up.


That's animated. I'm quite sure the current terrain generator doesn't support that.





Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
SolarisDate: Friday, 24.05.2013, 23:59 | Message # 179
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Player_1, take a look at the OP if you haven't already cool
Quote (SpaceEngineer)
SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy.

Quote (Player_1)
While we are on the subject, animated clouds

Quote (SpaceEngineer)
Animation of clouds, cyclones
3D clouds with lighting and self-shadowing
 
whjmsDate: Friday, 23.08.2013, 15:55 | Message # 180
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Canada
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Hi, I recently stumbled upon SE and am amazed by it. One of the things that stood out to me was this: with software that has such a large scale and so many features being added to it, are there any long term development plans? For example, do you have any visions for Space Engine 3, 4, 5 years from now?

Once again, thank you for this absolutely stunning piece of software.
 
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