SpaceEngine TODO List - Updated 14th Dec 2015
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Fireinthehole- | Date: Monday, 22.04.2013, 22:51 | Message # 166 |
Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| Quote (SpaceEngineer) Animation of clouds, cyclones Clouds shadows on the landscape 3D clouds with lighting and self-shadowing I really like these three goals! Sounds very complicated though, would that require high performance of the computer?
Love Space Engine!
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danezcou3 | Date: Wednesday, 24.04.2013, 22:34 | Message # 167 |
Observer
Group: Newbies
Iceland
Messages: 1
Status: Offline
| I wonder if this program will ever go as far as making entire galaxies move in relation to each other, and being able to see them move if you speed up the time, also if waves on the ocean will be added, rain effect, exotic forests, stuff like that..
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HarbingerDawn | Date: Wednesday, 24.04.2013, 22:57 | Message # 168 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Welcome to the forum, danezcou3. Most of the things you mentioned are already on the to-do list here.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SolarLiner | Date: Thursday, 25.04.2013, 11:22 | Message # 169 |
Explorer
Group: Users
France
Messages: 267
Status: Offline
| According to the ToDo list, this project can be renamed as "Real Engine" or "Life Engine" ^^ Good luck with it SpaceEngineer !
custom landing page to share: http://bit.ly/spaceengine
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SpaceEngineer | Date: Friday, 26.04.2013, 02:57 | Message # 170 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Thanks
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kairunotabi | Date: Friday, 26.04.2013, 03:37 | Message # 171 |
Astronaut
Group: Users
Philippines
Messages: 70
Status: Offline
| Why is the list not yet updating? Still working on the marked items on the list?
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HarbingerDawn | Date: Friday, 26.04.2013, 03:56 | Message # 172 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (kairunotabi) Why is the list not yet updating? Because SpaceEngineer is extremely busy working on much more important things than keeping this list up to date.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Crashman1390 | Date: Friday, 26.04.2013, 04:22 | Message # 173 |
Explorer
Group: Users
Canada
Messages: 229
Status: Offline
| Just watch him say that he spent all of his time making everything on the program more blue...
(No offence, Blue is a good thing ).
[b]I was wrong, this forum still has a horrible community.[/b]
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kairunotabi | Date: Friday, 26.04.2013, 06:17 | Message # 174 |
Astronaut
Group: Users
Philippines
Messages: 70
Status: Offline
| ...or black
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Player_1 | Date: Friday, 24.05.2013, 22:24 | Message # 175 |
Observer
Group: Newbies
France
Messages: 2
Status: Offline
| I really like how in 0.97, there is far more variety in the type of stars close up (football shaped, sunspots etc).
However, it would still be nice to see the surface of stars churning under convection when you slide the time scale up. I've seen this kind of thing done countless times in demos and the like (just google or youtube for animated noise textures and I'm sure you'll find something like what I'm talking about) so I can't imagine it would be particularly difficult to add for someone already skilled enough to generate a procedural universe
While we are on the subject, animated clouds would also be really nice (rather than just orbiting the planet). Then again, since I read somewhere else on the forum that the cloud system was eventually going to be overhauled anyway, maybe there's not much point bringing this up.
Added (25.05.2013, 01:24) --------------------------------------------- Forgot to add, the sunspots should actually be like holes or pits in the stars surface (see here). Here is another great picture, showing how the convective granulation is really inhibited in the sunspot (something so do with magnetism). So really, when you fly in close it would be best in the bumps disappeared and you had a flat surface, almost as if the sunspot is a 'crater' in the star. Well, it's probably nothing like that in reality but this is the closest we can approximate with a 'solid' surface.
Edited by Player_1 - Friday, 24.05.2013, 22:24 |
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anonymousgamer | Date: Friday, 24.05.2013, 22:31 | Message # 176 |
World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Animated star surfaces and better clouds have been suggested many times before.
I'm still not quite sure how animated star surfaces would work, but all I do know is that it won't be added for a while.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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Player_1 | Date: Friday, 24.05.2013, 22:34 | Message # 177 |
Observer
Group: Newbies
France
Messages: 2
Status: Offline
| Quote (anonymousgamer) I'm still not quite sure how animated star surfaces would work, but all I do know is that it won't be added for a while.
I meant it should look like it's 'bubbling' when you turn the time speed up. At the moment, it's realistic looking but only a snapshot.
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anonymousgamer | Date: Friday, 24.05.2013, 23:21 | Message # 178 |
World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| Quote (Player_1) I meant it should look like it's 'bubbling' when you turn the time speed up.
That's animated. I'm quite sure the current terrain generator doesn't support that.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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Solaris | Date: Friday, 24.05.2013, 23:59 | Message # 179 |
World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| Player_1, take a look at the OP if you haven't already Quote (SpaceEngineer) SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy. Quote (Player_1) While we are on the subject, animated clouds Quote (SpaceEngineer) Animation of clouds, cyclones 3D clouds with lighting and self-shadowing
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whjms | Date: Friday, 23.08.2013, 15:55 | Message # 180 |
Observer
Group: Newbies
Canada
Messages: 1
Status: Offline
| Hi, I recently stumbled upon SE and am amazed by it. One of the things that stood out to me was this: with software that has such a large scale and so many features being added to it, are there any long term development plans? For example, do you have any visions for Space Engine 3, 4, 5 years from now?
Once again, thank you for this absolutely stunning piece of software.
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