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MosfetDate: Thursday, 20.10.2016, 14:33 | Message # 541
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Umm, they definitely do for me, wether I choose low quality auroras or high. Did you try by slightly accelerating time?




"Time is illusion. Lunchtime doubly so."
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dave92983Date: Tuesday, 25.10.2016, 05:54 | Message # 542
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You guys should really make this into an open source space physics and planet/astral body generator engine for game development. It's already much better than anything I've been able to find even in this state, minus the ground level planetary detail and bioms etc. but still the best on the big scale.
 
FastFourierTransformDate: Tuesday, 25.10.2016, 19:27 | Message # 543
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Quote dave92983 ()
You guys

This masterpiece is been developed by only one guy biggrin Vladimir Romanyuk.

Quote
should really make this into an open source space physics and planet/astral body generator engine for game development

For now the open source possibility is not considered by the developer so it probably would remain like this, but the engine aspect for game developers is going to happen in theory. There will be a game developer release for Space Engine in the future.
 
skywalker66Date: Tuesday, 25.10.2016, 23:34 | Message # 544
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Mosfet, thank you very much for your inform...the aurora lights do move and change when I slightly accelerate time on garget slider below the screen. cool




J.L.R.
 
AstroBednarDate: Sunday, 13.11.2016, 12:21 | Message # 545
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Hi. I have a question.
Is it possible to render a full 360 degree panorama movie in Space Engine like in this video? https://youtu.be/mK8CZW6jxy8 - I would like to use Space Engine 360 video as equatorial map or a cubemap for a background of a spaceship render in Blender. Can you point me in any direction how to achieve this? I know I can take 360 deg screenshots in cubemap mode but video don't work then.

Thanks a lot.
 
MosfetDate: Sunday, 13.11.2016, 22:03 | Message # 546
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AstroBednar, you can use cylindrical projection:
Open Display menu from the left menu bar, then choose "Cylindrical" from the Projection settings.





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
AstroBednarDate: Tuesday, 15.11.2016, 20:11 | Message # 547
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Quote Mosfet ()
AstroBednar, you can use cylindrical projection:
Open Display menu from the left menu bar, then choose "Cylindrical" from the Projection settings.


YES!!! Thanks a lot Mosfet! biggrin I love this.

Added (15.11.2016, 20:11)
---------------------------------------------

Quote Mosfet ()
AstroBednar, you can use cylindrical projection:
Open Display menu from the left menu bar, then choose "Cylindrical" from the Projection settings.


Is it possible to set higher render resolution in cylindrical view? Higher than 2048. I don't care about FPS in this case. 1 would like output video to be 12k pixels across.
 
MosfetDate: Tuesday, 15.11.2016, 21:37 | Message # 548
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12k pixels across? How much vram do you have?
I don't think. I tried forcing higher resolutions via config files, but SpaceEngine goes boom. I have 2gb vram.





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
AstroBednarDate: Wednesday, 16.11.2016, 13:20 | Message # 549
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Quote Mosfet ()
12k pixels across? How much vram do you have?
I don't think. I tried forcing higher resolutions via config files, but SpaceEngine goes boom. I have 2gb vram.


I have just made 3840x2160 video by forcing window mode and typing the resolution. So on my HD screen i can only see a quarter of a window (but that doesn't matter right now) but i can press F9 to begin recording and 4k video records fine.

I have 3,5GB VRAM (GTX 970).

I really only care about recording a view from low orbit - i can put a spacecraft into orbit and move away 30km so it's not visible. Then all i need is to force high enough resolution to make a good-looking 360 deg background for my 3d space station mode and press F9.

4k looks a lot better but 8k would be awesome. I will try 8k window with cylindrical rendering tomorrow.

Added (16.11.2016, 13:20)
---------------------------------------------
Ok, I can confirm that after setting window resolution to 8k (7680x4320) and keeping projection resolution as 2048 - It is possible to record an 8k movie - but AVI don't work - you need to use "move as screenshots" mode.

I will upload a 360 video made from exported 8k environmental map to Youtube so you guys can see smile

I wonder to what output resolutions you can push this smile

Edited by AstroBednar - Tuesday, 15.11.2016, 22:32
 
MosfetDate: Wednesday, 16.11.2016, 13:29 | Message # 550
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Quote AstroBednar ()
keeping projection resolution as 2048

I tried forcing that precisely to 7680px biggrin

I'm looking forward to see the results.





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
skywalker66Date: Thursday, 17.11.2016, 00:46 | Message # 551
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I am curious about change in LOD settings. SE version 0.974 has maximum LOD 2.0 and SE version 0.980 has maximum LOD 1.0. Was it because of high technological advantages in new video cards like NVIDIA and ATI? wink




J.L.R.
 
JackDoleDate: Thursday, 17.11.2016, 01:03 | Message # 552
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skywalker66,
SE 0.980 also has maximum LOD 2, but it must be entered manually in the console, with 'set LandLOD 2'.
( Open console with '~' )





Don't forget to look here.

 
AstroBednarDate: Thursday, 17.11.2016, 17:55 | Message # 553
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Quote Mosfet ()
I tried forcing that precisely to 7680px

I'm looking forward to see the results.


I think that projection resolution isn't related to pixels - it's the accuracy of cylindrical map projection.

The resolution in pixels of the entire map is determined by current window resoluion.

Added (17.11.2016, 17:55)
---------------------------------------------

Quote JackDole ()
skywalker66,
SE 0.980 also has maximum LOD 2, but it must be entered manually in the console, with 'set LandLOD 2'.
Open console with '~' )


Can you edit this value in a cfg file somewhere or do you need to do this every launch?
 
JackDoleDate: Thursday, 17.11.2016, 18:02 | Message # 554
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Quote AstroBednar ()
Can you edit this value in a cfg file somewhere or do you need to do this every launch?

You can set it in 'main-user.cfg'.

Code

// Planet rendering settings
PlanetRendering
{
    PlanetLOD               2  // planets surface level of detail (min = -2, max = +2)





Don't forget to look here.

 
betelgeuseDate: Wednesday, 23.11.2016, 22:01 | Message # 555
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Can someone help me, When ever I try to go to a galaxy its all fine but when I go to a star it just says "Space Engine Has Stopped Working", Can someone help me with this? Even when I go to a planet it even says the same thing, I have all the resources it tells me to have, Is there a way to stop this incindet? sad sad
 
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