SpaceEngine FAQ
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Swailem95 | Date: Sunday, 09.02.2014, 17:36 | Message # 151 |
Observer
Group: Newbies
Egypt
Messages: 2
Status: Offline
| I was wondering what each of the velocity units represented? For example I know that kmh is kilmoters per hour, AU is astronomical unit and c is speed of light. But what do the others represent because I could find them anywhere.
Theyre PC/s and and MPC/s if i remember correctly.
Thanks
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Destructor1701 | Date: Sunday, 09.02.2014, 19:11 | Message # 152 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Parsecs, KiloParsecs (Kpc, one thousand Parsecs), Megaparsecs (Mpc - one million parsecs), and gigaparsecs (Gpc, a billion of them).
I'm going to assume you know about metres and centimetres.
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Swailem95 | Date: Sunday, 09.02.2014, 21:15 | Message # 153 |
Observer
Group: Newbies
Egypt
Messages: 2
Status: Offline
| Thank you!
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JCandeias | Date: Wednesday, 12.02.2014, 23:10 | Message # 154 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| The ring textures are 2 pixel wide and many pixel long images. How do they work? I ask because I noticed that some Solar System ring textures have identical upper and lower pixels, wereas others have them different. Do they describe ring properties as they are lit from the front and from the back? Or something else?
They let me use this!
Edited by JCandeias - Wednesday, 12.02.2014, 23:54 |
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HarbingerDawn | Date: Wednesday, 12.02.2014, 23:34 | Message # 155 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Yes, they describe front and back lit textures.. Length is just however long is needed to give the appropriate radial detail in the rings.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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JCandeias | Date: Wednesday, 12.02.2014, 23:55 | Message # 156 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| Thanks.
Front is up, back is down?
They let me use this!
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HarbingerDawn | Date: Thursday, 13.02.2014, 00:37 | Message # 157 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote JCandeias (  ) Front is up, back is down? I don't remember, just take Saturn's ring texture and stretch it vertically to see which is which. But I think up is back and down is front.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Unnamed | Date: Sunday, 16.02.2014, 18:36 | Message # 158 |
Space Pilot
Group: Users
Mexico
Messages: 116
Status: Offline
| Im pretty sure that this is the correct thread: On what version were planets with really eliptical orbits removed? Because i really liked them and i want to "visit" them.
Intel® Core i5-3210M CPU @ 2.50GHz 2.50 GHz 750 GB hard drive 4 GB RAM intel ®HD Graphics 4000 1GB video; oh and i use a lot of commas
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HarbingerDawn | Date: Sunday, 16.02.2014, 19:11 | Message # 159 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Unnamed (  ) On what version were planets with really eliptical orbits removed? All planets have always had elliptical orbits. But if you mean eccentric orbits, I think they were removed in 0.97.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Unnamed | Date: Sunday, 16.02.2014, 20:16 | Message # 160 |
Space Pilot
Group: Users
Mexico
Messages: 116
Status: Offline
| Yeah, i meant eccentric Thanks!
Intel® Core i5-3210M CPU @ 2.50GHz 2.50 GHz 750 GB hard drive 4 GB RAM intel ®HD Graphics 4000 1GB video; oh and i use a lot of commas
Edited by Unnamed - Sunday, 16.02.2014, 20:16 |
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Vinny | Date: Monday, 17.02.2014, 03:17 | Message # 161 |
Explorer
Group: Users
United States
Messages: 172
Status: Offline
| Hi, guys!
I used the search function but I cannot seem to find what I'm looking for but I got a question for you, will there be any scenery like trees, buildings, etc on the planet earth in SE eventually? Thanks!
Cheers, Vincent
Edited by Vinny - Monday, 17.02.2014, 03:19 |
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HarbingerDawn | Date: Monday, 17.02.2014, 03:21 | Message # 162 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| You clearly didn't browse the sticky threads... http://en.spaceengine.org/forum/21-11-1
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Vinny | Date: Monday, 17.02.2014, 03:35 | Message # 163 |
Explorer
Group: Users
United States
Messages: 172
Status: Offline
| Hi, Harbingerdawn!
Oops! I forgot there are sticky threads. I'll check them out. Thanks!
Cheers, Vincent
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DeathStar | Date: Tuesday, 18.02.2014, 01:07 | Message # 164 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Why is the luminosity of Eta Carinae only 15000 or so solar units, when in reality it is at least 1 million solar luminosities and may be as high as 5 million?
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JCandeias | Date: Tuesday, 18.02.2014, 01:13 | Message # 165 |
 Pioneer
Group: Translators
Portugal
Messages: 387
Status: Offline
| Because SE doesn't calculate the dimming effect of dust and gas between distant stars and the Solar System, so the only way to show accurate apparent magnitudes is by getting true luminosities either wrong or very wrong.
They let me use this!
Edited by JCandeias - Tuesday, 18.02.2014, 01:34 |
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