ENG New site

Advanced search
[ New messages · Forum rules · Members ]
  • Page 7 of 7
  • «
  • 1
  • 2
  • 5
  • 6
  • 7
MOD - Creating custom textures for planets 0.97
admiralsirjohnDate: Friday, 15.07.2016, 20:51 | Message # 91
Astronaut
Group: Users
Pirate
Messages: 64
Status: Offline
Anybody use Photoshop for this? Ultimately, I'd like to apply this texture to a planet:



I also have a bump map and city lights map with the same dimensions.

Any help you folks could provide would be extremely helpful. smile





John H. Harris
Lightwave user, Trekkie, and wannabe Hugo Award winner.
(Ah, who am I kidding...?)
 
robertdhowDate: Friday, 07.10.2016, 10:37 | Message # 92
Observer
Group: Newbies
Pirate
Messages: 2
Status: Offline
I've gone back to Celestia for a while as modding in Celestia is FAR simpler - Celestia must have this cubemapping process built into it as it automatically maps cylindrical textures onto spheres, so much easier. The only problem is, SpaceEngine is superior to Celestia in most other respects.

I found this app CubeMapGen which converts cubemaps, it's GUI and much more friendly to use. I'll see if I can get any better results with it. For modern users tinkering with config files and command line parameters is just horrendous.
 
  • Page 7 of 7
  • «
  • 1
  • 2
  • 5
  • 6
  • 7
Search: