[Community Addon] Custom Universe
Kexitt Date: Tuesday, 14.06.2016, 19:12 | Message # 331
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JackDole cannot post them
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steeljaw354 Date: Tuesday, 14.06.2016, 19:13 | Message # 332
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Why not? Is he finished with it yet?
Kexitt Date: Tuesday, 14.06.2016, 19:14 | Message # 333
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Quote JackDole (
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but I can not post them, because of the size.
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steeljaw354 Date: Tuesday, 14.06.2016, 19:17 | Message # 334
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Can't he just shrink them somehow so they fit?
Kexitt Date: Tuesday, 14.06.2016, 19:17 | Message # 335
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You can make them yourself
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steeljaw354 Date: Tuesday, 14.06.2016, 19:21 | Message # 336
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I have no idea how to make textures and such, I'd rather just wait for a product that would be far better than anything I could do.
Kexitt Date: Tuesday, 14.06.2016, 19:26 | Message # 337
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Wait then
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JackDole Date: Tuesday, 14.06.2016, 19:37 | Message # 338
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steeljaw354 , The tool to convert cylindrical textures in cubemaps you can find here . A description of how to use the program you'll find also there!
Don't forget to look here .
Alek Date: Tuesday, 14.06.2016, 19:59 | Message # 339
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Quote JackDole (
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By the way. can you create a map that fit to this?
Could you color which parts are actually sea and which parts are land? I could at least attempt that but it might take a bit...And what's the map projection on that btw?
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
steeljaw354 Date: Tuesday, 14.06.2016, 21:10 | Message # 340
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Well can't you upload the textures to mediafire by a link so you wouldn't have to upload them here?
simonecinque1992 Date: Wednesday, 15.06.2016, 11:24 | Message # 341
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Having problem with this galaxy: It has a cube on it D: galaxy script galaxy model:
Code
GalaxyModel "Lasir" { UseForObject "Lasir" Method "SpiralGalaxy" Position (0, 0, 0) Radius (1.0, 0.35, 0.15) // (disk radius, bulge radius, bulge thickness) BBoxRes (8, 8, 8) floatLOD 0 // 0 = false LODbase 1 FrontTexture "Lasir.*" SysTexture "Lasir_sys.*" FrontImage "Lasir_small.*" SideImage "Sc_side.*" emParticleColor (1.0, 1.0, 1.0) absParticleColor (0.012, 0.18, 0.24) bParticleColor (1.0, 0.9, 0.7) BulgeRadius (1.0, 1.0, 1.0) emDetailR 0.8 emDetailZ 0.8 absDetailR 0.8 absDetailZ 0.8 bDetailR 0.5 bDetailZ 0.5 emParticleDispR 0.5 emParticleDispZ 0.5 absParticleDispR 0.5 absParticleDispZ 0.5 bParticleDispR 0.5 bParticleDispZ 0.5 emParticleSizeCenter 1.2 emParticleSizeEdge 1.1 absParticleSizeCenter 1.1 absParticleSizeEdge 1.2 bParticleSizeCenter 1.7 bParticleSizeEdge 1.7 emParticleMinBrightCenter 0.001 emParticleMinBrightEdge 0.001 absParticleMinBrightCenter 0.03 absParticleMinBrightEdge 0.075 bParticleMinBrightCenter 0.05 bParticleMinBrightEdge 0.05 emParticleBrightnessCenter 0.1 emParticleBrightnessEdge 0.3 absParticleBrightnessCenter 8.0 absParticleBrightnessEdge 5.0 bParticleBrightnessCenter 0.3 bParticleBrightnessEdge 0.0 }
textures: Lasir Lasir_small Lasir_sys
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Wednesday, 15.06.2016, 11:26
Kexitt Date: Wednesday, 15.06.2016, 11:27 | Message # 342
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Your textures do not have alpha channel
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simonecinque1992 Date: Wednesday, 15.06.2016, 11:28 | Message # 343
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Kexitt , what's alpha channel? I use paint
My Mods and Addons Packard Bell Windows 10 Pro Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz 4 GB 64 bit Operative System
Edited by simonecinque1992 - Wednesday, 15.06.2016, 11:31
Kexitt Date: Wednesday, 15.06.2016, 11:32 | Message # 344
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Kexitt Date: Wednesday, 15.06.2016, 11:33 | Message # 345
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Use Photoshop Paint cannot make alphas
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