MOD - Creating a Star 0.95
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HarbingerDawn | Date: Tuesday, 07.05.2013, 01:58 | Message # 46 |
Cosmic Curator
Group: Administrators
United States
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| Quote (Darkcloak) Do you know the technical reason behind why it occurs? Nope
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Enki | Date: Friday, 12.07.2013, 19:22 | Message # 47 |
Astronaut
Group: Users
United States
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| I thought it'd be cool to have a catalog of known (currently available) data of extragalactic stars. I know the engine has trouble rendering stars at that distance, but considering the amount of information I've got to work with and the size of each star's data, it should be easily upgraded when the bug is fixed.
I found most were in the Large Magellanic Cloud, which is good for accuracy even though it still does the jittery thing, but I noticed something else. Their solar luminosities are in the hundreds of thousands to millions! I checked the other stars and they seemed to be right around 1, I couldn't find any extremes(at least in the scripts). Is it bad to put stars in SE with these massive values though? I set them to 50, but then I can't see them like the stars in our quadrant of the galaxy and the one I put in Andromeda is huge in comparison to the stars around it.
I also tweaked around the dec and right ascension and I thought it should have made a huge difference at that distance, but the one I placed in Andromeda barely budged.
Another thing I noticed is that these stars are class LMV and the best I can do in SE is set them to B0II where B is the only part near accurate in something called the "quietess" state.
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
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HarbingerDawn | Date: Friday, 12.07.2013, 21:29 | Message # 48 |
Cosmic Curator
Group: Administrators
United States
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| Quote (Enki) Is it bad to put stars in SE with these massive values though? ...why would it be bad to put in a star with its real luminosity? All the stars in the LMC in the SE catalog are extremely bright stars, which is why they're included in the first place.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Nutt007 | Date: Thursday, 15.08.2013, 20:05 | Message # 49 |
Observer
Group: Users
United States
Messages: 14
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| I'm having an issue with my star. I'm trying to make an orange dwarf star, but ingame the info says it's a blue hypergiant and the star shows up as a black glitchy thing.
Here's the star code: Code StarBarycenter "Garen" { RA 19 0 0 // Right ascention Dec -5 0 0 // Declination Dist 15.0 // Distanse from our Sun Class "K5V" // Spectral class Lum 0.153 // Luminosity, or //AbsMagn 5.31 // absolute magnitude, or //AppMagn 10.31 // visual magnitude }
And the "planet" code: Code Star "Garen" { ParentBody "Garen" Class "K0 V" AppMagn 4.785 Radius 0.53 Mass 0.7 Orbit { Type "Static" } } Asteroid "Cernek" { ParentBody "Garen" Class "Asteroid"
Mass 7.671401e-009 Radius 478 InertiaMoment 0.3968714
RotationPeriod 507.1561 RotationOffset 211.253 Obliquity -86.74873 EqAscendNode 137.8103
Albedo 0.2 Color (0.379 0.284 0.207)
Surface { Style 0.4794764 Randomize (-0.847, 0.625, 0.843) colorDistMagn 0.4056445 colorDistFreq 5.579833 detailScale 89.68858 colorConversion true tropicLatitude 0.9983904 icecapLatitude 1 climatePole 1 climateTropic 0.45 climateEquator 0.625 tropicWidth 0.07 mainFreq 0.7553124 terraceProb 0.7892321 erosion 0 montesMagn 0.07175712 montesFreq 1.072577 montesFraction 0.3666109 dunesFraction 0 hillsMagn 0.952485 hillsFreq 20.19969 hillsFraction 0.3682771 hills2Fraction -0.3682771 canyonFraction 0 craterMagn 0.2138927 craterFreq 0.2043599 craterDensity 0.862624 craterOctaves 12 colorSea (0.400, 0.400, 0.400, 0.400) colorShelf (0.425, 0.425, 0.425, 0.425) colorBeach (0.450, 0.450, 0.450, 0.450) colorDesert (0.475, 0.475, 0.475, 0.475) colorLowland (0.500, 0.500, 0.500, 0.500) colorUpland (0.525, 0.525, 0.525, 0.525) colorRock (0.550, 0.550, 0.550, 0.550) colorSnow (0.575, 0.575, 0.575, 0.575) colorLowPlants (0.500, 0.500, 0.500, 0.500) colorUpPlants (0.525, 0.525, 0.525, 0.525) BumpHeight 15.69167 BumpOffset 3.138334 SpecularPower 150 DayAmbient 0.07 Lommel 0.8 Exposure 2 }
NoClouds true
NoOcean true
NoAtmosphere true
NoAurora true
Norings true
NoCometTail true
Orbit { SemiMajorAxis 0.029278492 Period 1.713936 Eccentricity 0.03470697 Inclination 11.35602 AscendingNode 303.9993 ArgOfPericenter 309.3654 MeanAnomaly 149.1272 RefPlane "Ecliptic" } }
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HarbingerDawn | Date: Thursday, 15.08.2013, 20:47 | Message # 50 |
Cosmic Curator
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United States
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| The biggest problem is that you have the two objects using the same name. You can't do that. Call the barycenter "Garen system" or something. Also, a few other things:
Why are you using a different star class in each script? And you're missing the space between K5 and V in the star script. And Why did you use Lum at the top, and AppMagn at the bottom? Also, radius should be expressed in kilometers, not Solar radii.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Nutt007 | Date: Thursday, 12.09.2013, 14:54 | Message # 51 |
Observer
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United States
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| Quote (HarbingerDawn) The biggest problem is that you have the two objects using the same name. You can't do that. Call the barycenter "Garen system" or something. Also, a few other things:
Why are you using a different star class in each script? And you're missing the space between K5 and V in the star script. And Why did you use Lum at the top, and AppMagn at the bottom? Also, radius should be expressed in kilometers, not Solar radii.
So I went and changed some things like you asked, I'm still getting the same errors.
Garen.sc Code Star "Garen" { ParentBody "Garen System" Class "K2V" AbsMagn 5.87 Radius 148880.5 Mass 0.7 Orbit { Type "Static" } } Asteroid "Cernek" { ParentBody "Garen" Class "Asteroid"
Mass 7.671401e-009 Radius 478 InertiaMoment 0.3968714
RotationPeriod 507.1561 RotationOffset 211.253 Obliquity -86.74873 EqAscendNode 137.8103
Albedo 0.2 Color (0.379 0.284 0.207)
Surface { Style 0.4794764 Randomize (-0.847, 0.625, 0.843) colorDistMagn 0.4056445 colorDistFreq 5.579833 detailScale 89.68858 colorConversion true tropicLatitude 0.9983904 icecapLatitude 1 climatePole 1 climateTropic 0.45 climateEquator 0.625 tropicWidth 0.07 mainFreq 0.7553124 terraceProb 0.7892321 erosion 0 montesMagn 0.07175712 montesFreq 1.072577 montesFraction 0.3666109 dunesFraction 0 hillsMagn 0.952485 hillsFreq 20.19969 hillsFraction 0.3682771 hills2Fraction -0.3682771 canyonFraction 0 craterMagn 0.2138927 craterFreq 0.2043599 craterDensity 0.862624 craterOctaves 12 colorSea (0.400, 0.400, 0.400, 0.400) colorShelf (0.425, 0.425, 0.425, 0.425) colorBeach (0.450, 0.450, 0.450, 0.450) colorDesert (0.475, 0.475, 0.475, 0.475) colorLowland (0.500, 0.500, 0.500, 0.500) colorUpland (0.525, 0.525, 0.525, 0.525) colorRock (0.550, 0.550, 0.550, 0.550) colorSnow (0.575, 0.575, 0.575, 0.575) colorLowPlants (0.500, 0.500, 0.500, 0.500) colorUpPlants (0.525, 0.525, 0.525, 0.525) BumpHeight 15.69167 BumpOffset 3.138334 SpecularPower 150 DayAmbient 0.07 Lommel 0.8 Exposure 2 }
NoClouds true
NoOcean true
NoAtmosphere true
NoAurora true
Norings true
NoCometTail true
Orbit { SemiMajorAxis 0.029278492 Period 1.713936 Eccentricity 0.03470697 Inclination 11.35602 AscendingNode 303.9993 ArgOfPericenter 309.3654 MeanAnomaly 149.1272 RefPlane "Ecliptic" } }
GarenSystem.sc Code StarBarycenter "Garen System" { RA 19 0 0 // Right ascention Dec -5 0 0 // Declination Dist 15.0 // Distanse from our Sun Class "K2V" // Spectral class //Lum 0.153 // Luminosity, or AbsMagn 5.87 // absolute magnitude, or //AppMagn 10.31 // visual magnitude }
EDIT: I figured it out. It turns out I had a second Garen barycenter in Stars.sc. Though I still have problems. Now the star doesn't show up at all.
EDIT2: I'm an idiot. I forgot to add them to the universe.cfg. Thanks for all your help. It works now!
Edited by Nutt007 - Thursday, 12.09.2013, 15:31 |
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SpaceEngineer | Date: Thursday, 12.09.2013, 23:58 | Message # 52 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
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| Quote (HarbingerDawn) And you're missing the space between K5 and V in the star script SE allow to use or not use a space in the star class string.
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Chris94 | Date: Tuesday, 29.10.2013, 23:39 | Message # 53 |
Space Pilot
Group: Users
Norway
Messages: 118
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| I have trouble adding a binary star. I don't know what the problems are, but it would be really helpful if somebody could figure it out. Below are the parameters.
Barycenter located in: catalogs/stars/Stars.sc
Code StarBarycenter "Boliverius Alvera Sagittarii" { RA 266.41683333 Dec -29.00780556 Dist 459.902087919 NoPlanets true }
Stars located in: catalogs/planets/Stars.sc
Code Star "Boliverius Alvera Sagittarii A" { ParentBody "Boliverius Alvera Sagittarii" AppMagn 17.0 Class "G V" NoPlanets true // disable generation of procedural planetary system Orbit { Type "Static" Period 0.000001 // Orbital period in years SemiMajorAxis 0.0 // Semimajor axis in astronomical units } }
Star "Boliverius Alvera Sagittarii B" { ParentBody "Boliverius Alvera Sagittarii A" AppMagn 17.5 Class "G V" NoPlanets true // disable generation of procedural planetary system Orbit { Type "Static" Period 79.914 // Orbital period in years SemiMajorAxis 6300.0 // Semimajor axis in astronomical units } }
I am not gonna replace some stars. I am adding new stars. But the problem is that the binary star a.k.a Boliverius Alvera Sagittarii B is located inside the main-star Boliverius Alvera Sagittarii A. I want the binary star to be located 6300 AU from the main-star.
Edited by Chris94 - Tuesday, 29.10.2013, 23:40 |
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Voekoevaka | Date: Wednesday, 30.10.2013, 00:19 | Message # 54 |
World Builder
Group: SE team
France
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| Change the orbitd. They are in the static mode, so the stars are placed in the barycenter. Look at Toliman's code for an example.
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Chris94 | Date: Sunday, 03.11.2013, 03:12 | Message # 55 |
Space Pilot
Group: Users
Norway
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| I planning to add some stars to the Andromeda Galaxy. I am not familiar of how i do that. Do i just add the Declination and the Right ascension and the distance to place a star there?
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HarbingerDawn | Date: Sunday, 03.11.2013, 03:21 | Message # 56 |
Cosmic Curator
Group: Administrators
United States
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| Quote Chris94 ( ) Do i just add the Declination and the Right ascension and the distance to place a star there? Yes. That is the only way to place a star.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Chris94 | Date: Sunday, 03.11.2013, 03:38 | Message # 57 |
Space Pilot
Group: Users
Norway
Messages: 118
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| Quote HarbingerDawn ( ) Yes. That is the only way to place a star.
Thanks, i appreciate of your help
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gift | Date: Wednesday, 27.11.2013, 18:37 | Message # 58 |
Space Pilot
Group: Users
United States
Messages: 108
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| when ever i wanna add a new binary star system it always spawns a star that is O0 0.
Edited by gift - Wednesday, 27.11.2013, 18:50 |
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gift | Date: Wednesday, 27.11.2013, 19:00 | Message # 59 |
Space Pilot
Group: Users
United States
Messages: 108
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| AND I HAVE A STAR THAT'S BY ITSELF.
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RockoRocks | Date: Wednesday, 27.11.2013, 21:40 | Message # 60 |
World Builder
Group: Users
Belgium
Messages: 674
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| gift, could you please post the codes for your star here? Then we could help (from your .sc file it is located in)
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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