MOD - Creating a star 0.980
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Zefnoly | Date: Wednesday, 17.02.2016, 10:57 | Message # 46 |
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| Ehm... Your basic script? the cordinates you make the new star with? it wouldn't be the same as our real solar system? I used it to make a test star and, well... Earth cannot be found along all our other planets when i press (go to) when i select them in search bar. Noticed the new star i made is located where it seems our real solar system used to be. Is it gone forever or will it reappear when i move the new star i made? And is there any guides to help you pin down cordinates for where you want to make the star?
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
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JackDole | Date: Wednesday, 17.02.2016, 11:03 | Message # 47 |
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| Zefnoly, if you have made a script, and then the earth is gone, then you might have forgotten a bracket in your script. Can you post the script here?
Don't forget to look here.
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Zefnoly | Date: Wednesday, 17.02.2016, 11:14 | Message # 48 |
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| JackDole, Here is the script
Code // Create a new object - star "Zenda" Star "Zenda" { RA 16 10 45 // Right ascension Dec -25 12 11 // Declination Dist 100.0 // Distance from the Sun Class "B" // Spectral class Lum 1 // Luminosity, or //AbsMagn 5.31 // absolute magnitude, or //AppMagn 10.31 // visual magnitude NoPlanets false // disable generation of procedural planetary system }
Also... Is it a way to get coordinates from your camera location while in SE and then use them here to create the star? Or would it just be easier to locate a star at the location that is all ready generated there and then export it for editing?
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
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Zefnoly | Date: Wednesday, 17.02.2016, 11:30 | Message # 49 |
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| I removed the new star i made but earth is stil gone? how can i fix this? Is my installation broken because of the new star i made?
EDIT: Here is what happends when i try to search for planets in our system and then ask it to go there. Just getting "planet not found" I used OP's script. Only change i did to it was the name just to see if i could make a new star. Now our system is completely gone. Strange the search thing has it but cant find it's location.
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
Edited by Zefnoly - Wednesday, 17.02.2016, 11:36 |
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JackDole | Date: Wednesday, 17.02.2016, 11:53 | Message # 50 |
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| Zefnoly, have you made any changes to the 'universe.cfg'? Maybe you made a mistake. Try to undo the changes.
Or on the original 'star.sc' file? Restore the original state.
Or at the pak file? Never change anything at the original pak files.
At your star everything is okay.
Don't forget to look here.
Edited by JackDole - Wednesday, 17.02.2016, 12:03 |
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Zefnoly | Date: Wednesday, 17.02.2016, 12:03 | Message # 51 |
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| JackDole, No i didn't change anything in universe.cfg as i remember. I looked at it only. Then i made the folder "stars" in catalogs. I placed the script in the "stars" folder and named the script "Stars.sc" in Notepad++ with the code i sent up ahead. The code is copy paste from the tutorial on the beginning of the thread. I have not even touched the pak files. I only made the script inside the "stars" folder.
Edit: We are talking about the issue where Earth and all our other planets in our real system just disappeared completely after i made the star. Yes the star works fine but i didn't want to remove Earth.
Also I'm using version 0.974 path 08
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
Edited by Zefnoly - Wednesday, 17.02.2016, 12:10 |
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JackDole | Date: Wednesday, 17.02.2016, 12:17 | Message # 52 |
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| Zefnoly, the name of the original file for stars in .pak archives is 'stars.sc'. You can not use this name for your scripts.
Name your script 'Zenda.sc'.
Then add in the 'unverse.cfg' in the in the section: 'StarsCatalogs // stars catalogs' the line:
Code "catalogs/stars/Zenda.sc"
Don't forget to look here.
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Zefnoly | Date: Wednesday, 17.02.2016, 12:24 | Message # 53 |
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| JackDole, Ah... See where i did wrong. But do i stil need to reinstall to fix it or just rename the file i made? EDIT: Solved
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
Edited by Zefnoly - Wednesday, 17.02.2016, 12:24 |
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JackDole | Date: Wednesday, 17.02.2016, 12:32 | Message # 54 |
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| Zefnoly, In the 'stars.sc' file is also our sun. Once you've made a script with this name - and SpaceEngine always uses the latest file by that name - have you virtually 'killed' our sun. The planets are in the 'SolarSys.sc' file. Therefore, they still appear in the browser, but can no longer be selected.
How to find coordinates for a self made system:
Go to the position where you want your system. Select a nearby star. As close as possible. Open with 'F2' the system browser'. Go to the earth, but let the system browser open. Select the star in the system browser with a 'right-click'. Open the info window (Wiki). In the tab 'General' you can find this information:
Distance = Dist Right Ascension = RA Declination = Dec
Write down these values and use them for your system. Change it a little in the minutes or seconds; so your star does not sit in exactly the same position as this star. The further away is the star of the earth, the smaller have to be changes. Try around a bit. To my knowledge, there is no more accurate method.
Don't forget to look here.
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Zefnoly | Date: Wednesday, 17.02.2016, 13:25 | Message # 55 |
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| Another Question: Is it possible to find/locate a system and then export it. Then add it in the catalog/stars folder with name ex: Zenda and then edit that? I thought it would be easier to just export a system i find and then just edit it. Like edit the planets etc. in the file. I want to make a planet with life orbiting a gas giant so i located a nice system i found (procedural generated) and exported it like i told here. I replaced the Zenda file because i want this to be the system i made.
Then i found a temperate moon around one of the gass giants. I exported another planet i found with life that has the terrain i want on it. I copied the surface information along the atmosphere information and placed them correctly (replaced the previous settings on the code of the moon) and some other stuff to turn it into a terra. But no changes happends in Space Engine? Not sure what i have done wrong but i can post the part of the system code regarding this planet.
Code Planet "Zevila" { ParentBody "2" Class "Terra"
Mass 1.1 Radius 6250 InertiaMoment 0.327901
Oblateness 0.00335
RotationPeriod 23.9345 RotationOffset -79.5 Obliquity 23.4393 EqAscendNode 180 Precession 25592
AlbedoBond 0.306 AlbedoGeom 0.367 Brightness 1.4 Color (0.538 0.581 0.661)
Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" }
Surface { TidalLocked false SurfStyle 0.451697 OceanStyle 0.768877 Randomize (0.019, 0.744, -0.455) colorDistMagn 0.0565345 colorDistFreq 808.698 detailScale 16623 colorConversion true seaLevel 0.533066 snowLevel 2 tropicLatitude 8.74228e-08 icecapLatitude 0.607092 icecapHeight 0.555758 climatePole 0.9375 climateTropic 0.3125 climateEquator 0.6875 heightTempGrad 0.625 tropicWidth 0.07 mainFreq 0.888327 venusFreq 1.13636 venusMagn 0 mareFreq 5.33561 mareDensity 0.0664987 terraceProb 0.162816 erosion 0.122947 montesMagn 0.187785 montesFreq 317.939 montesSpiky 0.978946 montesFraction 0.358803 dunesMagn 0.0441079 dunesFreq 58.1845 dunesFraction 0.223739 hillsMagn 0.12984 hillsFreq 710.729 hillsFraction 0.398205 hills2Fraction 0.245728 riversMagn 67.8226 riversFreq 3.10514 riversSin 6.26867 riversOctaves 2 canyonsMagn 0.0167692 canyonsFreq 187.624 canyonFraction 0.389672 cracksMagn 0.0625292 cracksFreq 0.618189 cracksOctaves 0 craterMagn 0.556678 craterFreq 19.7145 craterDensity 0 craterOctaves 0 volcanoMagn 0.757208 volcanoFreq 1.36613 volcanoDensity 0.4 volcanoOctaves 1 volcanoActivity 1.53286 volcanoFlows 0.694553 volcanoRadius 0.217831 volcanoTemp 1667.96 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 twistZones 1 twistMagn 3.5 cycloneMagn 1.09711 cycloneDensity 0.389527 colorSea (0.040, 0.200, 0.200, 1.000) colorShelf (0.150, 0.370, 0.370, 1.000) colorBeach (0.400, 0.330, 0.280, 0.000) colorDesert (0.260, 0.240, 0.220, 0.000) colorLowland (0.500, 0.420, 0.350, 0.000) colorUpland (0.240, 0.210, 0.210, 0.000) colorRock (0.220, 0.210, 0.210, 0.000) colorSnow (1.000, 1.000, 1.000, 1.308) colorLowPlants (0.010, 0.010, 0.010, 0.000) colorUpPlants (0.020, 0.030, 0.080, 0.000) BumpHeight 18.8268 BumpOffset 10.0359 DiffMapAlpha "Water" SpecBrightWater 0.65 SpecBrightIce 0.85 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 }
Clouds { TidalLocked false Height 2.65967 BumpHeight 5.86016 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 0.97475 mainOctaves 10 Coverage 0.193478 twistZones 1 twistMagn 3.5 }
Clouds { TidalLocked false Height 5.31934 BumpHeight 6.74079 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 0.97475 mainOctaves 10 Coverage 0.193478 twistZones 1 twistMagn 3.5 }
Clouds { TidalLocked false Height 7.979 BumpHeight 6.69462 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 0.97475 mainOctaves 10 Coverage 0.193478 twistZones 1 twistMagn 3.5 }
Ocean { Height 10.0359 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 2 }
NoLava true
Atmosphere { Model "Earth" Height 38.4966 Density 0.154872 Pressure 0.133164 Bright 10.9143 Opacity 1 SkyLight 3.63809 }
Aurora { Height 113.609 NorthLat 76.6058 NorthLon -136.489 NorthRadius 1696.84 NorthWidth 1740.47 NorthRings 3 NorthBright 0.3 NorthParticles 50000 SouthLat -69.5525 SouthLon 31.9286 SouthRadius 1658.16 SouthWidth 1974.12 SouthRings 2 SouthBright 0.3 SouthParticles 50000 TopColor (1.000 1.000 1.000) BottomColor (0.000 1.000 0.000) }
NoRings true
NoAccretionDisk true
NoCometTail true
Orbit { RefPlane "Equator" SemiMajorAxis 0.0020602 Period 0.0024938 Eccentricity 0.0137962 Inclination -0.994547 AscendingNode 4.3043 ArgOfPericenter -8.89918 MeanAnomaly -26.5116 } }
This is from a complete system code regarding the system. I edited one of the moons on the gas giant in it. That code is copy pasted from the moon i edited. I combined it with information from earth and that other planet to make it into the planet i wanted. When i launch SE no changes is done to the system. I don't know why. How am i supposed to edit a system if possible since this code doesn't change anything to it? I have included the address to the code in universe.cfg like told earlier.
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
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Zefnoly | Date: Wednesday, 17.02.2016, 14:20 | Message # 56 |
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| Quote JackDole ( ) How to find coordinates for a self made system:
Go to the position where you want your system. Select a nearby star. As close as possible. Open with 'F2' the system browser'. Go to the earth, but let the system browser open. Select the star in the system browser with a 'right-click'. Open the info window (Wiki). In the tab 'General' you can find this information:
Distance = Dist Right Ascension = RA Declination = Dec Hmm... Did this and cant find Right Ascension and Declination in the general tab of the distant star while on earth. Could it be Longitude and Latitude? If so which one of them is Right Ascension and Declination? And the Dist value? Is it in light years in the script? That is what i get in the general infotab in Distance
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
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JackDole | Date: Wednesday, 17.02.2016, 14:34 | Message # 57 |
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| Zefnoly, You have to click the star with the right mouse button.
RIGHT
LEFT
For your planetary system you need an own script. I call it 'ZendaSys.sc'.
It belongs in a folder 'catalogs\planets'
Then add in the 'universe.cfg' in the section: 'PlanetsCatalogs // planets catalogs' the line:
Code "catalogs/planets/ZendaSys.sc" Then you have to insert the name of your star in your script for 'ParentBody':
And 'SemiMajorAxis' must be a little larger. This is the distance of the planet to the star in astronomical units.
(I have set 1.0, the distance of the Earth to the sun.)
And remember, if you make your own planets around a star; will SpaceEngine no more create random planets.
It is possible a system to exportierne and to adapt. But that's a lot of work.
Don't forget to look here.
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Zefnoly | Date: Wednesday, 17.02.2016, 15:08 | Message # 58 |
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| I managed to make a new star now with the location i want but not sure what you mean with the planet thing.
Ok i made a new file located in planets catalog folder. Called it ZendaSys.sc and also made sure it is addressed in the universe.cfg. I made a script for a Gas giant with help of exporting another gas giant i found. made sure parent body was "Zenda" as it is going to orbit that star i made. I changed the mass and size a tiny amount to just have it a little different so there is not 2 completely like gas giant in the universe (immersive vise). When i restart SE the gas giant i made a script for refuse to spawn. The procedural planets stays but not the new planet i made a script for.
Can you please tell me what i did wrong in the ZendaSys script?
Code Planet "Meverys" { ParentBody "Zenda" Class "GasGiant"
Mass 79.6977 Radius 58897.8 InertiaMoment 0.210749
Oblateness 0.0780168
RotationPeriod 12.6032 Obliquity -14.5749 EqAscendNode 155.483
AlbedoBond 0.506662 AlbedoGeom 0.607995 Brightness 2 Color (0.290 0.372 0.757)
Surface { SurfStyle 0.2157 Randomize (-0.425, -0.972, 0.440) detailScale 151746 colorConversion true tropicLatitude 0.291544 icecapLatitude 1 mainFreq 0.0281364 venusFreq 8.43772 venusMagn 0.151659 craterOctaves 0 volcanoActivity 0 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 twistZones 7.59688 twistMagn 1.02708 cycloneMagn 11.2835 cycloneFreq 0.447179 cycloneDensity 0.15323 cycloneOctaves 2 colorLayer0 (0.810, 0.810, 0.810, 1.100) colorLayer1 (0.630, 0.650, 0.650, 0.800) colorLayer2 (0.580, 0.560, 0.580, 0.200) colorLayer3 (0.610, 0.610, 0.630, 0.050) colorLayer4 (0.720, 0.720, 0.720, 0.000) colorLayer5 (0.780, 0.780, 0.780, 0.000) colorLayer6 (0.540, 0.540, 0.560, 0.000) colorLayer7 (0.690, 0.660, 0.620, 1.000) colorLowPlants (0.720, 0.720, 0.720, 0.000) colorUpPlants (0.780, 0.780, 0.780, 0.000) BumpHeight 20 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 1 }
Clouds { Height 133.996 BumpHeight 66.1628 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 1 mainFreq 1.02765 mainOctaves 10 Coverage 0.566621 twistZones 7.59688 twistMagn 1.02708 }
NoOcean true
NoLava true
Atmosphere { Model "Neptune" Height 589.978 Density 4130.13 Pressure 770245 Bright 10 Opacity 1 SkyLight 3.33333 }
Aurora { Height 2239.26 NorthLat 85.8728 NorthLon 78.4764 NorthRadius 20444.3 NorthWidth 10882.3 NorthRings 3 NorthBright 1 NorthParticles 10000 SouthLat -85.0134 SouthLon 261.857 SouthRadius 16926.1 SouthWidth 6585.54 SouthRings 2 SouthBright 1 SouthParticles 10000 TopColor (1.000 1.000 1.000) BottomColor (1.000 0.000 0.500) }
NoRings true
NoAccretionDisk true
NoCometTail true
Orbit { RefPlane "Equator" SemiMajorAxis 4.34271 Period 4.66265 Eccentricity 0.0598082 Inclination 2.37544 AscendingNode 162.026 ArgOfPericenter 311.894 MeanAnomaly 42.6289 } }
I'm just not really sure how to do it yet. I understand some of it but not how i should setup the planets...
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
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JackDole | Date: Wednesday, 17.02.2016, 15:43 | Message # 59 |
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| For me it works. I have done your two planets together.
So again. For any system that you are creating, you need at least two scripts.
A script for the 'Star', or if you want a multiple solar system, the 'StarBarycenter'. In this script are only 'Stars' or 'StarBarycenter'. No planets. This script belongs in 'catalogs\stars'
And a script for the planetary system. In this script are the planets. In a multiple star system also the stars. This script belongs in 'catalogs\planets'.
If you do that so it must be working.
I have attached the 'ZendaSys.sc' script.
Don't forget to look here.
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Zefnoly | Date: Wednesday, 17.02.2016, 15:55 | Message # 60 |
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| Quote JackDole ( ) So again. For any system that you are creating, you need at least two scripts.
A script for the 'Star', or if you want a multiple solar system, the 'StarBarycenter'. In this script are only 'Stars' or 'StarBarycenter'. No planets. This script belongs in 'catalogs\stars'
And a script for the planetary system. In this script are the planets. In a multiple star system also the stars. This script belongs in 'catalogs\planets'. That is what i did. I made Zenda a own script only for the star placed in the "stars" folder in catalog. Then i made a script for the planets in "planets" folder in catalog with the gas giant script as showed above named Meverys. But it refuses to spawn here and i have done exactly what you said.
Is it because im missing this in the script? // ZendaSys.sc // Autor: Zefnoly
A creature from a planet found far on the other side of Milkyway, found on a planet orbiting a gas giant.
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