Rodrigo's Terrain Mods
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Rodrigo | Date: Tuesday, 26.08.2014, 03:09 | Message # 61 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| I updated a new version. It fixes small bugs on terrain generation
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isdebesl | Date: Sunday, 04.01.2015, 02:04 | Message # 62 |
Space Pilot
Group: Users
Indonesia
Messages: 87
Status: Offline
| is it still works on 0.9.7.2?
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DoctorOfSpace | Date: Sunday, 04.01.2015, 03:19 | Message # 63 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| No. Shaders have been updated and changed in 0.9.7.2 and you'll probably just crash or fail to load procedural planets with this.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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isdebesl | Date: Sunday, 04.01.2015, 03:38 | Message # 64 |
Space Pilot
Group: Users
Indonesia
Messages: 87
Status: Offline
| ok, thx for info
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PlutonianEmpire | Date: Saturday, 17.01.2015, 04:49 | Message # 65 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Is it possible this mod might be updated for 0.972, such as to be compatible with the new shaders, or to stop the crashing?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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Rodrigo | Date: Saturday, 17.01.2015, 21:52 | Message # 66 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| A version of the color distortion mod is now used in the actual 0.9.7.2 code. No need for installing it.
I'm thinking about releasing a terrain mode for 0.9.7.2 though.
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Retsof | Date: Sunday, 18.01.2015, 01:06 | Message # 67 |
Astronaut
Group: Users
United States
Messages: 56
Status: Offline
| Quote Rodrigo ( ) I'm thinking about releasing a terrain mode for 0.9.7.2 though. Please do. The planets still look too "swirly" to me. I shouldn't be getting land features and clouds mixed up :p.
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PlutonianEmpire | Date: Sunday, 18.01.2015, 06:26 | Message # 68 |
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Quote Rodrigo ( ) A version of the color distortion mod is now used in the actual 0.9.7.2 code. No need for installing it. Which version, if I may ask?
I'm thinking about releasing a terrain mode for 0.9.7.2 though. Quote Retsof ( ) Please do. The planets still look too "swirly" to me. I shouldn't be getting land features and clouds mixed up :p. Same. In addition, Terras, at least in the base SE, do not have fractal terrain, at least from what I've seen, like what the mod provided for SE in 0.971.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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HarbingerDawn | Date: Sunday, 18.01.2015, 06:31 | Message # 69 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Retsof ( ) The planets still look too "swirly" to me A lot of that is caused by the new albedo variation code. There's a mod for that in my thread (link in signature).
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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spacer | Date: Sunday, 18.01.2015, 12:26 | Message # 70 |
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| so i dont need to download that? it is in my spaceengine right now?
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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Rodrigo | Date: Sunday, 18.01.2015, 19:15 | Message # 71 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| hmmm, I also noticed the albedo changes doesn't look that good. I'll try to post a new version of this. Stay tuned
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Rodrigo | Date: Saturday, 24.01.2015, 18:22 | Message # 72 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Changed the mod name so it fits better
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HarbingerDawn | Date: Saturday, 24.01.2015, 18:37 | Message # 73 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Rodrigo, concerning your installation method: it is not necessary to actually modify the pak file. You can just put the shaders in /system/shaders and it will override the shaders in the pak file as long as the shader files were modified more recently than the pak file (which of course they would be).
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Rodrigo | Date: Saturday, 24.01.2015, 18:43 | Message # 74 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Uh,ok thanks!
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Rodrigo | Date: Monday, 27.04.2015, 23:10 | Message # 75 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
Status: Offline
| Updated for 0.9.7.3
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