Rodrigo's Terrain Mods
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Rodrigo | Date: Sunday, 13.04.2014, 00:08 | Message # 31 |
Explorer
Group: Local Moderators
Brazil
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| I updated the terrain mod to a new version. It changes the aspect of eroded hills to a more natural look
Before
After
the file is the tg_terra_height.glsl in the first post
Edited by Rodrigo - Sunday, 13.04.2014, 01:19 |
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neutronium76 | Date: Sunday, 13.04.2014, 11:04 | Message # 32 |
World Builder
Group: Users
Greece
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| Quote Rodrigo ( ) If you want the color distortion AND the terrain mod, download both tg_terra_height.glsl and tg_terra_color.glsl files. If you JUST want the color distortion, download tg_terra_color2.glsl and rename it to tg_terra_color.glsl
Why use a different tg_terra_color2.glsl if we want to use only the color mod? Why not use the 1st tg_terra_color.glsl only?
Quote Rodrigo ( ) I updated the terrain mod to a new version. It changes the aspect of eroded hills to a more natural look
Nice! Would this new terrain mod suppress the previous ocasional rift valleys as well? Cause I really like them
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
Edited by neutronium76 - Sunday, 13.04.2014, 11:06 |
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Rodrigo | Date: Sunday, 13.04.2014, 16:01 | Message # 33 |
Explorer
Group: Local Moderators
Brazil
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| Quote neutronium76 ( ) Why use a different tg_terra_color2.glsl if we want to use only the color mod?
Well, It's just because of the size of icecaps. The tg_terra_color and the tg_terra_height files should indicate the same size of icecaps, otherwise its features wont match. Tg_terra_color2 fits the size of the icecaps for the original tg_terra_height.
Quote neutronium76 ( ) Would this new terrain mod suppress the previous ocasional rift valleys as well? Cause I really like them
Nope, rift valleys are still there, unchanged. It only changes the hills
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Jeroll3d | Date: Monday, 21.04.2014, 00:07 | Message # 34 |
Astronaut
Group: Users
Brazil
Messages: 54
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| Oi Rodrigo, (Hi Rodrigo)
Aconselhas a usar ambos os scripts? (Is better use 2 scripts in your opinion?)
Obrigado (Thanks.)
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Rodrigo | Date: Monday, 21.04.2014, 00:21 | Message # 35 |
Explorer
Group: Local Moderators
Brazil
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| Guys, I updated again the files, so there's no more confusion. The size of Icecaps are the same, so you can download just the tg_terra_color if you want the color distortion, tg_terra_height if you want the terrain mod or both if you want both
Quote Jeroll3d ( ) Aconselhas a usar ambos os scripts?
It's a matter of taste. I do love the effects on the terrain mod, and I think it blends really well with the color distortion mod. Try it for yourself!!! (Eu gosto bastante do Mod de terreno, e acho que a junção dos dois mods dá um aspecto mais realista. Tente e me fale se gostou!)
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Jeroll3d | Date: Monday, 21.04.2014, 01:40 | Message # 36 |
Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| In here, tg_terra_height no work fine, i belive. Planet class - desert temperete. But, i use your color mod. Color is fine.
Edited by Jeroll3d - Monday, 21.04.2014, 01:44 |
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Rodrigo | Date: Monday, 21.04.2014, 03:22 | Message # 37 |
Explorer
Group: Local Moderators
Brazil
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| Quote Jeroll3d ( ) In here, tg_terra_height no work fine, i belive. Planet class - desert temperete. But, i use your color mod. Color is fine.
Sorry about that. The site file host went crazy and tg_terra_height was corrupted. Please download again
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Jeroll3d | Date: Monday, 21.04.2014, 03:25 | Message # 38 |
Astronaut
Group: Users
Brazil
Messages: 54
Status: Offline
| Thanks. Tomorrow i see this and type in here.
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Disasterpiece | Date: Friday, 02.05.2014, 02:40 | Message # 39 |
World Builder
Group: Users
United States
Messages: 640
Status: Offline
| This is probably a stupid question, but how do I apply this mod to deserts, titans and tetras?
I play teh spase engien
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HarbingerDawn | Date: Friday, 02.05.2014, 02:49 | Message # 40 |
Cosmic Curator
Group: Administrators
United States
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| Quote Disasterpiece ( ) This is probably a stupid question, but how do I apply this mod to deserts, titans and tetras? You don't apply it to anything, you just install it by replacing the files specified with the ones given and it works.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Disasterpiece | Date: Friday, 02.05.2014, 03:26 | Message # 41 |
World Builder
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United States
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| Quote HarbingerDawn ( ) You don't apply it to anything, you just install it by replacing the files specified with the ones given and it works. But it causes changes in deserts, titans and terras, right? Not just terras?
I play teh spase engien
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HarbingerDawn | Date: Friday, 02.05.2014, 05:21 | Message # 42 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Disasterpiece ( ) But it causes changes in deserts, titans and terras, right? Not just terras? Yes
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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ZatSolo | Date: Sunday, 11.05.2014, 19:39 | Message # 43 |
Space Pilot
Group: Users
Italy
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| I state that I use "tg_terra_color" modded by Rodrigo 'cause it is fantastic. I really like a lot.
Quote Rodrigo ( ) tg_terra_height ... It only changes the hills However, the modified "tg_terra_height" seems to affect even the mountains and the hills. Everything looks flatter. This is what I have noticed:
STANDARD tg_terra_height
MODIFIED tg_terra_height
STANDARD tg_terra_height
MODIFIED tg_terra_height
In the last example the mountains have completely disappeared
Edited by ZatSolo - Sunday, 11.05.2014, 19:43 |
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Rodrigo | Date: Thursday, 12.06.2014, 01:05 | Message # 44 |
Explorer
Group: Local Moderators
Brazil
Messages: 285
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| Quote ZatSolo ( ) Everything looks flatter.
Noted. This is fixed now. Check OP
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RockoRocks | Date: Thursday, 12.06.2014, 17:38 | Message # 45 |
World Builder
Group: Users
Belgium
Messages: 674
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| Quote ZatSolo ( ) Everything looks flatter. I've had that shader for a month or so now and I can't believe I did not notice that
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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