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MOD - Creating localizations 0.97
SegarDate: Friday, 30.01.2015, 19:10 | Message # 166
Observer
Group: Translators
Hungary
Messages: 16
Status: Offline
Yes, i make it alredy.
Unfortunately, the ft40_Roman font don't contain characters like ő, ű, á, é, so i make my own. I hope it's not a problem. smile

Attachments: 0783654.png (280.6 Kb)
 
alpha0106Date: Thursday, 12.02.2015, 06:29 | Message # 167
Observer
Group: Newbies
Japan
Messages: 3
Status: Offline
i've created japanese translation.
but, display in the game is difficult. sad
please let me know if there is a issue in the file.
i fix it.

mistranslation might there. i'm sorry.

Attachments: jpn-gui.cfg (51.9 Kb) · 7966526.png (323.0 Kb)
 
SpaceEngineerDate: Thursday, 12.02.2015, 20:55 | Message # 168
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
alpha0106, how do you use it in SE without japanese font? SE simply don't load the translation file, because you are missed the font parameters in its beginning:

Code
FontConfig    "win1250.cfg"
FontTexture    "win1250-font.*"


You must draw a font texture and make a font config, as described in the first post of this thread. I guess japanese needed a lot of characters, and you can't fit them all into a single 16*16 character table. This issue cannot be solved now.





 
alpha0106Date: Friday, 13.02.2015, 04:37 | Message # 169
Observer
Group: Newbies
Japan
Messages: 3
Status: Offline
sorry, i missed that parameter.
i will make the font texture and config.

i have a question, can use the higher resolution font texture? (1024*1024 pixels or 2048*2048 pixels)
 
SpaceEngineerDate: Thursday, 05.03.2015, 09:17 | Message # 170
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Tutorial was updated.




 
SpaceEngineerDate: Thursday, 14.01.2016, 17:31 | Message # 171
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Hasforjs97 seems be inactive since 2014. Update of the Catalan translation is wanted! Are anyone who could made it here?




 
JackDoleDate: Friday, 15.01.2016, 12:54 | Message # 172
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
My translation for 'ger-gui.cfg'. I hope I did everything right.
Attachments: ger-gui.zip (12.5 Kb)





Don't forget to look here.

 
SpaceEngineerDate: Wednesday, 20.01.2016, 15:41 | Message # 173
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Tnak you JackDole!




 
quarior14Date: Wednesday, 20.01.2016, 16:43 | Message # 174
World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
I added this line of code to the fra-gui.cfg, so it is updated I think, unless he has other "new" words to translate.
Code
"Number of planets"       "Nombre de planètes"
"Number of moons"       "Nombre de satellites"
"Accretion disk"       "Disque d'accrétion"
"Tidal force"        "Force de marée"
"Orbit marks"        "Marques des orbites"
"Loading speed"        "Temps de chargement"
"for selected"        "pour la sélection"
"for all"         "pour tout"
"Hi-quality black holes"     "Haute qualité des trous noirs"
"Dithering"         "Tramage"
"Wormhole"  "Trou de vers"

I have included the file also, but since it is not me who has done before translations, I left the original :
Code
// Translation made by Tristan Audam "Voekoevaka", edit by "quarior14"

PS : I can't rename the files as attachments so this is to rename in fra-gui.cfg.

Attachments: 1130925.cfg (40.7 Kb)





Quarior

Edited by quarior14 - Sunday, 24.01.2016, 12:55
 
JackDoleDate: Wednesday, 20.01.2016, 17:23 | Message # 175
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
Quote SpaceEngineer ()
Tnak you JackDole!

You are welcome.





Don't forget to look here.

 
JackDoleDate: Monday, 15.02.2016, 03:29 | Message # 176
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
New German localization file.

Rename in ger-gui.cfg

Attachments: ger-gui-rc1.cfg (43.1 Kb)





Don't forget to look here.

 
alpha0106Date: Thursday, 25.02.2016, 13:12 | Message # 177
Observer
Group: Newbies
Japan
Messages: 3
Status: Offline
SpaceEngine is possible to load the large font texture? (1024*1024 or any more)
I will making the japanese font texture and config file.
 
hanvulansiaDate: Monday, 21.03.2016, 18:24 | Message # 178
Observer
Group: Users
Spain
Messages: 13
Status: Offline
Quote SpaceEngineer ()
Hasforjs97 seems be inactive since 2014. Update of the Catalan translation is wanted! Are anyone who could made it here?


I am a native speaker of valencian, a variation of catalan. I think Space Engine only wants the strict normative Barcelona version, which I am also able to do. As some programs and operating sistems show both, I could do both of them, or only the strict catalan one. I have no problem with it.

But I am a newbie and I don't know if this tutorial also works for the next 0.9.7.4 version. I'll wait for answers.
 
username6Date: Saturday, 23.04.2016, 14:33 | Message # 179
Observer
Group: Newbies
Norway
Messages: 2
Status: Offline
Hey everyone! Can I join in on the translation party? I have made a Norwegian translation! \o/
I have one problem though, I can't seem to get the menu texture to work properly. I've tried multiple types of saving, but no luck so for. So it would be awesome if i could get some help of getting the menu texture working :D

I've added the gui/db files and the .psd in the zip!

Attachments: nor.zip (506.6 Kb)
 
HanakofuroshiraDate: Sunday, 10.07.2016, 19:30 | Message # 180
Astronaut
Group: Users
United States
Messages: 42
Status: Offline
I know this seems rather trivial, but will there be any plans to implement popular conlangs? I can completely understand why Space Engine wouldn't need it.




Fluent in music, math, Solresol, and hopefully someday, astronomy.
 
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