Hello - From New Members
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Watsisname | Date: Wednesday, 09.07.2014, 01:58 | Message # 106 |
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Welcome to the forum, Chris!
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impr0mptu | Date: Wednesday, 09.07.2014, 03:10 | Message # 107 |
Observer
Group: Newbies
Australia
Messages: 4
Status: Offline
| Thanks! I've already scoped out the forum rules pages so hopefully no rookie mistakes :P
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SpaceMausi | Date: Tuesday, 15.07.2014, 10:19 | Message # 108 |
Observer
Group: Newbies
Luxembourg
Messages: 6
Status: Offline
| Hello, and thanks for the great work so far.
I'm a middle-aged man (sounds depressing, never admitted that before) with no significant studies in space science, but I find it very interesting. I have a day job in the office and a small family.
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Quinn | Date: Friday, 25.07.2014, 11:00 | Message # 109 |
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Hello, I am Quinn, also known as Q, Quinny, or Quincent, and Space Engine is one of my favorite pieces of software ever created. I actually first played it around a year ago, maybe longer. I found it by watching one of Scott Manley's videos, and ever since I first flew to a procedural star and found a beautiful blue world covered in clouds, I've been in love! Much thanks to you, SpaceEngineer. I plan on donating within the year.
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WitheHole18 | Date: Sunday, 27.07.2014, 20:24 | Message # 110 |
Observer
Group: Users
Italy
Messages: 10
Status: Offline
| Hello, I am new in this forum and you are happy to be a part of this community hope that I can help you with SE project. Hi!
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ubtri | Date: Saturday, 02.08.2014, 00:08 | Message # 111 |
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Hi! DoctorOfSpace sent me
I'm new to the forums. Just wanted to say, if you choose to implement the new Oculus SDK, I can test the build for ya. As long as you can opt for the "Direct Input" method as it's the only way I've gotten any demos to work so far. Maybe you would be better off waiting for an update to the SDK -- maybe they can fix some of the issues going on right now.
Anyway, I do really enjoy SE. Tried it about a year ago as per recommended by said friend.
Here's my specs:
Windows 7 x64 2x NVIDIA® GeForce™ GTX TITAN Motherboard: Asus® Rampage IV Extreme Supporting USB 3.0, SATA 6G, PCI-E 3.0 Processor: Intel® Core™ i7 3930K Six-core 3.2GHz/3.8GHz Turbo 12MB L3 Cache w/ HyperThreading Memory: 16GB Corsair® Dominator™ Platinum DDR3-2133 1.5V (4x4GB)
I will totally test any implementation of the Oculus SDK 0.4+, should you choose to give it a go. I will try to check back on the forums here from time to time, but honestly, the best way to get a hold of me is via Steam. DoctorOfSpace is my friend and can pm me anytime.
https://www.youtube.com/user/ubtri :D
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DoctorOfSpace | Date: Saturday, 02.08.2014, 00:19 | Message # 112 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| ubtri is an old friend of mine from when I used to help run game servers and manage some game communities. Welcome to the forum ubtri.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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ubtri | Date: Saturday, 02.08.2014, 00:33 | Message # 113 |
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Thanks homey
I really look forward to this game getting as big as it should be. Honestly, this has to be the best thing to happen for imagining the greatness of the Universe.
https://www.youtube.com/user/ubtri :D
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azzthom2 | Date: Wednesday, 27.08.2014, 17:37 | Message # 114 |
Observer
Group: Newbies
Pirate
Messages: 7
Status: Offline
| Hi, I'm a 40 something Materials Engineer and I only found Space Engine 3 days ago by following a link on the JREF forum. I've been spreading the word there and at work. For three whole days now. Anyway, I'm loving every minute of my time in SE and I'm looking forward to all the stuff that's planned for the future.
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werkea | Date: Monday, 22.09.2014, 16:38 | Message # 115 |
Observer
Group: Newbies
Canada
Messages: 1
Status: Offline
| I really wish someday this can come up to steam and be a multi-player combat trading similatior that would be a lot of fun
i have always wanted a realistic universe game and this has great potential I will be waiting for its final release and keep donating people
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Jebstream | Date: Saturday, 25.10.2014, 20:14 | Message # 116 |
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
| Hello everyone. I was first introduced to SpaceEngine about a year ago by a chance Google search, and have periodically kept up on it's progress. I initially planned to donate, but due to the lack of reward (Kickstarter mentality) and really a general lack of funds, slowly lost interest.
I just found that SpaceEngine is on Greenlight, which also prompted me to discover a planned IndiGoGo campaign, so I decided to get myself out of the shadows to watch progress. Not wanting to be selfishly guided by the crowdfunding mentality, I decided to give a little to find the development of 1.0,and look forward to seeing more from this project.
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Mosfet | Date: Saturday, 25.10.2014, 21:04 | Message # 117 |
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Just realized I haven't introduced myself yet.
I've always been an astronomy enthusiast, since I started reading "real" books, those with small fonts and few or no illustrations at all. I bumped into SpaceEngine doing a collateral search for information regarding applied procedural generation in games and MMORPGs, and at first I couldn't believe at what I was seeing. My fantasies come true. A procedural space simulator, with strong accent on real astronomical data information? And a single man coding this thing, with these results so far? You've got to be kidding me!
I'd watch forever SpaceEngineer's progress reports or videos from old versions of SE. I think even just observing the evolution of this program in time is mind boggling per se.
oh, just another thing: when I've read this: http://en.spaceengine.org/forum/21-2070-44456-16-1413401358 then I said to myself: "here's someone enthusiast having a good time!" Cheers, SpaceEngineer!
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Saturday, 25.10.2014, 21:15 |
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SpaceEngineer | Date: Sunday, 26.10.2014, 13:37 | Message # 118 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Thank you guys!
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pile146 | Date: Monday, 27.10.2014, 13:39 | Message # 119 |
Observer
Group: Newbies
Croatia
Messages: 5
Status: Offline
| Hello everybody!
I am a new member of this forum, but have been using SE for two years now. SE is a thing of beauty, of exelence, probably the closest thing to real space I am ever going to experience. Vladimir, all hats down for you
I have a question?
What is the best site to upload files so the people can download form it?
I made from scratch Star Trek Borg cube, which now I decided to share with the community. The cube is done in real life scale (3.6 km). I tried to optimize so it is not very resource consuming. (I know this is not the right thread but I need your advice, so "general discusion".)
Images are in the attachments.
Thank you in advance and once I upload it I hope you will enjoy it.
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Trainfan10 | Date: Tuesday, 28.10.2014, 01:28 | Message # 120 |
Observer
Group: Newbies
United States
Messages: 2
Status: Offline
| Hey, I am an ameture astronomer in Houston, which has so much light pollution, so this is one of the few ways I can Easily access the Cosmos from here. Great Job Space Engineer, and I look forward to the Steam release of your game!
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