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HarbingerDawnDate: Wednesday, 19.12.2012, 06:08 | Message # 1036
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Quote (DoctorOfSpace)
Thats the closest I think you've come to giving me a complement.

I've come closer. Look at the two reps I've given you happy





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destroyer123Date: Wednesday, 19.12.2012, 12:54 | Message # 1037
Astronaut
Group: Users
Sweden
Messages: 64
Status: Offline
This has nothing to do with pictures but. Do you think that space enginer could make you choose the look of stars? Because i did like the stars in 0.94 so if you could choose betwen todays and 0.74 would be cool.




"Somewhere something incredibly is wating to be known"
Carl sagan
 
DoctorOfSpaceDate: Wednesday, 19.12.2012, 13:06 | Message # 1038
Galaxy Architect
Group: Global Moderators
Pirate
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Just messing with galaxy sprites out of waiting for .97 cry





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
SalvoDate: Wednesday, 19.12.2012, 16:54 | Message # 1039
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
I need a pair of 3d glasses






The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
DoctorOfSpaceDate: Wednesday, 19.12.2012, 17:02 | Message # 1040
Galaxy Architect
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Pirate
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Quote (Salvo)
I need a pair of 3d glasses

You can make some if you have some plastic wrap and permanent markers.

Edit:

I think this came out nicely


Render of a galaxy from the side with skyboxes disabled





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB


Edited by DoctorOfSpace - Wednesday, 19.12.2012, 18:41
 
HarbingerDawnDate: Wednesday, 19.12.2012, 20:23 | Message # 1041
Cosmic Curator
Group: Administrators
United States
Messages: 8717
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Quote (DoctorOfSpace)
Just messing with galaxy sprites out of waiting for .97

Whoa. That one looks amazing.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Wednesday, 19.12.2012, 20:56 | Message # 1042
Galaxy Architect
Group: Global Moderators
Pirate
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Quote (HarbingerDawn)
Whoa. That one looks amazing.



I made a few custom sprites by splicing random images from the net, nebula, and current galaxy sprites until I got something I liked.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
neutronium76Date: Wednesday, 19.12.2012, 21:34 | Message # 1043
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
DoctorOfSpace these images are dedicated to you:





They are from a system very close to M16/Eagle Nebula after your wonderful tweak!

Attachments: 1287172.jpg (127.1 Kb) · 4413683.jpg (138.3 Kb) · 7070223.jpg (71.7 Kb)





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
DoctorOfSpaceDate: Wednesday, 19.12.2012, 21:43 | Message # 1044
Galaxy Architect
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That ship looks oddly familiar.







Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
neutronium76Date: Wednesday, 19.12.2012, 21:49 | Message # 1045
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
Yes. It's a mixture of ''2001'' Discovery plus Icarus from ''Sunshine'' plus default SE ships! Nice shots BTW! How do you achieve this effect with the galaxy dust clouds?




PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
DoctorOfSpaceDate: Wednesday, 19.12.2012, 22:02 | Message # 1046
Galaxy Architect
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Pirate
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Quote (neutronium76)
How do you achieve this effect with the galaxy dust clouds?

Messing with the sprites_gal file and spending way too much time messing with the models.cfg in SpaceEngine 0.96\data\models\galaxies

You have to edit all the absParticle stuff for the specific galaxy model you want to change. In my screens I am using the Milky Way that Solaris posted as my Milky Way with a blended particle setup with the default and galaxy sprites added in
this





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
neutronium76Date: Wednesday, 19.12.2012, 22:33 | Message # 1047
World Builder
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Greece
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Quote (DoctorOfSpace)
In my screens I am using the Milky Way that Solaris posted


You mean this model: http://en.spaceengine.org/forum/17-813-7556-16-1342730579 ? The last time I included this add-on it shifted the catalog galaxy numbering by a few numbers (had to add those manually to data\catalog\galaxies\galaxy10k.sc) and milky way (our milky way) became 8407-blabla from 8403 and then I added some more solaris stuff and it went back to 8403 and I lost all my location saves because it seved them as 8407-blabla. I am not touching this again.. wacko I may play with sprites_gal and models.cfg though if I have some time.


Attachments: 7646775.jpg (92.2 Kb)





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
BlackArkDate: Wednesday, 19.12.2012, 23:08 | Message # 1048
Space Pilot
Group: Users
United States
Messages: 137
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Quote (DoctorOfSpace)
Messing with the sprites_gal file and spending way too much time messing with the models.cfg in SpaceEngine 0.96\data\models\galaxies

You have to edit all the absParticle stuff for the specific galaxy model you want to change. In my screens I am using the Milky Way that Solaris posted as my Milky Way with a blended particle setup with the default and galaxy sprites added in
this
can you give us the new sprites that you got there I want to test them out biggrin
 
ZachoDate: Thursday, 20.12.2012, 13:39 | Message # 1049
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
Little too close? (Temperature is over 2500k)


Attachments: 0052721.png (536.6 Kb)
 
DoctorOfSpaceDate: Thursday, 20.12.2012, 15:23 | Message # 1050
Galaxy Architect
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Quote (neutronium76)
You mean this model:

Yes but I only took the texture file from his Milky Way 2 and did my own edits to it.

Quote (BlackArk)
can you give us the new sprites that you got there I want to test them out


I only really did it for the Milky Way and only slightly tweaked Andromeda. Didn't do it for any other galaxies so I have no idea what effects it might have on others.

Here is the Milky Way at 100°FOV





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
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