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Image Dump
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| Antza2 | Date: Sunday, 16.12.2012, 19:57 | Message # 1021 |
 World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Quote (Salvo) I created 3 layers of clouds, one with BumpHeight=13, one with 0 and one with -13. i like the result :) Oh god.. What have you done! Stop doing impossible things before the universe blows up!
Seriously though, could you link the code?
Go to antza2.deviantart.com for cool photos!
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| Salvo | Date: Sunday, 16.12.2012, 20:03 | Message # 1022 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (Antza2) could you link the code? You mean... this? Code Clouds { Coverage 0.2 Height 13 BumpHeight 13 twistMagn 2.5 } Clouds { Coverage 0.1 Height 9 BumpHeight -13 twistMagn 2.5 } Clouds { Coverage 0.1 Height 11 BumpHeight 5 twistMagn 2.5 }
I edited the planet Bloop, because is like my testbench
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| Antza2 | Date: Sunday, 16.12.2012, 20:20 | Message # 1023 |
 World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Quote (Salvo) You mean... this? Ok thanks. I'll have to try this out.
Go to antza2.deviantart.com for cool photos!
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| HarbingerDawn | Date: Sunday, 16.12.2012, 20:26 | Message # 1024 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Nice idea Salvo.
Here is what Earth can look like (looks much better in full res)
Code Clouds { DiffMap "Earth/Clouds" DiffTileSize 514 DiffTileBorder 1 BumpMap "Earth/CloudsBump" BumpTileSize 514 BumpTileBorder 1 BumpHeight 4.0 BumpOffset 0.0 Exposure 1.5 DayAmbient 3.0 Lommel 0.2 Height 9.0 //3.5 Velocity 0.0 // km/h } Clouds { DiffMap "Earth/Clouds" DiffTileSize 514 DiffTileBorder 1 BumpMap "Earth/CloudsBump" BumpTileSize 514 BumpTileBorder 1 BumpHeight 0.0 BumpOffset 0.0 Exposure 1.5 DayAmbient 3.0 Lommel 0.2 Height 9.0 //3.5 Velocity 0.0 // km/h } Clouds { DiffMap "Earth/Clouds" DiffTileSize 514 DiffTileBorder 1 BumpMap "Earth/CloudsBump" BumpTileSize 514 BumpTileBorder 1 BumpHeight -2.0 BumpOffset 0.0 Exposure 1.5 DayAmbient 3.0 Lommel 0.2 Height 9.0 //3.5 Velocity 0.0 // km/h }
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Sunday, 16.12.2012, 20:28 |
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| Phoenix | Date: Monday, 17.12.2012, 23:05 | Message # 1026 |
 Explorer
Group: Users
United States
Messages: 243
Status: Offline
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| DoctorOfSpace | Date: Monday, 17.12.2012, 23:07 | Message # 1027 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
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Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Disasterpiece | Date: Monday, 17.12.2012, 23:07 | Message # 1028 |
 World Builder
Group: Users
United States
Messages: 640
Status: Offline
| Space engine is beautiful.
I play teh spase engien
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| GoSpeed | Date: Monday, 17.12.2012, 23:42 | Message # 1029 |
 Observer
Group: Users
United States
Messages: 15
Status: Offline
| Oddly enough I went back to that object and the crater is gone! Maybe it was a rare glitch?
Place "Biggest crater ever!" { Body "RS 506-511-7-107309-202 B5.4" Parent "" Pos (-6.979956434886858e-013, -7.051393486039864e-012, 4.65233949455135e-012) Rot (0.6306368270337738, 0.306074948709494, -0.3631765621475114, 0.613773657684956) Date "2012.10.13 11:36:30.92" Vel 8.476671e-013 Mode 1 }
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| DoctorOfSpace | Date: Tuesday, 18.12.2012, 00:10 | Message # 1030 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (Disasterpiece) Space engine is beautiful. No one is going to disagree with you on that
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| smjjames | Date: Tuesday, 18.12.2012, 00:47 | Message # 1031 |
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World Builder
Group: Users
United States
Messages: 913
Status: Offline
| Still exists for me. Although I had to move the galaxy number up one due to me deleting a duplicate galaxy.
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| Aaron | Date: Tuesday, 18.12.2012, 02:10 | Message # 1032 |
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Space Tourist
Group: Users
United States
Messages: 39
Status: Offline
| I was playing with the clouds by exaggerating the bumpheight the same as couple posts back. Additionally I modified tg_clouds_color.glsl with a higher alpha saturation multiplier (9.0), and edited HeightMapClouds() static weight to 1.1 in the file tg_clouds_height.glsl
I suppose you could say this is my latest plea to see clouds with volume and layers sooner than later, even if the maps themselves are static.
Edited by Aaron - Tuesday, 18.12.2012, 02:22 |
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| anonymousgamer | Date: Tuesday, 18.12.2012, 02:29 | Message # 1033 |
 World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
| hurrican wat r u doin get off ther stahp
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| Phoenix | Date: Tuesday, 18.12.2012, 03:06 | Message # 1034 |
 Explorer
Group: Users
United States
Messages: 243
Status: Offline
|  Added (18.12.2012, 06:06) ---------------------------------------------

Edited by Phoenix - Tuesday, 18.12.2012, 03:03 |
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| Solaris | Date: Tuesday, 18.12.2012, 03:29 | Message # 1035 |
 World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| The 2nd pic look great Phoenix !
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