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DoctorOfSpaceDate: Wednesday, 07.11.2012, 07:00 | Message # 751
Galaxy Architect
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Having ships in SE still makes me happy.





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HarbingerDawnDate: Wednesday, 07.11.2012, 07:19 | Message # 752
Cosmic Curator
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United States
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Quote (DoctorOfSpace)
Discovery

Oh man, the beauty cry





All forum users, please read this!
My SE mods and addons
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DoctorOfSpaceDate: Wednesday, 07.11.2012, 11:26 | Message # 753
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I got a bad feeling about this...





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RodrigoDate: Wednesday, 07.11.2012, 17:31 | Message # 754
Explorer
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Brazil
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Love this planet. Beautiful tropical landscape and huge rivers




to have rivers, delete the // marks behind these code lines fromd tg_terra_height files:

noiseOctaves = 4;
distort = 0.35 * FbmVec3(p * 23.8);
float pseudoRivers = abs(0.5 - Cell3Noise(3.1 * p + distort));
pseudoRivers = 1.0 - smoothstep(0.0, 1.0, pseudoRivers * 60.0);
global -= pseudoRivers * 0.03;

here is the file if you're feeling lazy tongue

Attachments: 2198727.jpg (300.9 Kb) · tg_terra_height.glsl (7.1 Kb) · 2587031.jpg (242.7 Kb)


Edited by Rodrigo - Wednesday, 07.11.2012, 18:21
 
RodrigoDate: Wednesday, 07.11.2012, 18:22 | Message # 755
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Brazil
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Attachments: 7876930.jpg (175.7 Kb)
 
HarbingerDawnDate: Wednesday, 07.11.2012, 18:37 | Message # 756
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Hey Rodrigo, long time no see! Nice rivers wink




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Wednesday, 07.11.2012, 18:39
 
RodrigoDate: Wednesday, 07.11.2012, 19:00 | Message # 757
Explorer
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Brazil
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Yeah Harb, great to be back again.
I've been really busy these days; had to travel and couldn't bring my computer along.
I have a lot of catching up to do around here.
Great job moderating things here!
 
SpaceEngineerDate: Wednesday, 07.11.2012, 20:11 | Message # 758
Author of Space Engine
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Russian Federation
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I has experiments with rivers-like canyons before 0.96 release, but them not looks good, so I comment out that code. The main reason is because water is always at the same level, and "rivers" should burn deeply into landmass to have blue water surface. Water layer in SE should have it's own heightmap, nearly followed landscape heightmap at continents, then such fake rivers algorithm may produce good result. A lot of work to be done here.




 
neutronium76Date: Wednesday, 07.11.2012, 22:01 | Message # 759
World Builder
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Greece
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Just a few random shots:







Bonus:




The aliens didn't like the election results in the US, they insist they must be repeated biggrin .

Attachments: 3874807.jpg (62.0 Kb) · 3332754.jpg (53.7 Kb) · 4856325.jpg (70.5 Kb) · 1321169.jpg (316.7 Kb) · 1608885.jpg (249.5 Kb) · 0864138.jpg (432.2 Kb) · 8522007.jpg (425.6 Kb)





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FiahOwlDate: Thursday, 08.11.2012, 00:26 | Message # 760
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And they specified that this time all states must vote Gary Johnson or the USA will be exploded biggrin

Edited by FiahOwl - Thursday, 08.11.2012, 00:26
 
HarbingerDawnDate: Thursday, 08.11.2012, 01:54 | Message # 761
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Quote (FiahOwl)
And they specified that this time all states must vote Gary Johnson or the USA will be exploded

haha damn right!

Nice shots neutronium76 wink





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
PhoenixDate: Thursday, 08.11.2012, 02:04 | Message # 762
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A few Randoms




Attachments: 2599322.jpg (271.1 Kb) · 5680634.jpg (323.8 Kb) · 8226405.jpg (378.0 Kb) · 4714585.jpg (538.3 Kb)
 
SolarisDate: Thursday, 08.11.2012, 02:15 | Message # 763
World Builder
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France
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neutronium76, Phoenix, Great pics ! cool
 
HarbingerDawnDate: Thursday, 08.11.2012, 02:25 | Message # 764
Cosmic Curator
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I agree, terrific shots Phoenix!




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Thursday, 08.11.2012, 17:08 | Message # 765
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Wanted to see how a lower FOV on the side of a ship looked.


Ground image, don't usually take these and I though this looked cool.


Found a neat Oceania in Andromeda that had a nice cloud layout that reminded me of Earth


So I exported the script and did some tweaks and added it to Earth

Code
    Clouds
   {
    Height          9.8418
    DayAmbient      3
    Lommel          0.2
    Exposure        2
    Color          (1.000, 1.000, 1.000, 1.000)
    mainFreq        1.520298
    mainOctaves     10
    Coverage        0.1111111
    twistZones      2
    twistMagn       3.5
    Velocity        42.0 // km/h
   }





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Edited by DoctorOfSpace - Thursday, 08.11.2012, 17:28
 
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