ENG New site

Advanced search
[ New messages · Forum rules · Members ]
Space Engine with ReShade.
RigelDate: Thursday, 07.01.2016, 07:51 | Message # 121
Observer
Group: Users
Korea
Messages: 17
Status: Offline
Quote DoctorOfSpace ()
Sure. Attached it to this post. I think I got some settings I really like. I have to warn that this may be a bit system intensive. There are bugs, the HUD looks overly sharp, sometimes things may be too bright(adjust exposure with "< >" keys), and some star sprites get strange artifacts. There may be other issues but thats to be expected. if the slight blue/purple overlay bothers you, just disable crossprocess, this might mess up other colors however so you may need to do your own tweaks. You can take comparison screens by pressing F11 default screenshot key, then using CTRL+~ to disable the GUI, then use print screen which saves a screenshot with effects in the system folder. You need to play around with exposure in game to get the right looking screenshots, but overall I think this is an improvement.


How can I get bluish scenes like your screenshots?

I tried setting use your Reshade.fx and doing everything I can.
But it crashed or doesn't work.
(used SE 0.973, 0.974beta)

Now I have
-ReShade Framework 1.0.0(mediator)
-MasterEffect ReBorn 1.1.287 Public (latest version)
-MasterEffect_1.6_release
-ReShade 1.0 with SweetFX 2.0 Beta 8

etc.

What should I do...?

From the start, are these compatible with SE 0.974 beta?
What did you use SE and Reshade version at that time?

I hope to play like this!! cry - https://www.youtube.com/watch?v=MaetH-DXwIc

Thank you happy
 
DoctorOfSpaceDate: Thursday, 07.01.2016, 07:56 | Message # 122
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Rigel ()
How can I get bluish scenes like your screenshots?


I don't remember. sad

Quote Rigel ()
(used SE 0.973, 0.974beta)


The recent patches don't work right with it.

Quote Rigel ()
From the start, are these compatible with SE 0.974 beta?


I haven't tried the more recent reshades, I might look into it eventually.

Quote Rigel ()
What did you use SE and Reshade version at that time?


0.9.7.2 I think.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
RigelDate: Thursday, 07.01.2016, 08:05 | Message # 123
Observer
Group: Users
Korea
Messages: 17
Status: Offline
Quote DoctorOfSpace ()
DoctorOfSpace


Ok, I'll try to do!
thank you biggrin
 
MoonkeyDate: Saturday, 09.01.2016, 01:33 | Message # 124
Space Tourist
Group: Users
United States
Messages: 27
Status: Offline
And for some clarification, the latest 0.9.7.4 beta patch with the new depth buffer mode is not compatible with the depth-based effects in ReShade. However, if you change the depthbuffermode line inside main.cfg (in the config folder inside Space Engine) to 0 you can get the old depth buffer mode to use them again though :)

Due to the way the newest version of ReShade is structured, DoctorOfSpace's tweaks aren't compatible since the newest versions also use a different structure of code. You can, however, use older versions of ReShade pre-Mediator!

I'm also guessing the bluish scenes came from use of technicolor or something similar tongue
 
DoctorOfSpaceDate: Saturday, 09.01.2016, 01:42 | Message # 125
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Moonkey ()
technicolor or something similar


Cross processing





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
BraizDate: Sunday, 17.01.2016, 14:53 | Message # 126
Observer
Group: Newbies
Denmark
Messages: 3
Status: Offline
Is there anyone who's had any succes using reshade 1.1.0 with DoctorOfSpace's or SolarLiner's presets?

I get a missing texture asset error when launching SE:
MCdirt, MCNoise, MCLut.

I've tried locating the textures manually and checking reshade's forum to no evail. I noticed another user in this thread having the same problem.
 
DoctorOfSpaceDate: Monday, 18.01.2016, 03:57 | Message # 127
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Reshade preset update tested with 0.9.7.4 patch 8

This one is a bit more subtle but still noticeable



We aren't supposed to do this but since SE and new Reshade are a tad buggy/not working and getting people to download the right old version would be near impossible here is the download
Download





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
BraizDate: Monday, 18.01.2016, 18:40 | Message # 128
Observer
Group: Newbies
Denmark
Messages: 3
Status: Offline
Thank you doctor!

Are you running SE with LOD set to 2? The screenshots would make me think so.

One more thing, I'm supposed to overwrite the files in the SE system folder and not Reshade Framework's folder?


Edited by Braiz - Monday, 18.01.2016, 18:42
 
DoctorOfSpaceDate: Monday, 18.01.2016, 18:53 | Message # 129
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Braiz ()
Are you running SE with LOD set to 2?


For the screenshots yes, for normal gameplay I play in a window at LOD 0.

Quote Braiz ()
One more thing, I'm supposed to overwrite the files in the SE system folder and not Reshade Framework's folder?


You could, but I would recommend just extracting it all to the system folder after you remove the previous Reshade.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
mdennyhDate: Sunday, 21.02.2016, 02:35 | Message # 130
Observer
Group: Newbies
Pirate
Messages: 8
Status: Offline
I really enjoy space engine with reshade, Depth of Field effect in particular. The problem that I find annoying is that the UI gets blurred when DOF is active



I created an UIMask image a while ago to address this problem. I know it's not perfect since the DOF effect needs to be implemented in the game itself. Here it is after UIMask implementation



Jupiter with its rings and surrounding stars and planets blurred


to enable UIMask first you need ReShade of course, then go to /system/ReShade/basic.cfg change
#define USE_UIMask 0 to 1
#define UIMask_Direct 1 to 0

then download the uiMask.png below and put it in /system/ReShade/BasicFX/Textures/uiMask.png, overwrite the existing file.
Launch you SpaceEngine, Done!

Its not perfect and you can edit the uiMask.png to suit your needs. The black color indicate the UI that you want to `mask`.

Will in the future, SpaceEngine implement DOF and RBM effect like those in ReShade?
I know not everyone will like it, but it can come with be turn on/off button from the setting menu

Attachments: 6508597.png (119.6 Kb)
 
MoonkeyDate: Sunday, 21.02.2016, 07:05 | Message # 131
Space Tourist
Group: Users
United States
Messages: 27
Status: Offline
Quote mdennyh ()
Will in the future, SpaceEngine implement DOF and RBM effect like those in ReShade?
I know not everyone will like it, but it can come with be turn on/off button from the setting menu


While they sound like nice features, I'd expect RBM to be replaced with something much better if something like it was implemented.

I would definitely like DOF for Space Engine though smile
 
RoswellDate: Monday, 29.02.2016, 21:18 | Message # 132
Pioneer
Group: Users
Canada
Messages: 500
Status: Offline
I prefer to put a +1 or more it's very beautiful.
 
WatsisnameDate: Tuesday, 01.03.2016, 00:26 | Message # 133
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
Roswell, I have no doubt you would prefer to have +rep. You should prefer it. Now do you always get what you want just because you want it?

Your reputation is based on your behavior and contributions in the community, so if you want your reputation to change, then think about what it is you're doing that makes people annoyed enough to -1 you, and think about what you could do differently that might make people like you more. My suggestion? Stop making so many useless and annoying posts.

In particular, you have a habit of exclaiming "IT DOESN'T WORK" in mod threads, which is about the least useful and most annoying post you could make. People may be more willing to help you more if you showed more effort in making sure you installed it properly before claiming that it doesn't work, or describing what you tried to do, where it went wrong, and asking for help on that step.





 
RoswellDate: Tuesday, 01.03.2016, 03:49 | Message # 134
Pioneer
Group: Users
Canada
Messages: 500
Status: Offline
but I hate those reputation, for me it's useless.

the "+1" it's LOD, not reputation.


Edited by Roswell - Tuesday, 01.03.2016, 03:50
 
WatsisnameDate: Tuesday, 01.03.2016, 05:04 | Message # 135
Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
Oops, I was meaning to respond to your post here but switched tabs. The point is, your rep reflects how people view your behavior. If you're not happy with it, then change your behavior.




 
Search: