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Space Engine with ReShade.
MoonkeyDate: Thursday, 07.07.2016, 22:47 | Message # 151
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With Reshade 3.0 around the corner, (You can try out the beta currently downloadable) instead of redoing this post for Reshade 2.0, which has a horribly clunky, counter-intuitive UI, I think it would be best to do this for ReShade 3.0, which is possibly the best version yet.

Ingame UI for dynamically changing settings (similar to ENB) on the fly and seeing your changes happen instantly without needing to recompile shaders, while also changing the order that the effects render in and having it update without the need to alt-tab out of a game or such. It's going to be really awesome.

For now: Here (Mediafire) is the link to ReShade 3.0 beta 4, and here (github) is a link to all the currently ported shaders for ReShade 3.0's new code structure. (Just click the green "Clone or Download" button to download all of the files. You will need the "Textures" folder for these things to work also)

I'm going to refrain from redoing this post for 3.0 since it is only in Beta and definitely not ready for a tutorial post. It is also pretty buggy with some games, and missing some features and essential shaders (Tonemapping, etc) so I would also advise others looking to change coloring and lighting from using 3.0 beta juuust yet, unless you want to get a good feel for what it's going to be like.

If anyone has any questions on how to use 3.0, I'm here to answer wink


Edited by Moonkey - Thursday, 07.07.2016, 22:51
 
PlutonianEmpireDate: Thursday, 07.07.2016, 23:57 | Message # 152
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Will 3.0 have the same issues with the new reversed Z depth settings like 2.0 does?




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
DoctorOfSpaceDate: Friday, 08.07.2016, 00:05 | Message # 153
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I will wait to port over my old settings, though I suspect things like bloom will remain broken on planetary surfaces.




Intel Core i7-5820K 4.2GHz 6-Core Processor
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MoonkeyDate: Monday, 18.07.2016, 02:21 | Message # 154
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Quote PlutonianEmpire ()
Will 3.0 have the same issues with the new reversed Z depth settings like 2.0 does?


3.0 has 3 settings to fix Upside-down depth-buffer, Reversed depth-buffer, and some other type of depth-buffer problem present in other games.
 
HaloracheDate: Thursday, 25.08.2016, 13:59 | Message # 155
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I tried Reshade files given by DoctorOfSpace (that worked fine with 0.9.7.4) with the new 0.9.8.0 version, first it seems to work properly (it's really beautiful), but each time that i come close to the surface of a procedural planet (closer than 1,5km) this kind of artefact appear on the ground :

http://hpics.li/29c8b48

When i delete Reshade, artefacts disappear. Is there any solution ?


Edited by Halorache - Thursday, 25.08.2016, 14:01
 
DoctorOfSpaceDate: Thursday, 25.08.2016, 14:09 | Message # 156
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My config has bloom enabled but also uses an older Reshade so disabling such things will not fix the issues. It needs to be migrated over to a newer Reshade version and remove those offending effects, which I haven't got around to doing(if someone wants to put in the effort that would be nice).




Intel Core i7-5820K 4.2GHz 6-Core Processor
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HaloracheDate: Thursday, 25.08.2016, 14:15 | Message # 157
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Quote Bambusman ()
Halorache,
that happens if you activate settings like bloom,lens flares, ambient light.
deactivating these settings works.


Thanks you very much for your answer.

To be honest, i've only extracted files into system folder, just as i did with 0.9.7.4, so i don't know how could i change Bloom, Lens flares and Ambiant light options. I've seen "SweetFX_settings.txt" file in SweetFx folder which contain Bloom settings but i don't really know how to deal with it and if it's the good way...

Added (25.08.2016, 14:15)
---------------------------------------------

Quote DoctorOfSpace ()
My config has bloom enabled but also uses an older Reshade so disabling such things will not fix the issues. It needs to be migrated over to a newer Reshade version and remove those offending effects, which I haven't got around to doing(if someone wants to put in the effort that would be nice).


Oh, okay, thank you for your answer. So... now, i'll probably delete Reshade because i love too much landing on planets.
 
BambusmanDate: Thursday, 25.08.2016, 15:26 | Message # 158
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Quote DoctorOfSpace ()
(if someone wants to put in the effort that would be nice).

i updated it, you can download it here .
It belongs to you.


you need to extract all the files to use the mediator tool and instead of bloom i activated hdr (hdr does not cause this effect).
 
HaloracheDate: Thursday, 25.08.2016, 15:35 | Message # 159
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Thank you very much Bambusman, it seems to work perfectly for me...
 
DoctorOfSpaceDate: Thursday, 25.08.2016, 15:36 | Message # 160
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Quote Bambusman ()
i updated it


Oh nice, seems to work perfectly fine now. smile





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
spacerDate: Thursday, 25.08.2016, 15:46 | Message # 161
Star Engineer
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works great now! fixed some things




"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
3dwa21Date: Thursday, 22.09.2016, 13:50 | Message # 162
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I downloaded Bambusmans link from the first post on that page... I already played around a bit, but I can't get it to work...

Anyone may explain a noob how to set it up properly?
 
PlutonianEmpireDate: Saturday, 08.10.2016, 02:36 | Message # 163
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Okay Reshade 3 is out. How do I get it to work in SE? I installed, but I had to manually download and install the shaders by hand because my mobile phone is my only source of internet and wifi hotspot & tether is broken. I put the Shaders and Texture folders into the SpaceEngine 0.98>system folder, and accordingly set the paths in the in-game GUI. Upon startup, I got a mesage from Reshade that there was an error in compiling some shaders. Did I miss something?




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
MoonkeyDate: Thursday, 13.10.2016, 03:29 | Message # 164
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Quote PlutonianEmpire ()
Okay Reshade 3 is out. How do I get it to work in SE? I installed, but I had to manually download and install the shaders by hand because my mobile phone is my only source of internet and wifi hotspot & tether is broken. I put the Shaders and Texture folders into the SpaceEngine 0.98>system folder, and accordingly set the paths in the in-game GUI. Upon startup, I got a mesage from Reshade that there was an error in compiling some shaders. Did I miss something?


That is... very unfortunate... If you could tell me the errors you are getting, that would be great please!
 
DrLegitAstronautDate: Thursday, 13.10.2016, 18:46 | Message # 165
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I am having the same problem. I installed them manually, and when trying to use them, it repeats in the error logs "preprocessor error: redefinition of 'SFX_SHARED'" for SweetFX/Util.H lines 128,11 133,11 138,11 143,11 148,11 153,11 158,11 163,11 168,11 173,11 178,11 183,11 188,11 193,11 198,11 203,11 208,11 and 213,11. It also said "prepocessor error: redefinition of 'RENDERMODE'" for McFX/SSAO.h lines 30,10. That's all the errors log had to show.




wTf

Edited by DrLegitAstronaut - Thursday, 13.10.2016, 18:49
 
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