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Forum » SpaceEngine » Development Status » Skybox and procedural planetary texture exporting
Skybox and procedural planetary texture exporting
SpaceEngineerDate: Friday, 24.08.2012, 19:02 | Message # 16
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Water layer in SE is a transparent sphere with a blue color (or green and red now), intersecting with the surface at a certain height. If you mean exporting color texture with oceans filled with blue, it requires additional coding.

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DevonXDate: Friday, 24.08.2012, 23:49 | Message # 17
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Quote (SpaceEngineer)
If you mean exporting color texture with oceans filled with blue, it requires additional coding.


Yes. It would be cool if you could export it like a world map of the planet. smile
 
FiahOwlDate: Friday, 14.09.2012, 01:50 | Message # 18
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When I export the textures, I open the surface color map in Paint.NET and get a really see-through blank canvas, I have to use the eyedrop tool to see the colors there. How do I turn it into a map of the planet ???
 
HarbingerDawnDate: Friday, 14.09.2012, 08:00 | Message # 19
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Quote (FiahOwl)
I open the surface color map in Paint.NET and get a really see-through blank canvas, I have to use the eyedrop tool to see the colors there. How do I turn it into a map of the planet ???

You really should use a more advanced image editing program like GIMP so that you have the ability to create and manipulate layer masks. Surfaces are transparent, or partially so, so that they can carry specular reflection data in the alpha channel (i.e. the alpha channel is a specular map). The best way to use these maps would be to use GIMP and to create a layer mask for that map, and transfer the layer's alpha channel to the mask. Then you can toggle the mask as you like to see the surface, delete the mask altogether to eliminate the alpha channel, or even extract it into a new layer to save as a separate map.





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FiahOwlDate: Friday, 14.09.2012, 21:34 | Message # 20
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Thanks so much! smile
 
gpaw5765Date: Tuesday, 30.10.2012, 23:38 | Message # 21
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Are we free to use the exported textures in any way we wish, or are they subject to some sort of copyright?




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smjjamesDate: Wednesday, 31.10.2012, 03:14 | Message # 22
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I doubt there's any copyright on the images, but it would be polite to credit the program.

If you're going to be selling the images in some way, you'd have to ask Space Engineer on that. Otherwise, I'm pretty sure you can use the images in any way you wish.







Edited by smjjames - Wednesday, 31.10.2012, 03:15
 
SpaceEngineerDate: Wednesday, 31.10.2012, 11:00 | Message # 23
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Images generated by SE are free for free use.




 
gecko1501Date: Tuesday, 13.11.2012, 01:07 | Message # 24
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I changed the "main" Config so ALL TGA files exported as JPG. But it still exports as TGA. Any suggestions or explanations as to what I am doing wrong? sad
 
SpaceEngineerDate: Tuesday, 13.11.2012, 18:41 | Message # 25
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Planet textures are always exported as tga.




 
gecko1501Date: Wednesday, 14.11.2012, 00:40 | Message # 26
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Well crap. Anyone know a good TGA converter program that isn't Photoshop? I don't have that kind of cash to drop...
 
HarbingerDawnDate: Wednesday, 14.11.2012, 01:23 | Message # 27
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Quote (gecko1501)
Well crap. Anyone know a good TGA converter program that isn't Photoshop? I don't have that kind of cash to drop...

Many programs can convert TGA. GIMP is a good example. It's like Photoshop, but free. I personally prefer it to Photoshop. Paint.NET can also work with TGA files.





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DoctorOfSpaceDate: Wednesday, 14.11.2012, 01:37 | Message # 28
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Quote (HarbingerDawn)
Paint.NET can also work with TGA files.



I don't recommend this if the image is primarily Alpha based. All you will get in Paint.net is an entirely transparent image or mostly transparent with small pieces showing through.





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DisasterpieceDate: Tuesday, 11.12.2012, 00:56 | Message # 29
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I have a question regarding texture export. Can I export textures of just an area of the planet/moon/asteroid/comet like an island or a particularly pretty area?




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HarbingerDawnDate: Tuesday, 11.12.2012, 01:50 | Message # 30
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Quote (Disasterpiece)
Can I export textures of just an area of the planet/moon/asteroid/comet like an island or a particularly pretty area?

No, you can only export the entire world's texture. SpaceEngineer has thought about implementing a way of exporting a small area in high res, but that would not be implemented until some time in the future.





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