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Forum » SpaceEngine » Development Status » [Contest] Default ships for SE 0.972 (Submissions are closed!)
[Contest] Default ships for SE 0.972
SpaceEngineerDate: Friday, 01.08.2014, 18:11 | Message # 1
Author of Space Engine
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Russian Federation
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Requirements:
- Created with SHW editor or imported whole model
- Fit the SE ship design requirements with alteration - new ringed hyperdrive (ie you may use old or new hyperdrive concept).
- Good performance on mid-end PCs (at least 20 fps). SHW editor ships must be exported as modular ships (only .sss file, no .sm model).
- Modules should not intersect each other (except frame and shield modules)

Deadline: 30 November 2014


Example:






 
SalvoDate: Friday, 01.08.2014, 19:16 | Message # 2
Star Engineer
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Italy
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If I will receive my new PC in time, I will participate for sure!

Why don't you make the first post slighly more kawaii? smile





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
werdnaforeverDate: Sunday, 03.08.2014, 00:08 | Message # 3
World Builder
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Can users submit more than one ship?

How many winners will there be? Will there be a voting system or a panel of judges?
 
DoctorOfSpaceDate: Monday, 04.08.2014, 12:01 | Message # 4
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Is the superluminal section of that thread going to be updated to explain how the external rings would function or are we just using the old method and just including the rings anywhere?

If you plan to go by the Alcubierre layout I can help with updating it.





Attachments: ixsmse3.json (1.8 Kb) · ixsse.sss (71.8 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
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CesrateDate: Tuesday, 05.08.2014, 09:34 | Message # 5
Astronaut
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China
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Quote Salvo ()
kawaii = nice looking

I don't think kawaii is simply "nice looking"...

Just a ship I created for photography


It may not be pretty, but it's very scientifically designed... Well, the science in my opinion.

Attachments: Lyra.sss (582.7 Kb)
 
werdnaforeverDate: Friday, 08.08.2014, 00:33 | Message # 6
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Quote SpaceEngineer ()
- Modules should not intersect each other (except frame and shield modules)

I guess this makes my Nebulae eater ineligible. sad
 
dampflok01Date: Sunday, 10.08.2014, 00:36 | Message # 7
Observer
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Germany
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my mother ship "Gea 5" - Draft Version 0.972 for the competition,
see on 3 JPG and the file .json * and * .sss

Attachments: 7708046.jpg (314.1 Kb) · 9635900.jpg (220.4 Kb) · 8204642.jpg (251.7 Kb) · Gea5.json (21.5 Kb)
 
DoctorOfSpaceDate: Sunday, 10.08.2014, 02:23 | Message # 8
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Quote dampflok01 ()
my mother ship "Gea 5" - Draft Version 0.972 for the competition,
see on 3 JPG and the file .json * and * .sss


Remember to read the rules

Quote SpaceEngineer ()
Good performance on mid-end PCs (at least 20 fps). SHW editor ships must be exported as modular ships (only .sss file, no .sm model).




Your ship is way too complex, ridiculously huge, impractical, and the hyperdrive ring placement makes little to no sense. You may want to rethink your design a bit.





Intel Core i7-5820K 4.2GHz 6-Core Processor
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EVGA GTX 980 Ti SC 6GB
 
HarbingerDawnDate: Sunday, 10.08.2014, 15:39 | Message # 9
Cosmic Curator
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My submission. It comes in 3 versions - one with no shield, one with a partial shield, one and a full shield. I designed the no shield version to be the main design, and it also has the best performance. The full shield version has poor performance and may not qualify for that reason. All three are included in .json and .sss form in the attached ZIP archive.

The spoilers below contain screenshots and detailed specifications, both for the no shield version. Ignore the modified textures.





Note: for the connecting frames to be drawn correctly, you should open textures/spacecrafts/modules/SHW.sml and remove the DiffMapAlpha and TwoSided parameters from "SHW_frame".

Attachments: HDContestShip1.zip (123.2 Kb)





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Sunday, 10.08.2014, 17:16
 
DoctorOfSpaceDate: Sunday, 10.08.2014, 17:07 | Message # 10
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Warp Ship X with thin and thick rings. I have attached both the sss files and the json files in case someone wants it. I might remove the shield but I haven't decided yet.

Each ship averages around 20 to 30 fps with a shield, without shield it goes up a bit so that is reason to remove it.


Attachments: warpshipX.json (4.8 Kb) · warpshipX.sss (255.6 Kb) · warpshipXThickR.json (4.8 Kb) · warpshipXThickR.sss (260.7 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
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HarbingerDawnDate: Sunday, 10.08.2014, 17:11 | Message # 11
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Quote DoctorOfSpace ()
Warp Ship X

The exhaust from the retro engines would damage the forward warp ring. Also, those types of engines (magnetic confinement fusion engines) need to be separated from each other to prevent their magnetic fields from interfering, though I suppose that part can be ignored.

Otherwise it's pretty nice.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorOfSpaceDate: Sunday, 10.08.2014, 17:29 | Message # 12
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Will leave previous post as is but here is a version with changed engines and removed shield. In game frame rate is around 45 to 50 on my PC with this setup.


5866285.json is supposed to be warpshipXThickRingsNS.json.




Planetship for solar system exploration and near star system exploration. Remake of my old IXS remake.



Minor note, I added in some shunting engines and communications, don't have screens but those edits are included in the files.

Attachments: warpshipXNS.json (3.5 Kb) · 5866285.json (3.5 Kb) · SolarExplorer.sss (105.3 Kb) · SolExp.json (3.1 Kb)





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
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dampflok01Date: Monday, 11.08.2014, 18:23 | Message # 13
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Thank you "DoctorOfSpace" for tips and hints. My ship I reworked. The "ROMULUS" now shows 24-28 fps with all features turned on in the program.
Sincerely Dampflok01 smile

Attachments: 8317415.jpg (515.0 Kb) · Romulus.sss (436.3 Kb) · Romulus.json (7.4 Kb)
 
SHWDate: Monday, 11.08.2014, 20:50 | Message # 14
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Quote HarbingerDawn ()
Also, those types of engines (magnetic confinement fusion engines) need to be separated from each other to prevent their magnetic fields from interfering, though I suppose that part can be ignored.

I think, it is not necessary, because magnetic field can be easily shielded.





Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
 
HarbingerDawnDate: Monday, 11.08.2014, 21:23 | Message # 15
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Quote SHW ()
magnetic field can be easily shielded.

How?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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