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Forum » SpaceEngine » Mods and Addons » General Mod requests/suggestions/ideas (Also has information on current active mod threads)
General Mod requests/suggestions/ideas
9876543210Date: Thursday, 28.07.2016, 10:16 | Message # 121
Observer
Group: Newbies
Norway
Messages: 5
Status: Offline
Can someone make approx. 65-70% of all potentially habitable exoplanets be earth like or waterworlds... my idea is: the rest 30-35% remains deserts with runaway greenhouse effect (or dry worlds), then 55% of the earth like planets and waterwords without life, regardless age, and the rest with life (Age 500-3000 million years: unicellular, age 3000-4000 million years: multicellular (marine), age 4000-end of planet life: multicellular (also for waterworlds, but without terrestrial life) with a few exceptions. smile (If you ask why i dont can do it myself, because i am noob to mod addons and i doubt that i can do it anyways)
 
SpaceEngineerDate: Thursday, 28.07.2016, 21:30 | Message # 122
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
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Quote jkirchman ()
It might be easy to model them as gigantic accretion disks with relativistic jets, and a few stars mainly around the outer edges. That way it may be simpler to make them than galaxies.

It also requires implementing external light source for planets in every system. Quasar itself is so incredibly bright what it will illuminate planets in a systems 100 light years away.
Next, this ultra-bright light source should have lens flare. This is also require some coding, because lens flare sources now can be only in a planetary system.
And, the most complex thing. SpaceEngine doesn't support interstellar light absorption, so quasar will be identically bright from any point in the galaxy, despite on dark dust clouds. SE needs new galaxy/star rendering method, which will take this into account.
And this is not counting implementing of the jets, large-scale volumetric accretion disk (light-years-sized), and combining all this with s stars, which should render correctly behind, inside and in front of the animated accretion disk and jets.

So quasars are really complex thing to implement, this is why they are not yet in SE.





 
steeljaw354Date: Thursday, 28.07.2016, 21:59 | Message # 123
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
Can someone make the solar system have a binary sun? Like 2 suns orbing close together?
 
PlutonianEmpireDate: Thursday, 28.07.2016, 23:34 | Message # 124
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
I have made such a mod for a Circumbinary Solar System, but I never uploaded it because when I did, some of the comets that were supposed to be many AU away suddenly showed up at the barycenter, because they didn't have either a period parameter OR a SemiMajorAxis parameter in their script.




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Thursday, 28.07.2016, 23:35
 
steeljaw354Date: Thursday, 28.07.2016, 23:52 | Message # 125
World Builder
Group: Users
Pirate
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What about removing the comets?
 
JonahrfDate: Friday, 29.07.2016, 01:47 | Message # 126
Space Tourist
Group: Users
United States
Messages: 39
Status: Offline
How about our solar system with procedural textures
 
gman1970026817Date: Friday, 29.07.2016, 02:01 | Message # 127
Observer
Group: Newbies
United States
Messages: 1
Status: Offline
Can Someone make a mod so i can get a little closer to planets? I love walking around at walking speed, but hovering 10m off the ground takes me out of it a little.
 
SpaceEngineerDate: Friday, 29.07.2016, 07:42 | Message # 128
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote gman1970026817 ()
Can Someone make a mod so i can get a little closer to planets? I love walking around at walking speed, but hovering 10m off the ground takes me out of it a little.

Install the latest build (0.974 RC3). It allows to walk 1m off the ground (if your hardware supports reversed depth buffer).





 
jkirchmanDate: Wednesday, 03.08.2016, 00:02 | Message # 129
Observer
Group: Users
Pirate
Messages: 18
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Thanks for relpying to the quasar question! I see they are so complex--it's also possible that hardly any exist anymore due to the distances they are observed at wacko Having little to no quasars in space engine may be more accurate! So, until the program can model the entire universe from the big bang on, I'm satisfied! LOL (edit, that's not quite right, but implementing them may make it impossible to observe the innards of some galaxies without massive negative thermal shift, kind of what you said, i stand corrected)

Edited by jkirchman - Wednesday, 03.08.2016, 00:08
 
PlutonianEmpireDate: Tuesday, 09.08.2016, 04:22 | Message # 130
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
This one's a bit of a novelty request: Can anyone enhance/fix this and make it usable in SpaceEngine, please? smile It's a Boeing 747. tongue

https://drive.google.com/file....rivesdk





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Tuesday, 09.08.2016, 04:23
 
tRetro-VisorDate: Thursday, 18.08.2016, 05:14 | Message # 131
Space Tourist
Group: Users
Chile
Messages: 28
Status: Offline
If posible, could someone make this compatible with space engine?

Its just a simple flying saucer. Haven't seen one in the forums, or one that works with 0.9.8 for that matter



EDIT:
forgot .obj file: https://www.dropbox.com/s/oddfp0ewsscmfef/SaucerV3.obj?dl=0

Attachments: SaucerV3.mtl (0.2 Kb) · 9566665.jpg (25.4 Kb)





http://tretro-visor.blogspot.cl/

Edited by tRetro-Visor - Thursday, 18.08.2016, 05:23
 
DoctorOfSpaceDate: Thursday, 18.08.2016, 09:58 | Message # 132
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
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Quote tRetro-Visor ()
If posible, could someone make this compatible with space engine?

Its just a simple flying saucer. Haven't seen one in the forums, or one that works with 0.9.8 for that matter


I do not have model editing software currently but it imported just fine as it is, besides smoothing groups which the base model appears to be missing anyway.

If you don't mind can I just include it with my UFO pack and where did the model come from?








Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
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tRetro-VisorDate: Thursday, 18.08.2016, 14:45 | Message # 133
Space Tourist
Group: Users
Chile
Messages: 28
Status: Offline
Quote
If you don't mind can I just include it with my UFO pack and where did the model come from?


Sure, go ahead. I've made the model myself from 0, so I don't mind smile





http://tretro-visor.blogspot.cl/
 
steeljaw354Date: Thursday, 18.08.2016, 14:51 | Message # 134
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
I would like to see a mod with 2 suns orbiting within the orbit of mercury, G type stars.
 
DoctorOfSpaceDate: Thursday, 18.08.2016, 15:10 | Message # 135
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
tRetro-Visor, I have added a link to those 3 ships in my new mod thread, listed under Spacecraft/Other

http://en.spaceengine.org/forum/17-3503-1#70785





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
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