I think it would be interesting to have a "History" section in the wiki of an object. The history section would contain a timeline of the major events during an object's history. Some examples:
Temperate terra with multicellular life(fairly long):
5,645 Mya - Formed 5,643 Mya - Collided with a large planetoid 5,643 Mya - Moon [insert moon name here] formed 5,510 Mya - Oceans form 5,320 Mya - Major asteroid impact 4,670 Mya - Life appears 4,127 Mya - Plate tectonics begin 4,022 Mya - Supervolcano erupts 3,895 Mya - Photosynthesis begins 3,638 Mya - Major ice age begins 3,638 Mya - Mass extinction 3,447 Mya - Ice age ends 2,864 Mya - Major asteroid impact 2,389 Mya - Supercontinent forms 1,986 Mya - Supercontinent breaks up 1,456 Mya - Supervolcano erupts 1,234 Mya - Major ice age begins 964 Mya - Ice age ends 824 Mya - Multicellular life 791 Mya - Supervolcano erupts 791 Mya - Mass extinction 633 Mya - Land life appears 486 Mya - Major asteroid impact 486 Mya - Mass extinction 391 Mya - Supercontinent forms 284 Mya - Supercontinent breaks up 177 Mya - Ice age begins 101 Mya - Ice age ends 44 Mya - Supervolcano erupts 44 Mya - Mass extinction
The selenic moon of the same terra(the history here wouldn't be so interesting):
5,643 Mya - Formed 5,134 Mya - Major asteroid impact 4,671 Mya - Major asteroid impact ...
Now, this doesn't seem all that hard to implement. After all, it is just a few strings assigned to an object based on it's characteristics. Later on, this could also be integrated with the terrain generation system, so for example clicking on the 'Major asteroid impact' would center the camera on a large crater that is presumably the one formed by that impact. Also, since SpaceEngineer said that later on generation would function through the actual simulation of the history of the object, this could be written during the simulation(records all the major events).
It might not be all that hard to throw in a bunch of random pieces of history like that, but to have them actually connect to real features or specific characteristics of the planet? It would be nearly impossible. And if you can't have those pieces of history actually mean something and be connected to the generated object then there's no point in having them in the first place.
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It might not be all that hard to throw in a bunch of random pieces of history like that, but to have them actually connect to real features or specific characteristics of the planet? It would be nearly impossible. And if you can't have those pieces of history actually mean something and be connected to the generated object then there's no point in having them in the first place.
Hmm. I think you kind of have a point here.
However, didn't SpaceEngineer mention making the generation system be based on a simulation done when the object is loaded? Wouldn't it be possible to do this then, while the simulation is taking place? For example, if an asteroid hits a planet during the simulation, the game would note the date and everything and it would be displayed later.
If he implements a method like that and if it is that detailed, then yes it may be possible, but those are some pretty big ifs and it's a long way from happening in any case.
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