Program code interface
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HarvesteR | Date: Wednesday, 25.05.2011, 01:04 | Message # 1 |
Observer
Group: Newbies
Mexico
Messages: 1
Status: Offline
| Hello,
I've just come across SpaceEngine, and well, needless to say, I'm amazed
So naturally I got to thinking what can be done with it, apart from visualizing the universe... Would it be possible to construct a game with it? that would require the engine to execute custom code... hence the question.
Is there a programming interface for the engine? I know it's not open source, but that's not what I'm asking for... An external API would allow people to program games and apps on top of the engine, making it the perfect choice for a space game.
Cheers
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Neon | Date: Thursday, 26.05.2011, 17:12 | Message # 2 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| He is intending for it to become a game / sim. If you look through the To Do list you can see just how much he is planning for SE. This includes ships, planets with topography, underwater travel, and life. So it's very open to game possibilities.
I'm not sure about the programming interface, but there is mention within the To Do list of scripting things to occur.
Here's the To Do List
To Do List
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SpaceEngineer | Date: Friday, 27.05.2011, 00:38 | Message # 3 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Hi.
There is no program API for now, due to engine not complete at all. I plan to make network-based game, so engine's architecture may be reviewed many times within game coding progress. It's a good idea to create a programming API and compile the graphics engine into a library. I think that making a game based on script system is bad, because any script language interpreter is very slow compared to C++ or any other compilable language code executed directly on CPU.
Neon, btw, planets with topography is implemented in engine, just land on a planet and you can see mountains and craters. Or have I misunderstood you?
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Neon | Date: Friday, 27.05.2011, 00:44 | Message # 4 |
Explorer
Group: SE team
Australia
Messages: 208
Status: Offline
| No you understood correctly Vova, and yes I have already found topography on Bloot (funny names in that system lol) and Pandora.
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SpaceEngineer | Date: Friday, 27.05.2011, 01:35 | Message # 5 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Bloot means BLue planeT This was just a test idea.
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Kyle | Date: Friday, 03.08.2012, 06:08 | Message # 6 |
 Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
| If HarvesteR is going to make KSP with this engine I will cry.
PC: i7 4790k 4.0GHz Geforce GTX 980ti 16GB DDR3 RAM
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Talisman | Date: Friday, 03.08.2012, 06:22 | Message # 7 |
 Pioneer
Group: Users
United States
Messages: 409
Status: Offline
| HarvesteR? THE HARVESTER THAT MADE KSP?
I hope this means you might add randomly generated other systems long in the future.
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HarbingerDawn | Date: Friday, 03.08.2012, 16:30 | Message # 8 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Talisman) HarvesteR? THE HARVESTER THAT MADE KSP? I noticed that too. But I never posted about it since he never came back
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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