| fb | Date: Sunday, 05.04.2015, 12:58 | Message # 519 |
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Observer
Group: Newbies
Pirate
Messages: 4
Status: Offline
| Hi,
New here, dedicated to 3D interaction. I'm using passive polarized twin projector setup with huge screen. My observations:
- when video resolution is entered directly into the cfg file, it's not read back and shown by SE user interface (in Display config), - 1280x720x50Hz selectable from SE UI pop-down menu is actually 60Hz when selected - the middle 3D setup parameter (stereobase or so) is static, so no way to find a value good for both planet and galaxy type objects. When 3E21 used for galaxy, or 1E18 for a globular cluser is used to goto a Saturn, the planet is actually invisible, as it stays between 'the eyes'. My conclusion - this parameter should be dynamical for object size (or something like that). In other words - 3D here is too real - so Universe is flat as sky to human eye. To make it exciting You need a F/X 3D attitude - variable base for different objects.
And a question, if I may - how can I make autopilot landings slower ? Preferably configurable speed. Cheeres! LesioQ
Edited by fb - Sunday, 05.04.2015, 17:09 |
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| optical | Date: Sunday, 05.04.2015, 13:10 | Message # 520 |
 Space Tourist
Group: Users
Australia
Messages: 25
Status: Offline
| Weird suggestion, I know but:
Adding a voice for the spaceships would be pretty cool. Something that announced locations, planet / star classes and such.
Currently travelling at 237 parsecs a second, destination 237 Centius, time until arrival: 2 MINUTES, 15 SECONDS.
Could be implemented with a TTS + some vocoding. I'm sure there are some APIs avaliable for doing this, even a voice bank could be used.
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| XaxX-0 | Date: Monday, 06.04.2015, 05:51 | Message # 521 |
 Observer
Group: Newbies
Canada
Messages: 7
Status: Offline
| Dear friends, Dear SpaceEngineer, (translated from french)
I had this on my heart since a few long years now, and I woke up this morning, and I imagined myself that I had won millions at some random lottery lol. It's been a whole year now since I haven't played any video games because since I know SE I find them all way too small lol And since I'm a 40 years old dumb kid, I would gladly pay a million dollars for this game if I could!!
So let's say I would be committed to entirely fund your project, in exchange of the possibility to make my own game out of it after, starting up my own studio with some friends I know that I would rip out of Ubisoft lol
It's just rambling I know, I know...
But meanwhile, I would gladly help you out with your project, but I'm only a building inspector who knows nothing about computing and I still have to pay my taxes lol
Nonetheless, here's what my million dollars dream Space Engine's base MMO would be, please tell me if there's things in there that are not at all possible to do with this program!
Enjoy the dream!
SPACE ENGINE BASED MMO
HISTORY CONTEXT
Thousands of years has passed since Earth was invaded and the human race reduced to slavery by the (Let's say Reptilians, but insert name here) and their (Grey) allies. But one day, the (Felins), coming from the center of the galaxy, made contact with humans and offered humanity their help, their science, and technology to defeat the invaders. With the help of the (Felins), Humans defeated the (Reptilians) and wiped them out of the now shattered, plundered, over exploited Earth. At the end of the war, Men used (Felin) technology to explore the galaxy for a new planet, as everyone thought that the enemy had been destroyed. But the horrible truth is that the enemy is alive and well, dominating over a large part of the galaxy enslaving all other sentient species they can find.
And then starts the ultimate war for the survival of the human race. Are humans going to get over their sworn enemy, so dominant in the galaxy?
Which race, from the 6 known intelligent race will become the dominant life form of the galaxy?
****************************************************************************
GAMEPLAY & FEATURES:
-Space flight, Space fight, Explore, Harvest, Build, Colonize, Develop, Dominate, Destroy
-Procedural galaxy counting over 250 billions stars (Space Engine's Milky Way)
-Procedural life form generation from hundreds of base models
-Realistic space environment and scale of distances (Space Engine's standards)
-Automatic speed adjustments for every manual piloting speed level scale
-Many both handmade and procedural planets (storyline, major worlds), and millions of procedural planets to discover
-Crazy and epic storyline, with lots of black humor, (Space Quest like, mixed with some GTA
-Various game play environment: ground, space, underwater, underground, low gravity, zero gravity...
-1st or 3rd person character view, with smooth and seamless changing from walking to driving to piloting
-15 levels of leveling that does not change your stats, but allows you to use gear and ships that will.
-Possibility to choose one of 3 specialization skill tree, depending on class and faction
-Possibility to choose 3 among dozens of crafting skills, depending on class and faction
-Possibility to choose among hundreds of fighting skills, depending on class and faction
-PVP conflict zones (whole systems, single planets) between the Army and the Pirates, and Pirates can also attack Civilians
-Character stats are relative to gear (procedural gear, no PVP gear), high facts (medals) and successful researches
-Large possibilities of character customization, with procedural spacesuits models, weapons, droids and ship skins
-Possibility to paint and tag spacesuits and ships
-Build an army of droids, up to 10000 individual units, that you control by giving them orders (go to, attack, defend, guard, destroy, build, patrol, formation...)
-Build a galactic fleet (up to 200 units) and a communication network, mining mega corporations, ect
-Use diplomacy or lethal force to hire or enslave the conquered planets local populations (procedural) to exploit resources, or do it with your droids or do it yourself!
-You may choose to share your discoveries with other players through the server's database, or not
-Hundreds of natural resources to exploit such as gas, ore, crystals
-Full gravity simulation, relative to the mass of the nearby objects
-Full temperature simulation, everywhere and all the time, as humans without a spacesuit must stay between 10c and 35c, or else they are in danger of dying
-Footprints and mess (holes, blast craters, fallen tree..) made by players or by AI stay forever
-Planet population does not respawn when killed, but worlds are growing with time at a certain rhythm, until there is nobody left
-Fully automatic piloting functions for main and distant ships with commands such as; go to, dock, land lift off, drop, pick up, attack, defend, formation...
-Distinct interfaces for ships and droids
-Fully researchable and interactive saved star and planet catalog
-Galactic map available when in the ship
-Interactive planetary maps, with zone filters, such as, population zones, urban zones, rural zones, military zones, resources zones, temperature zones, vegetation zones, fauna zones, scientific interest zones ect
-Universal accelerated space-time x3
-Hyperspace, SLS and orbital flight speeds are available only in auto piloting, manual piloting is available at fighting speed and below
-Character can leave his seat and walk around in the ship (if big enough) when traveling in auto pilot
-Character get in and out of every ships and bases, and from ground to space, and star to star seamlessly without load time
-Ships and bases interiors are 100% fully accessible with character, (both inside and outside object mapping)
-Pre made planets with story zones on it
-High level planets may have over millions of people in hundreds of population zones
-Possibility to capture, collect and tame animals and breed cattle
-Procedural urban, rural and nomad population zones with buildings, streets, vehicles and people, defined by the level of technology: 1- Primitive (no technology, hut villages, stone temples), 2- Antique (stone cities, some mechanical technology, 3- Modern (cities of concrete and glass, nuclear technology), 4- Advanced (cities made with composite materials, gravitational technology)
-Procedural NPCs that you can hire to help you in your journeys, or that will give you procedural or side story quests
-Unique storyline for each class, but non-linear and repeatable, and counting over 350 scripted missions including in-game animated video footage, plus all the side quests and the infinite amount of procedural quests
-Possibility to study many subjects such as biology, geology, archeology, ect
*********************************************************************************
INTELLIGENT RACES OF THE GALAXY:
-Humans (0% chances of finding) (Divided in 3 player factions: Army vs Pirates vs Civilian PVP zones) Allies: Felins Enemy: Reptilians Planet Type: Temperate Terra with Life (22c)
-(Felins) (10% chances of finding)
Allies: Humans Enemy: Grey Preferred Planet Type: Cold Terra With Life (8c)
-(Reptilians) (20% chances of finding)
Allies: Grey Enemy: Felins Preferred Planet Type: Warm Desert with Life (31c)
-(Grey) (15% chances of finding)
Allies: Reptilians Enemy: Humans preferred Planet Type: Temperate Terra with Life (24c)
-(Insects) (5% chances of finding)
Allies: None Enemy: All races Planet Type: Cold, Temperate, Warm Terra with Life
-(Aquatics) (10% chances of finding on Oceania)
Allies: None Enemy: None Planet Type: Cold, Temperate Oceania with Life (13c)
-(Machines) (0,001% chances of finding)
Allies: None Enemy: All races
PLAYER CLASSES AND FACTIONS (classical):
-Military (Pirate, Army)
-Trader (Civilian, Pirate)
-Scientific (Civilian, Army)
-Miner (Civilian, Pirate)
-Smuggler (Pirate, Army)
Main character equipment slots:
-Spacesuit with 6 upgrade slots (armor and hp) (Def +++) -Backpack (Jetpack, Toolpack) (hp+ / Def+) -Weapon/tool 1 hand (Dmg ++) -Weapon/tool 2 hands (Dmg +++) -Personal shield (Def ++) -Blade/Knife slot (Dmg +) -Earphone antenna (Com++) -PC implant (Com+++) -Cybernetic Implant slots x4
Range of Speeds, and relative height / distance:
Ground: 300 km/h - 0m Hovering: 250m/s (600 km/h) - 1m to 25m Air: 1 km/s (2500 km/h) - 25m to 12000m Combat: 3 km/s - air/space Orbital: 100 km/s - 12000m Interplanetary: 25c (cruise) / 3 sec accel - 25000m+ Hyperspace: Speed depends of ship type and upgrades: 1 to 12pc/sec (cruise) / 10 sec accel -25000m+
Difficulty Levels of enemy planetary occupations and chances to find on planet with life in %:
lvl 1-5 60% lvl 6-10 30% lvl 11-15 10%
1 - 2000 units = 10 zones x 200 units 15% 2 - 3000 units = 20 zones x 300 units 14% 3 - 12000 units = 30 zones x 400 units 12% 4 - 24000 units = 40 zones x 600 units 10% 5 - 50000 units = 50 zones x 1000 units 9%
6 - 150000 units = 60 zones x 2500 units 8% 7 - 245000 units = 70 zones x 3500 units 7% 8 - 496000 units = 80 zones x 6200 units 6% 9 - 1000000 units = 90 zones x 11100 units 5% 10 - 2500000 units = 100 zones x 25000 units 4%
11 - 4950000 units = 110 zones x 45000 units 3% 12 - 12480000 units = 120 zones x 104000 units 3% 13 - 25025000 units = 130 zones x 192500 units 2% 14 - 49980000 units = 140 zones x 357000 units 1,5% 15 - 99990000 units = 150 zones x 666600 units 0,5%
ENEMY PLANET EXAMPLE: (From SE 0.9.7.1, modified)
Planet: Fingol - RS 8409-1391-8-8239961-57 4.4 Class: Temperate terra with life (Discovered by Feanor 9/9/2013) Difficulty lvl: Major Command Center (Military - lvl 12) Race: Reptilian Population: 12 millions (Advanced)
Height/Distance: 1,2 pc Diameter: 10077,487 km (0,79 D+) Mass: 0,26224 M+ Orbital Period: 1,294 days Rotation Period: 1,294 days Gravity: 0,63 g Atmo Pressure: 1,25 atm Av Temperature: 22,7 C
-Population zones disappear when completely depleted, as smaller worlds can slowly grow to reach a higher lvl of difficulty with time.
*******************************************************************
Upgradeable unit types example from level 1 to 15:
-Droids:
Probe Drone Slave Droid Mining Droid Repair Droid Spy Droid Combat Droid Heavy Combat Droid ect...
-Ground Vehicles types:
Motorcycle Car Freight Transport Troop Transport Tank Mining Machinery Construction Machinery Train and Rail Hoverbike Speeder Hovertank Hovertrain Boat Submarine ect...
-Air/Space Vehicles types:
Jetpack Helicopter Shuttle Light Fighter Starfighter Heavy Fighter Bomber Heavy Bomber Corvette Frigate ect...
-Spaceships types
Mining Cargo Freight Cargo Passenger Transport Gunship Cruiser Destroyer Carrier Admiral Ship (max 1) ect...
-Factories space/ground (Sold in Kits): Unit Production x/hr
Droid Factory Mining Machinery Factory Ship Components Factory Ground Vehicle Factory Firearms Factory Fuelcell Factory Food Factory Consumers Good Factory Nuclear Warhead Factory Missile Factory Research Labs
Upgrades:
+ Research Lab 1 + Production Wing 1 + Production Wing 2 + Class A Equipment + Research Lab 2 + Production Wing 3 + Production Wing 4 + Class AA Equipment
-Bases types(Sold in do-it-yourself Kits):
Mothership (ground or space) Shipyard Depot Barrack Laboratory Mine Factory Energy Plant Trading Outpost Listening Cache Hideout Airstrip Com Relay Buoy Satellite
Ground Buildings type:
Tent Bunker Barrack Fortress Guard Tower Canon Tower Coms Tower Radar Tower Power Plant Telescope Hangar Workshop Armory
Ship Equipment (Variable):
Guns Cannons Gun Turrets Missile and Grenade Launchers Nuke Launchers Shield Generators Hull Armor Engine Blocks Power Generators Repair Droids Scanners Counter Measures Devices Tractor Beams Electronic Warfare Devices Cloaking Devices ect...
Droid Equipment:
Weapon/tool (3 slots) Armoring (6 slots) Shields (2 slots) Power Generator (2 slots) Antenna Scanner CPU Cloaking Device (Spy droids Only)
AND SO ON AND ON...
Edited by XaxX-0 - Thursday, 09.04.2015, 06:06 |
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