Idea for a community project
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Kviki | Date: Saturday, 05.01.2013, 18:46 | Message # 1 |
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
| We can create a thread on both russian and english forum. The idea is that we create a binary system. The users add the bodies onto each star and its planets. For example; the OP post on the english forum contains the first star's script. The users then write their own code of a single body they want to add to the system. We set a date until the users may submit their scripts, then combine the two star systems from both english and russain forum and add them into SE as a catalog.
For example: #1 Post by SpaceEngineer: Star "SE - A" { ParentBody "RS 8403-224-8-8481420-23" Class "K0 V" Luminosity 0.4829279 Age 7.934204
Mass 0.8336247 Radius 588880.4 RotationPeriod 516 RotationOffset 44.08708 Obliquity 0 EqAscendNode 289.2884
Albedo 0.3 Color (1.000, 0.808, 0.683)
Surface { Randomize (0.607, -0.459, 0.778) colorDistMagn 0.366502 colorDistFreq 52.43415 detailScale 3029267 colorConversion true mainFreq 10.10982 mareFreq 39.10195 mareDensity 0.002739319 terraceProb -1e+038 montesFraction 0 hillsFraction 0 hills2Fraction 0 canyonFraction 0 craterOctaves 0 BumpHeight 16.92185 BumpOffset 13.53748 SpecularPower 150 DayAmbient 0.07 Lommel 0 Exposure 1.5 }
Atmosphere { Model "Sun" Height 5888.804 Density 0 Pressure 1 Bright 5.717741 Opacity 0 SkyLight 0 EclipseBright 100 EclipseColor (0.700, 0.500, 0.200) }
Orbit { Type "STATIC" SemiMajorAxis 0 Period 0 Eccentricity 0 Inclination 97.34337 AscendingNode 289.2884 ArgOfPericenter 0 MeanAnomaly 0 RefPlane "Ecliptic" }
}
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#2 Post by Kviki Hey guys here's a planet I want to add to the system! I'll call it 'Ravnalo':
Planet "Ravnalo" { ParentBody "RS 8403-224-8-8481420-23" Class "Desert"
Mass 0.8841305 Radius 5962.35 Obliquity -1.051135e-006 EqAscendNode 287.6795
Albedo 0.3 Color (1.000, 1.000, 1.000)
Surface { Style 0.5107788 Randomize (-0.687, 0.556, 0.033) colorDistMagn 0.09163217 colorDistFreq 595.8868 detailScale 30671 colorConversion true seaLevel 0.0987104 snowLevel 0.9913865 tropicLatitude 1.834576e-008 icecapLatitude 1 icecapHeight 0.0987104 climatePole 1 climateTropic 0.45 climateEquator 0.625 tropicWidth 0.07 mainFreq 0.602903 venusFreq 1.289737 venusMagn 0.4039459 mareFreq 2.271984 mareDensity 0.2005869 erosion 0 montesMagn 0.2337178 montesFreq 212.268 montesFraction 0.5774024 dunesMagn 0.03426467 dunesFreq 57.39596 dunesFraction 0.9583196 hillsMagn 0.1212334 hillsFreq 593.3416 hillsFraction -0.9583196 hills2Fraction 0 canyonsMagn 0.03824263 canyonsFreq 145.7022 canyonFraction 0 cracksMagn 0.1102252 cracksFreq 0.4222119 cracksOctaves 0 craterMagn 0.6007219 craterFreq 19.41522 craterDensity 0.6090803 craterOctaves 8.745048 craterRayedFactor 0 colorSea (0.320, 0.240, 0.210, 0.000) colorShelf (0.290, 0.220, 0.200, 0.000) colorBeach (0.820, 0.740, 0.570, 0.000) colorDesert (0.810, 0.640, 0.450, 0.000) colorLowland (0.770, 0.580, 0.400, 0.000) colorUpland (0.620, 0.330, 0.170, 0.000) colorRock (0.220, 0.200, 0.200, 0.000) colorSnow (1.000, 1.000, 1.000, 1.000) colorLowPlants (0.770, 0.580, 0.400, 0.000) colorUpPlants (0.620, 0.330, 0.170, 0.000) BumpHeight 19.88361 BumpOffset 3.976722 DiffMapAlpha "Ice" SpecularBright 0.3 SpecularPower 150 DayAmbient 0.07 Lommel 0 Exposure 2 }
Atmosphere { Model "Earth" Height 298.1175 Density 3.050165 Pressure 0.009592062 Bright 3 Opacity 0.3 SkyLight 1 EclipseBright 100 EclipseColor (0.700, 0.500, 0.200) }
Orbit { SemiMajorAxis 0.1507082 Period 0.06407971 Eccentricity 0.09816176 Inclination 98.63635 AscendingNode 287.6795 ArgOfPericenter 85.55564 MeanAnomaly 139.5062 RefPlane "Ecliptic" }
}
Though because of the amount of users, only the scripts submitted on the first page should be planets. There would be some rules regarding naming of planets (eg. avoiding names like XxmyplanetxX, WhatYouDoing, names from Avatar), a planet's orbit must be larger than the last planet submitted, and so on.
So.. What do you think?
Edited by Kviki - Saturday, 05.01.2013, 18:49 |
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Salvo | Date: Saturday, 05.01.2013, 19:23 | Message # 2 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| (Kviki) So.. What do you think?
Sorry, but i'm not sure i understood well
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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Kviki | Date: Saturday, 05.01.2013, 19:54 | Message # 3 |
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
| (Salvo) Sorry, but i'm not sure i understood well biggrin
Tldr: People post a script of an object to add into the star system. One object per person. We compile all the scripts from english and russian forum into a binary star system and add it into SE.
Edited by Kviki - Saturday, 05.01.2013, 19:59 |
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Tim | Date: Saturday, 05.01.2013, 20:12 | Message # 4 |
Explorer
Group: Users
Belgium
Messages: 296
Status: Offline
| I would like it to be around 300 K on that planet, so if it's too hot or too cold, please adjust its semimajor accordingly. Thanks Planet "Tim's Planet/Pottillius" { ParentBody "SE-A" Class "Terra"
Mass 0.7491011 Radius 5672.232 RotationPeriod 25.83377 RotationOffset 296.2508 Obliquity -140.9879 EqAscendNode 322.8366
Albedo 0.3 Color (1.000, 1.000, 1.000)
Surface { Life true Style 0.8259141 Randomize (-0.081, 0.735, -0.792) colorDistMagn 0.04947803 colorDistFreq 747.9014 detailScale 29178.6 colorConversion true seaLevel 0.4855224 snowLevel 0.9884695 tropicLatitude 0.6294847 icecapLatitude 10 icecapHeight 0.1738309 climatePole 0.45 climateTropic 0.45 climateEquator 0.45 tropicWidth 0.07 mainFreq 0.9016543 venusFreq 0.850856 venusMagn 0 mareFreq 6.943272 mareDensity 0.05513669 erosion 0.1211996 montesMagn 0.2569288 montesFreq 220.5379 montesFraction -0.4413483 dunesMagn 0.0573862 dunesFreq 66.55798 dunesFraction 0.2175645 hillsMagn 0.1039272 hillsFreq 549.4746 hillsFraction 0.5340441 hills2Fraction -0.3053404 canyonsMagn 0.06371468 canyonsFreq 166.747 canyonFraction 0.2424559 cracksMagn 0.1178587 cracksFreq 0.3798838 cracksOctaves 0 craterMagn 0.6144686 craterFreq 15.38703 craterDensity 0 craterOctaves 0 craterRayedFactor 0 twistZones 5.494825 twistMagn 0 cycloneMagn 3.364818 cycloneFreq 0.8580543 cycloneDensity 0.05043227 colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.690, 0.470, 0.320, 0.000) colorDesert (0.610, 0.380, 0.270, 0.000) colorLowland (0.510, 0.320, 0.230, 0.000) colorUpland (0.730, 0.530, 0.370, 0.000) colorRock (0.730, 0.550, 0.390, 0.000) colorSnow (1.000, 1.000, 1.000, 0.016) colorLowPlants (0.100, 0.160, 0.070, 0.000) colorUpPlants (0.090, 0.110, 0.040, 0.000) BumpHeight 20 BumpOffset 4 DiffMapAlpha "Water" SpecularBright 20 SpecularPower 150 DayAmbient 0.07 Lommel 0 Exposure 2 }
Clouds { Height 22.95557 DayAmbient 2 Lommel 0.2 Exposure 2 Color (1.000, 1.000, 1.000, 1.000) mainFreq 1.512274 mainOctaves 10 Coverage 0.1 twistZones 5.494825 twistMagn 0 }
Ocean { Height 9.710449 DayAmbient 2 Lommel 0 Exposure 2 Color (1.000, 1.000, 1.000, 1.000) }
Atmosphere { Model "Earth" Height 283.6116 Density 394880 Pressure 1.2385 Greenhouse 52.02706 Bright 10 Opacity 1 SkyLight 3.333333 EclipseBright 100 EclipseColor (0.700, 0.500, 0.200) }
Rings { InnerRadius 8607.986 OuterRadius 13791.12 RotationPeriod 3.794145 RotationOffset 314.6989 FrontBright 1 BackBright 1 Density 1 Exposure 1 }
Orbit { SemiMajorAxis 1.77753 Period 22.56393 Eccentricity 0.07983082 Inclination 163.934 AscendingNode 320.9625 ArgOfPericenter 93.71095 MeanAnomaly 55.53196 RefPlane "Ecliptic" }
}
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DoctorOfSpace | Date: Saturday, 05.01.2013, 20:50 | Message # 5 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| I had this idea with Harb. He told me good luck making it work. I'll definitely add my planet to this system.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Salvo | Date: Saturday, 05.01.2013, 21:00 | Message # 6 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| I't my turn
Planet "Infensus" { ParentBody "SE-A" Class "Terra"
Mass 0.5532649 Radius 5173.311 Obliquity 8.207728e-009 EqAscendNode 278.43
Albedo 0.3 Color (1.000, 1.000, 1.000)
Surface { Life true Style 0.8431634 Randomize (-0.507, -0.307, 0.623) colorDistMagn 0.05504006 colorDistFreq 798.1989 detailScale 26612.09 colorConversion true seaLevel 0.4594727 snowLevel 0.9884666 tropicLatitude 0.9988889 icecapLatitude 10 icecapHeight 0.1299342 climatePole 0.6516517 climateTropic 0.45 climateEquator 0.4558869 tropicWidth 0.07 mainFreq 0.734438 venusFreq 0.5769298 venusMagn 0 mareFreq 5.503211 mareDensity 0.04322382 erosion 0.1036075 montesMagn 0.2369887 montesFreq 183.4322 montesFraction -0.5079377 dunesMagn 0.05068467 dunesFreq 47.29477 dunesFraction 0.3506233 hillsMagn 0.1082718 hillsFreq 609.159 hillsFraction 0.08786866 hills2Fraction -0.3807501 canyonsMagn 0.00456057 canyonsFreq 170.4748 canyonFraction 0.8399829 cracksMagn 0.1242669 cracksFreq 0.5070345 cracksOctaves 0 craterMagn 0.5507867 craterFreq 18.35076 craterDensity 0 craterOctaves 0 craterRayedFactor 0 twistZones 4.744645 twistMagn 1.267462 cycloneMagn 2.330267 cycloneFreq 0.6024522 cycloneDensity 0.04747839 colorSea (0.040, 0.200, 0.100, 1.000) colorShelf (0.150, 0.460, 0.280, 1.000) colorBeach (0.690, 0.470, 0.320, 0.000) colorDesert (0.610, 0.380, 0.270, 0.000) colorLowland (0.510, 0.320, 0.230, 0.000) colorUpland (0.730, 0.530, 0.370, 0.000) colorRock (0.730, 0.550, 0.390, 0.000) colorSnow (1.000, 1.000, 1.000, 0.016) colorLowPlants (0.110, 0.157, 0.078, 0.000) colorUpPlants (0.094, 0.107, 0.049, 0.000) BumpHeight 20 BumpOffset 4 DiffMapAlpha "Water" SpecularBright 20 SpecularPower 150 DayAmbient 0.07 Lommel 0 Exposure 2 }
Clouds { Height 20.37988 DayAmbient 2 Lommel 0.2 Exposure 2 Color (1.000, 1.000, 1.000, 1.000) mainFreq 2.049189 mainOctaves 10 Coverage 0.1 twistZones 4.744645 twistMagn 1.267462 }
Ocean { Height 9.189453 DayAmbient 2 Lommel 0 Exposure 2 Color (1.000, 1.000, 1.000, 1.000) }
Atmosphere { Model "Venus" Height 195.5157 Density 11022.25 Pressure 85.64874 Greenhouse 74.72961 Bright 10 Opacity 1 SkyLight 3.333333 EclipseBright 100 EclipseColor (0.700, 0.500, 0.200) }
Orbit { SemiMajorAxis 2.3489 Eccentricity 0.0267791 Inclination 1.250488 AscendingNode 278.43 ArgOfPericenter 314.4321 MeanAnomaly 243.6833 RefPlane "Equator" }
}
(Kviki) People post a script of an object to add into the star system. One object per person. We compile all the scripts from english and russian forum into a binary star system and add it into SE.
Now is clearer
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Saturday, 05.01.2013, 21:11 |
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Kviki | Date: Saturday, 05.01.2013, 21:51 | Message # 7 |
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
| (DoctorOfSpace) I had this idea with Harb. He told me good luck making it work. I'll definitely add my planet to this system. biggrin
Why'd he say that? I currently see no issues with this not to work. Btw guys, this is not the thread in which we post the scripts, this is only the expressed idea (seems it existed before). There will have to be rules. The first page will have to be planets assigned to the star. Before the users submit their script, they'll have to edit their script and assign which object they want their object to orbit. If it is a planet, the radius should be larger than the planet submitted before. If a script doesn't meet the requirements it will be discarded and the user may be asked to edit their script. I don't think a 100% stable, realistic system is needed. The system would be some sort of an easter egg in the game.
I wonder if we'll be able to add custom comets in 0.97.
Edited by Kviki - Saturday, 05.01.2013, 21:57 |
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DoctorOfSpace | Date: Saturday, 05.01.2013, 22:05 | Message # 8 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| (Kviki) Why'd he say that? I currently see no issues with this not to work.
I guess getting people to work together on something is difficult. Especially when its doing scripts for something like a system. I still think this could work really well.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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HarbingerDawn | Date: Sunday, 06.01.2013, 04:49 | Message # 9 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| (Kviki) I wonder if we'll be able to add custom comets in 0.97 I'm sure you can, I think that a few of the shots that SpaceEngineer showed off were comet Halley.
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