Coast Line
|
|
Feffo | Date: Sunday, 07.10.2012, 20:09 | Message # 1 |
Observer
Group: Newbies
Italy
Messages: 9
Status: Offline
| Hi! Flying on the Terras i noticed that the shoreline is often too much indented, there are planets where the dry land simply dissolves into the ocean in an infinity of microscopic islands (and vice-versa the seas dissolve in an infinity of little lakes). I think this kind of coast isn't very realistic (maybe it could be if it were smaller or less common to find)... i hope it can be changed in the future
|
|
| |
Joey_Penguin | Date: Tuesday, 09.10.2012, 00:14 | Message # 2 |
![Joey_Penguin](/avatar/14/334975.png) Pioneer
Group: Users
United States
Messages: 311
Status: Offline
| In real life, we have a dropoff not far from shore that marks the edge of continental rock. I agree, we could have more realistic shores for terras and titans.
Careful. The PLATT Collective has spurs.
|
|
| |
Salvo | Date: Tuesday, 09.10.2012, 19:10 | Message # 3 |
![Salvo](/avatar/59/538568.png) Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Right, i don't like it too
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Tuesday, 09.10.2012, 19:11 |
|
| |
Feffo | Date: Tuesday, 09.10.2012, 20:11 | Message # 4 |
Observer
Group: Newbies
Italy
Messages: 9
Status: Offline
| i mean, i found this planet, and it has this problem in every piece of coast i circled... i think it is innatural
|
|
| |
HarbingerDawn | Date: Tuesday, 09.10.2012, 20:16 | Message # 5 |
![HarbingerDawn](/avatar/18/008786.png) Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Feffo) i think it is innatural Archipelagos and inland seas are perfectly natural. Maybe the way that they're generated in SE at present looks a bit odd, but their existence is not inconsistent with reality. The main limitation in SE is that all water is at sea level, which is why they look a bit odd.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
|
|
| |
Salvo | Date: Tuesday, 09.10.2012, 21:09 | Message # 6 |
![Salvo](/avatar/59/538568.png) Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote (Feffo) i think it is innatural who knows, have you ever seen a photo of an exoplanet?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
|
|
| |
Feffo | Date: Tuesday, 09.10.2012, 21:12 | Message # 7 |
Observer
Group: Newbies
Italy
Messages: 9
Status: Offline
| Quote (HarbingerDawn) Archipelagos and inland seas are perfectly natural Thanks Harbinger :P I supposed that the problem concern the water-sphere... i don't know anything about programming, but couldn't it be resolved by changing parameters in function of the altitude? couldn't the surface higher than the water level be different than the surface under the water level and both be different than the surface near the water level?
|
|
| |
smjjames | Date: Tuesday, 09.10.2012, 21:13 | Message # 8 |
World Builder
Group: Users
United States
Messages: 913
Status: Offline
| @Feffo: Maybe if you zoomed in closer than 10,000 miles for the first two images? Because they look fine to me. The bit of straight line of a coast in the second pic does look odd, but the arabian pennensula coast could look straight from thousands of miles up.
I do agree that the way it's done in SE makes it look odd sometimes, but not to the point of being unnatural.
|
|
| |
Feffo | Date: Tuesday, 09.10.2012, 21:54 | Message # 9 |
Observer
Group: Newbies
Italy
Messages: 9
Status: Offline
| Quote (smjjames) Maybe if you zoomed in closer than 10,000 miles for the first two images I did not do this because they were too much, but every circle in the first two images if zoomed produces a piece of coast similar to the third image...
let me explain better, and correct me if i i'm wrong: from what i have understood terra planets are produced by the intersection of a simply desert like planet with a semi-transparent sphere that simulates water. Now: when the sphere intersects an hilly area of the planet, and when this area has an altitude similar to the altitude of water sphere, it produces this strange kind of coast, with all the hill's tip above the water and the ocean that infiltrate between an hill and the other. the places on earth were the landscape is similar to this are really few or finite to a little area
|
|
| |
SpaceEngineer | Date: Tuesday, 09.10.2012, 22:04 | Message # 10 |
![SpaceEngineer](/avatar/00/00/00229145.jpg) Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This is a way I tried to simulate fjords:
|
|
| |
Feffo | Date: Tuesday, 09.10.2012, 22:15 | Message # 11 |
Observer
Group: Newbies
Italy
Messages: 9
Status: Offline
| SpaceEngineer, yes, it simulates very well fjords, but what i'm trying to say is that it do not work so good with rounded hills (and from what i've seen until now, rounded hills are the most common structure on planets)
Ps: Deneb 8 is a good example of this problem. Its coast is full of very beautiful fjord but also of this strange archipelagos (and for some reason it keep crashing and i cannot give you good images of it)
Edited by Feffo - Tuesday, 09.10.2012, 22:43 |
|
| |
Kviki | Date: Tuesday, 09.10.2012, 22:27 | Message # 12 |
![Kviki](/avatar/68/729657.png) Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
| Perhaps if the rounded hills get replaced with smaller terraces, it may look more like fjords?
|
|
| |
Feffo | Date: Tuesday, 09.10.2012, 23:11 | Message # 13 |
Observer
Group: Newbies
Italy
Messages: 9
Status: Offline
| Now i've realized that what i called "rounded hills" are canyons instead :P sorry for the misunderstanding... anyway the problem remain: i think water should not interact with canyons (not so often, at least)
|
|
| |
smjjames | Date: Tuesday, 09.10.2012, 23:46 | Message # 14 |
World Builder
Group: Users
United States
Messages: 913
Status: Offline
| Probably what it really needs is a good erosion simulator.
|
|
| |
Aaron | Date: Saturday, 13.10.2012, 08:37 | Message # 15 |
Space Tourist
Group: Users
United States
Messages: 39
Status: Offline
| Slartibartfast of Magrathea?
Quote (SpaceEngineer) This is a way I tried to simulate fjords:
|
|
| |