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Multiple problems with excessive crashing
mustafa2812Date: Wednesday, 02.11.2011, 20:51 | Message # 1
Space Pilot
Group: Users
United States
Messages: 121
Status: Offline
I have had Space Engine for a month now and loved it. I have been having a few problems though, one being the out of memory thing. I have read all the trouble shooting here and have set Space Engine to run in Windows XP Service Pack 2 and disable desktop composition and run as admin. I get the out of memory error mostly when I am on the surface of planets but it can happen really anywhere. I run usually at 40 to 60 ish fps when Im not doing anything. On the surface of planets I get down to about 20 though and my computer specs are nice so I know I must be doing something wrong. Please help. Heres an example. In this example I went to a random planet and started scanning it's surface in LOD -3 which is not preferable but It seems like I can't use anything else. I was at around 15 or 20 fps pretty much the whole time and pretty much whenever I am doing or loading anything.
Space Engine Version 0.9.4.0 beta

Code
STARTING
Loading "config/main.cfg"
Loading "config/universe.cfg"
Opening window
Initializing OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GT 545/PCI/SSE2
OpenGL version: 4.1.0
GLSL version: 4.10 NVIDIA via Cg compiler
Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Framebuffer objects supported
Half floats suppoted
Floating-point pixel format: GL_RGBA16F_ARB
3D textures suppoted
Texture blocks: 4
Max texture size: 16384
Max rectangle texture size: 16384
Max cubemap texture size: 16384
Max 3D texture size: 2048
Max anisotropy: 16
Total video memory: 3072 Mb
Available video memory: 3010 Mb
Dynamic video memory detection enabled
Checking critical extensions
Loading image "data/textures/common/splash07.jpg"

INITIALIZING ENGINE
Loading shader "data/shaders/hdr_down4.glsl"
Loading shader "data/shaders/hdr_bloom.glsl"
Loading shader "data/shaders/hdr_tone.glsl"
Loading shader "data/shaders/hdr_tone_bloom.glsl"
Loading shader "data/shaders/proj_fisheye.glsl"
Loading shader "data/shaders/blackhole.glsl"
Loading shader "data/shaders/billboard.glsl"
Loading shader "data/shaders/bump2normal.glsl"
Loading shader "data/shaders/tg_planet_height_map.glsl"
Loading shader "data/shaders/tg_planet_color_map.glsl"
Procedural generator shaders loaded in 2340.750 ms
Loading "data/models/galaxies/Models.cfg"
Loading "data/models/galaxies/Hubble.cfg"
Loading "data/models/atmospheres/atmospheres.cfg"
Loading shader "data/shaders/atmo_transmittance.glsl"
DONE

LOADING GALAXIES
Loading galaxies catalogs
Loading "data/catalogs/galaxies/galaxies10k.sc"
Building galaxies octree
Loading image "data/textures/common/gal_part.png"
Loading image "data/textures/common/sprites_gal.png"
Loading image "data/textures/common/galaxy_bulge.png"
Loading shader "data/shaders/galaxy_particle.glsl"
Loading shader "data/shaders/galaxy_particle_point.glsl"
Loading shader "data/shaders/galaxy_plane.glsl"
Loading shader "data/shaders/galaxy_bulge.glsl"
Loading shader "data/shaders/galaxy_model.glsl"
Loading shader "data/shaders/galaxy_model_bulge.glsl"
DONE

LOADING CLUSTERS
Loading clusters catalogs
Loading "data/catalogs/clusters/clusters_open_named.sc"
Loading "data/catalogs/clusters/clusters_open.sc"
Loading "data/catalogs/clusters/clusters_globular.sc"
DONE

LOADING NEBULAE
Loading nebulae catalogs
Loading "data/catalogs/nebulae/nebulae_MilkyWay.sc"
DONE

LOADING STARS
Loading stars catalogs
Loading "data/catalogs/stars/BinStars.sc"
Loading "data/catalogs/stars/ExoPlanetsSuns.sc"
Binary catalog: 112524 stars
Text catalog(s): 147 stars
Total: 112671 stars
Loading names file
Loading "data/catalogs/stars/stars120k.txt"
Removing duplicate stars
Duplicate stars: 3
Removed stars: 2
Building stars octree
Loading image "data/textures/common/star_part.png"
Loading image "data/textures/common/flare.png"
Loading image "data/textures/common/corona.png"
Loading shader "data/shaders/star.glsl"
Loading shader "data/shaders/star_blur.glsl"
Loading shader "data/shaders/star_point.glsl"
Loading shader "data/shaders/star_point_blur.glsl"
Loading shader "data/shaders/star_flare.glsl"
Loading shader "data/shaders/star_browser.glsl"
DONE

LOADING PLANETS
Loading planets catalogs
Loading "data/catalogs/planets/BinStars.sc"
Loading "data/catalogs/planets/Avatar.sc"
Loading "data/catalogs/planets/SolarSys.sc"
Loading "data/catalogs/planets/MinorMoons.sc"
Loading "data/catalogs/planets/NumberedMoons.sc"
Loading "data/catalogs/planets/Asteroids.sc"
Loading "data/catalogs/planets/Kuiper.sc"
Loading "data/catalogs/planets/ExoPlanets.sc"
Loading shader "data/shaders/corona_plane.glsl"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/sky_light1.glv"
Loading shader "cache/shaders/glsl/sky_light1.glf"
Loading shader "cache/shaders/glsl/rings_light1.glv"
Loading shader "cache/shaders/glsl/rings_light1.glf"
DONE

BUILDING DATABASE
DONE

INITIALIZING CLUSTERS
Initializing catalog clusters parameters
Initializing clusters models
Loading shader "data/shaders/cluster_particle.glsl"
DONE

INITIALIZING NEBULAE
Initializing catalog nebulae parameters
Loading "data/models/nebulae/Models.cfg"
Initializing nebulae models
Loading image "data/textures/common/sprites_neb.png"
Loading shader "data/shaders/nebula_model.glsl"
Loading shader "data/shaders/nebula_model_light1.glsl"
Loading shader "data/shaders/nebula_model_light2.glsl"
Loading shader "data/shaders/nebula_model_light3.glsl"
Loading shader "data/shaders/nebula_model_light4.glsl"
DONE

INITIALIZING GALAXIES
Creating subsystems of galaxy "Milky Way"
Loading model "cache/models/galaxies/MilkyWay.gm"
Loading image "data/textures/galaxies/SBa_sys.jpg"
Loading image "data/textures/galaxies/SBa.png"
DONE

INITIALIZING PLANETS
Initializing planets hierarchy
DONE

INITIALIZING STARS
DONE

INITIALIZING USER
Loading "config/user.cfg"
Creating solar system of star RS 8404-2706-7-73104-166
329 objects generated
DONE

LOADING NEARBY GALAXIES
Loading model "cache/models/galaxies/M31.gm"
Loading image "data/textures/galaxies/M31.png"
Loading image "data/textures/galaxies/M31_sys.jpg"
Loading model "cache/models/galaxies/MilkyWay.gm"
Loading model "cache/models/galaxies/LMC.gm"
Loading image "data/textures/galaxies/LMC.png"
Loading image "data/textures/galaxies/LMC_sys.jpg"
Loading model "cache/models/galaxies/SMC.gm"
Loading image "data/textures/galaxies/SMC.png"
Loading image "data/textures/galaxies/SMC_sys.jpg"
Creating subsystems of galaxy "Sagittarius dSph"
DONE

INITIALIZING ENGINE
Loading shader "data/shaders/body_particle.glsl"
Loading shader "data/shaders/body_particle_point.glsl"
Loading shader "data/shaders/body_flare.glsl"
Loading image "data/textures/common/interface.png"
Loading image "data/textures/common/q3cursor.png"
Loading image "data/locale/rus-font.png"
Loading "data/locale/rus-font.cfg"
Loading "config/places.cfg"
Loading "config/journal.cfg"
DONE

Starting loader thread

RUNNING ENGINE

...................

Creating cluster model "M 5/NGC 5904"
Creating cluster model "Terzan 11/Terzan 5"
Creating cluster model "ESO456-SC38/Djorg 2"
Creating cluster model "NGC 6522"
Creating cluster model "NGC 6528"
Creating cluster model "NGC 6558"
Creating cluster model "NGC 6624"
Creating cluster model "M 10/NGC 6254"
Creating cluster model "Pal 7/IC 1276"
Creating cluster model "NGC 6440"
Creating cluster model "UKS 1"
Creating cluster model "47 Tuc/NGC 104"
Creating cluster model "NGC 6752"
Creating cluster model "NGC 6541"
Creating cluster model "OME Cen/NGC 5139"
Creating cluster model "NGC 6304"
Loading atmosphere model "data/models/atmospheres/Jupiter.atm"
Loading model "cache/models/nebulae/Plan2.nm"
Loading model "cache/models/nebulae/Plan1.nm"
Loading model "cache/models/nebulae/Plan0.nm"
Creating solar system of star RS 8404-2706-8-554989-226
36 objects generated
Creating solar system of star RS 8404-2706-7-69369-207
42 objects generated
Loading atmosphere model "data/models/atmospheres/Sun.atm"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_sun_tm_light1.glf"
Loading shader "cache/shaders/glsl/sky_light1.glv"
Loading shader "cache/shaders/glsl/sky_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_tm_light1.glf"
Loading atmosphere model "data/models/atmospheres/Venus.atm"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_atm_tm_light1.glf"
Loading atmosphere model "data/models/atmospheres/Neptune.atm"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_ice_atm_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_rings_light1.glv"
Loading shader "cache/shaders/glsl/planet_rings_atm_tm_light1.glf"
Loading shader "cache/shaders/glsl/sky_rings_light1.glv"
Loading shader "cache/shaders/glsl/sky_rings_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_rings_atm_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_ice_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_atm_tm_light1.glf"
Loading shader "cache/shaders/glsl/rings_light1.glv"
Loading shader "cache/shaders/glsl/rings_tm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_ice_rings_atm_tm_light1.glf"
Creating cluster model "M 62/NGC 6266"
Creating cluster model "NGC 6584"
Creating cluster model "M 55/NGC 6809"
Creating cluster model "Pismis 26/Ton 2"
Creating cluster model "M 107/NGC 6171"
Creating cluster model "NGC 5927"
Creating cluster model "M 28/NGC 6626"
Creating cluster model "RC_kern_4"
Creating cluster model "NGC 6325"
Creating cluster model "M 72/NGC 6981"
Creating cluster model "NGC 6256"
Creating cluster model "M 9/NGC 6333"
Creating cluster model "HP 3/Terzan 2"
Creating cluster model "NGC 6144"
Creating cluster model "NGC 6284"
Creating cluster model "M 19/NGC 6273"
Creating cluster model "NGC 6293"
Creating cluster model "NGC 6342"
Creating cluster model "NGC 6139"
Creating cluster model "NGC 5986"
Creating cluster model "Liller 1"
Creating cluster model "NGC 6388"
Creating cluster model "M 80/NGC 6093"
Creating cluster model "NGC 6287"
Creating cluster model "NGC 6355"
Loading atmosphere model "data/models/atmospheres/Earth.atm"
Loading shader "cache/shaders/glsl/planet_light2.glv"
Loading shader "cache/shaders/glsl/planet_light2.glf"
Loading shader "cache/shaders/glsl/rings_light2.glv"
Loading shader "cache/shaders/glsl/rings_light2.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light2.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_ice_rings_atm_light2.glf"
Loading shader "cache/shaders/glsl/sky_rings_light1.glv"
Loading shader "cache/shaders/glsl/sky_rings_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light2.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_ice_atm_light2.glf"
Loading shader "cache/shaders/glsl/sky_rings_light2.glv"
Loading shader "cache/shaders/glsl/sky_rings_light2.glf"
Creating cluster model "Ton 1/NGC 6380"
Creating cluster model "HP 5/Terzan 6"
Creating cluster model "NGC 6316"
Creating cluster model "NGC 6235"
Creating cluster model "Djorg 1"
Creating cluster model "NGC 6453"
Creating cluster model "NGC 6441"
Creating cluster model "NGC 6401"
Creating cluster model "NGC 6569"
Creating cluster model "NGC 6356"
Creating cluster model "NGC 6638"
Creating cluster model "NGC 6712"
Creating cluster model "Pal 9/NGC 6717"
Creating cluster model "NGC 6723"
Creating cluster model "NGC 6642"
Creating cluster model "Pal 3"
Creating cluster model "M 69/NGC 6637"
Creating cluster model "M 70/NGC 6681"
Creating cluster model "M 2/NGC 7089"
Creating cluster model "NGC 6652"
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_INVALID_FRAMEBUFFER_OPERATION_EXT
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_OUT_OF_MEMORY
ERROR: BodyRenderList::Draw(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_INVALID_FRAMEBUFFER_OPERATION_EXT
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_INVALID_FRAMEBUFFER_OPERATION_EXT
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_OUT_OF_MEMORY
ERROR: BodyRenderList::Draw(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_INVALID_FRAMEBUFFER_OPERATION_EXT
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetColorMap(): GL_OUT_OF_MEMORY
ERROR: BodyRenderList::Draw(): GL_OUT_OF_MEMORY
ERROR: TBodyBatchVBO::CreateBumpedCubeFaceSegment(): GL_OUT_OF_MEMORY
ERROR: BodyRenderList::Draw(): GL_OUT_OF_MEMORY
ERROR: BodyRenderList::Draw(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::CreatePlanetHeightMap(): GL_OUT_OF_MEMORY
ERROR: TTexture::CreateTexture2D(): GL_OUT_OF_MEMORY
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
ERROR: TTextureGenerator::ConvertToNormalMapGPU(): GL_INVALID_FRAMEBUFFER_OPERATION_EXT





PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
SpaceEngineerDate: Wednesday, 02.11.2011, 21:25 | Message # 2
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mustafa2812, you have 3Gb video RAM. Did you set VideoMemoryMaxPercent to 25? Follow paragraph 5e of troubleshooting forum.

*





 
mustafa2812Date: Wednesday, 02.11.2011, 21:49 | Message # 3
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I just did that. Thanks. It seems to be running a bit better maybe. I just did the same thing right now except i was on LOD 1 and I had a similar crash. Is there anything else I can do? My typical thing I'm doing is taking it on LOD -3 and going to a planet's surface and getting a good shot and them taking it up to -2, -1 , 0, and 1 and then doing a screenshot. It crashes constantly though. Is this just a beta thing and I should just be more patient or are there more settings I can adjust?




PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
RobbieDate: Thursday, 03.11.2011, 05:56 | Message # 4
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Quote (mustafa2812)
....It crashes constantly though. Is this just a beta thing and I should just be more patient or are there more settings I can adjust?


There are memory management issues with 0.94, which causes SE to crash a lot. It happens to me with my decent PC spec too. This issues should hopefully get resolved in the next release coming soon.





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mustafa2812Date: Thursday, 03.11.2011, 06:45 | Message # 5
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Thanks man. Yeah like I said, I tend to run at LOD -3 and then when I get something I like, if it's on or near the surface of a planet I bump it up slowly to LOD 1 or 2 if I'm feeling risky! wink It crashes almost half of the time sometimes when I do that though depending on what I bump it up to and if I'm trying to get a hi res shot of a mountain range or just the surface of a planet from a decent distance. Can't wait for .95 though! SpaceEngineer do you have a rough estimate for me when your planning on releasing .95? I thought that I saw a post somewhere with you saying it was gonna be in a couple weeks or something?




PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
RobbieDate: Thursday, 03.11.2011, 06:57 | Message # 6
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Quote (mustafa2812)
Can't wait for .95 though! SpaceEngineer do you have a rough estimate for me when your planning on releasing .95? I thought that I saw a post somewhere with you saying it was gonna be in a couple weeks or something?


The release was imminent, but there are still some unexpected bug issues that need to be ironed out, also SpaceEngineer is adding some extra planetary features to 0.95. So it maybe just worth waiting a little longer. wink





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SpaceEngineerDate: Thursday, 03.11.2011, 10:25 | Message # 7
Author of Space Engine
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Russian Federation
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Quote (mustafa2812)
My typical thing I'm doing is taking it on LOD -3 and going to a planet's surface and getting a good shot and them taking it up to -2, -1 , 0, and 1 and then doing a screenshot.


Don't use LOD greater than -2 in v0.94 - it has a bug in landscape subsystem and memory manager. It's fixed in v0.95 - I can fly over mountains with LOD 0 with fast surface generation and no crashes.

Quote (mustafa2812)
SpaceEngineer do you have a rough estimate for me when your planning on releasing .95?


I don't know when new version will be ready. As Robbie mentioned, I have a couple of issues that must be solved, otherwise v0.95 will be unplayable...

*





 
mustafa2812Date: Friday, 04.11.2011, 04:17 | Message # 8
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Thanks to both of you. Obviously no rush SpaceEngineer. I have nothing but utter respect for you in so many ways for creating this program and releasing the beta for free. I'll be at the edge of my seat for every little detail you add to the program. Thanks a bunch!




PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
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