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Earth like Mars (0.9.7 Update)
DoctorOfSpaceDate: Sunday, 26.08.2012, 03:46 | Message # 1
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I was reading up on terraforming and Mars and saw this image

Massive image of an artist rendering of Terraformed Mars

Not entirely a realistic image but I wanted to make a custom Mars that looked close to that.

Thanks to the ingame editor and variable tweaking in the config I was about to do this

96 version





New 0.97 Version




SpaceEngine 0.97\catalogs\planets\SolarSys.sc

Find the entry for Mars, and comment it out by placing /* before it begins and */ after it ends
Code

Planet    "Mars"
{
        ParentBody     "Sol"
        Class          "Terra"

        Mass            0.10745
        Radius          3396
        Oblateness      0.0069

        RotationPeriod  24.622962
        RotationOffset  136.005
        Obliquity       26.72
        EqAscendNode    82.91

        Color         ( 1.000 0.750 0.700 )
        Albedo          0.15

        Surface
        {
         DiffMapAlpha   "Water"
         BumpMap        "Mars/Bump"
         BumpTileSize    514
         BumpTileBorder  1
         BumpHeight      29.457 // 21249 + 8208
         BumpOffset      8.208
         Exposure  1.75
         Life            true
               colorSea       (0.020, 0.050, 0.100, 1.000)        
         colorShelf      (0.15, 0.48, 0.46, 1.00)
         colorBeach      (0.82, 0.73, 0.57, 0.00)
         colorDesert     (0.38, 0.32, 0.22, 0.00)
         colorLowland    (0.34, 0.29, 0.18, 0.00)
         colorUpland     (0.57, 0.54, 0.42, 0.00)
         colorRock       (0.10, 0.10, 0.10, 0.00)
         colorSnow       (1.00, 1.00, 1.00, 0.50)
         colorLowPlants  (0.18, 0.24, 0.09, 0.00)
         colorUpPlants   (0.15, 0.17, 0.07, 0.00)
         climateEquator  0.500
         climateTropic   0.265
         climatePole     1.0
         tropicWidth     0.0
      cycloneMagn     0.0
      cycloneFreq     0.056
      cycloneDensity  0.0
      cycloneOctaves  12
        }

        Ocean
        {
         Height          6.0
         DayAmbient      2
         Lommel          0
         Exposure        3.5
         Color          (1.000, 1.000, 1.000, 1.000)
        }

        Clouds
        {
         DiffMap        "Earth/Clouds"
         DiffTileSize    514
         DiffTileBorder  1
         BumpMap      "Earth/Clouds"
         BumpTileSize    514
         BumpTileBorder  1
         BumpHeight      2.0
         BumpOffset      0.0
         Exposure        0.75
         DayAmbient      2.75
         Lommel          0.2
         Coverage        0.159
         Height          19.9 //3.5
         Velocity        42.0 // km/h
        }

        Atmosphere
        {
         Height      95  // km
         Pressure    0.94    // atm
         Greenhouse  66  // degrees K
         Density     0.9846    // kg/m^3
         Model      "Earth"
         Bright      4.0
         Opacity     0.825
         SkyLight    0.875
         EclipseBright 10.0
         EclipseColor ( 0.500 0.700 0.800 )
      }
          
     Aurora
     {
      Height       100   // km
            TopColor    (0.0 0.6 1.5)
            BottomColor (0.0 0.8 1.0)

      NorthLat     82    // degrees
      NorthLon    -113   // degrees
      NorthRadius  2500  // km
      NorthWidth   600   // km
      NorthRings   3     // number of rings
      NorthBright  0.3

      SouthLat    -88    // degrees
      SouthLon     142   // degrees
      SouthRadius  2000  // km
      SouthWidth   600   // km
      SouthRings   3     // number of rings
      SouthBright  0.3
     }

     Orbit
     {
      Period         1.8809
      SemiMajorAxis  1.5237
      Eccentricity   0.0934
      Inclination    1.8506
      AscendingNode  49.479
      LongOfPericen  336.041
      MeanLongitude  355.453
     }
}     


Once again feel free to tweak and post your edits.

Attachments: 4210891.jpg (379.0 Kb) · 1976675.jpg (598.6 Kb) · 4196912.jpg (558.2 Kb) · 7999310.jpg (549.5 Kb) · 3370390.jpg (455.9 Kb)





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Edited by DoctorOfSpace - Tuesday, 11.06.2013, 07:01
 
IronManDate: Sunday, 26.08.2012, 07:52 | Message # 2
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Wow, very nice!
 
HarbingerDawnDate: Tuesday, 23.10.2012, 03:34 | Message # 3
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DoctorOfSpace, the end of your script is missing a curly bracket and the Orbit tag is also missing




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Edited by HarbingerDawn - Tuesday, 23.10.2012, 03:40
 
WatsisnameDate: Tuesday, 23.10.2012, 08:30 | Message # 4
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Hoho, terraformed Mars! I actually used to make planetary artwork back in the day, and I made up a render (here) of a 'terra-Mars' like that by using an elevation map and some editing in GIMP. I just thought it was funny how I and that artist you linked used almost exactly the same viewing angle. (Of course his render is a lot better and higher-res than mine.) Makes sense to show the same side of Mars though, as Valles Marineris, Noctis Labyrinthus, and Hellas Basin are just inherently awesome surface features. biggrin

But anyways, it's really great you achieved this effect in Space Engine, especially since it allows us to look at it from any angle and even explore at near surface level. Great job and thanks for sharing with us!

PS, someone should try this with Venus, too. wink





 
HarbingerDawnDate: Tuesday, 23.10.2012, 09:38 | Message # 5
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Quote (Watsisname)
someone should try this with Venus, too

I've tried messing with Venus, but the results are not good since the bump map is very low resolution, and since the procedural generation in this case is tied to the bump map then the entire planet is extremely low res, and only looks good from space.





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DoctorOfSpaceDate: Tuesday, 23.10.2012, 09:51 | Message # 6
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Quote (HarbingerDawn)
DoctorOfSpace, the end of your script is missing a curly bracket and the Orbit tag is also missing


I didn't realize that. I think I posted just the lines I edited and figured someone could copy the required lines themselves. If you'd like I can add the whole thing.

Quote (Watsisname)
PS, someone should try this with Venus, too.


Already did

Quote (HarbingerDawn)
I've tried messing with Venus, but the results are not good since the bump map is very low resolution, and since the procedural generation in this case is tied to the bump map then the entire planet is extremely low res, and only looks good from space.


Quite so it only looks good from space.



But I don't spend the majority of my time in space engine in the Sol system

Attachments: 8751443.jpg (396.6 Kb) · 4081283.jpg (237.6 Kb)





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Edited by DoctorOfSpace - Tuesday, 23.10.2012, 09:56
 
apenpaapDate: Tuesday, 23.10.2012, 10:01 | Message # 7
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Quote (Watsisname)
PS, someone should try this with Venus, too. wink


I actually made two of them in different alternative Solar Systems: Here's one where it's Jupiter's moon and here's one where it's simply been terraformed. The relief on Venus is pretty odd, though, and makes for some strange-looking coastal areas in some places.





I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
DoctorOfSpaceDate: Tuesday, 11.06.2013, 07:00 | Message # 8
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Added the 0.97 version and spoilered out the older one but left it in case people still want it for 0.96.




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apenpaapDate: Tuesday, 11.06.2013, 14:10 | Message # 9
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It looks lovely, great job. Coincidentally I just began reading Blue Mars the day you release this update.




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