I have a similar problem, here is my log and config
I already tried adjust VRAM to compensate for RAM dump. But I still have scrambled textures on procedural planets even at 35%. Happens immediately...ATI 6990M GT
Code
//////////////////////////////////////////////////
// SpaceEngine main configuration file //
//////////////////////////////////////////////////
// universe configuration file
UniverseConfig "config/universe.cfg"
// display settings
ClientSizeX 1920 // window client area width
ClientSizeY 1080 // window client area height
FullScreen false // use fullscreen mode
AspectRatio 1.0 // aspect ratio for displays with non-square pixels
UseDesktopSettings true // use desktop settings for fullscreen mode (fullscreen window style)
ScreenSizeX 1920 // screen x resolution (when UseDesktopSettings false)
ScreenSizeY 1080 // screen y resolution (when UseDesktopSettings false)
DisplayRefresh 60 // refresh frequency (when UseDesktopSettings false)
// OpenGL settings
VSync false // use vertical syncronization
AnisotropyLevel 16 // anisotropy filtering level (0 - disable anisotropy)
LineWidth 2.0 // lines width
LineSmooth true // lines antialiasing
// memory settings
VideoMemorySize 1996 // video card onboard memory (VRAM) in megabytes
VideoMemoryMaxPercent 35 // max VRAM consumption (percents)
VideoMemoryStartupDetect false // use auto detection of VRAM size on startup, otherwise use VideoMemorySize value
VideoMemoryDynamicDetect false // use auto detection of available amount of VRAM in runtime
GalaxySysModelCacheSize 5 // do not change this!
ClusterStarModelCacheSize 200 // do not change this!
// interface settings
//GUILanguage "rus" // localization
GUIMode 2 // text info mode
GUIMessageTime 2000 // splash message duration (milliseconds)
GUICursor "q3cursor.*" // cursor texture
GUIGraphCursor false // use textured cursor instead of system cursor
GUICursorSize 16 // textures cursor size
GUIJournalSize 100 // maximum size of autopilot journal
// texture rendering settings
TRMaxImpostors 8 // max number of impostors
TRMaxSkyBoxes 1 // max number of skyboxes
TRFloat false // use floating-point impostors (for HDR)
TRImpResolution 0.333 // impostor resolution (fraction of ClientSizeX)
TRSkyResolution 0.333 // skybox resolution (fraction of ClientSizeX)
TRImpUpdateThreshold 0.005 // impostor update threshold
TRSkyUpdateThreshold 0.0006 // skybox update threshold
TRSkyMinFOV 20.0 // skybox min FOV
TRSkyMaxStep 0.00005 // skybox max velocity (normalized on object's radius)
TRBlackHoleResolution 1024 // resolution of black hole billboard
TRLensFlareConvRadius 3 // lens flare convolution radius
// planets settings
PlanetMipMapping true // use mipmapping for landscape textures
PlanetSphereMeshLOD 5 // spherical meshes detail
PlanetCubeMeshLOD 5 // landscape meshes detail
PlanetRingsSubdiv 16 // planetary rings datail
PlanetDetailCraters 3.0 // approx. min radius of craters on terrestrial planets (kilometers)
PlanetDetailTerra 0.01 // approx. per vertex detail on terrestrial planets (kilometers)
PlanetDetailClouds 0.1 // approx. per vertex detail on coluds (kilometers)
PlanetDetailGasGiant 1.0 // approx. per vertex detail on gas giant planets (kilometers)
PlanetDetailSun 1.0 // approx. per vertex detail on stars surface (kilometers)
PlanetDetailTexScale 32768 // scale of detail textures
// stars settings
StarColorShift 0.0 // color shift ("+" red, "-" blue)
StarColorSaturation 1.0 // color saturation
StarScale 1.5 // scale of stars, distant planets and galaxies, etc. particles
StarFrustumClipFOV 30.0 // max frustum clipping FOV
StarSolTexBright 2.1 // surface texture brightness (temperature) multiplier
// magnitude limit settings
PlanetMagnLimit 7.0 // planets limiting magnitude
StarMagnLimit 7.0 // stars limiting magnitude
GalaxyMagnLimit 7.0 // galaxies, nebulae and clusters limiting magnitude
GlowMagnLimit 4.0 // galaxies and nebulae sprites limiting magnitude
PlanetBrightMin 0.03 // planets cutoff pixel brightness
StarBrightMin 0.03 // stars cutoff pixel brightness
GalaxyBrightMin 0.03 // galaxies, nebulae and clusters cutoff pixel brightness
GlowBrightMin 0.006 // galaxies and nebulae sprites cutoff pixel brightness
// screenshots and other settings
ScreenshotFormat "jpg" // screenshot format (jpg, png, dds, tga)
VideoFrameFormat "jpg" // video frames format (jpg, png, dds, tga)
JpegQuality 95 // jpeg compression quality
RealTime true // use RealTime mode (velocity not depend on FPS)
RealTimeFPS 24.0 // RealTime mode velocity calibration (FPS for video capture)
ConvertRGBAtoPNG false // if true, any loaded RGBA or Grayscale images are saved in PNG format in the same directory
NSplashImages 14 // number of splash window textures (data\textures\common\splash*.*)
// debug settings
UseGalaxiesOctree true // use catalog galaxies octree
UseCatStarsOctree true // use catalog stars octree
ShowGalaxiesOctree false // show catalog galaxies octree
ShowCatStarsOctree false // show catalog stars octree
ShowGalSysOctree false // show galaxy subsystems octree
ShowPlanetsQuadtree false // show planets bounding boxes
ShowGalaxiesBBoxes false // show galaxy model bounding boxes
ShowNebulaeBBoxes false // show nebula model bounding boxes
// disable OpenGL extensions for old hardware
IgnoreFBO false // disable framebuffer objects
IgnoreHalfFloat false // disable half floats
IgnoreFloatTextures false // disable float textures
Ignore3DTextures false // disable 3D textures
IgnoreCriticalCheck false // ignore checking of OpenGL version and critical extensions supporting
// turn off problem functionality
BugClipping false // distant galaxies clipping
BugCraters false // procedural craters bug on ATI (suspending or crash)
BugMipmaps true // mipmap generation bug on ATI (crash)
BugCracks false // bug with cracks in landscape on NVidia
// loading settings
PreloadShaders true // preload some shaders on startup
LoaderBenchmark false // log loading/creating times
LoaderMode 1 // loader mode: 0 = immediatly, 1 = interleaved, 2 = asynchronous
LoaderTiming 10.0 // max loading/creating time per frame in Interleaved mode (milliseconds)
Code
SpaceEngine Version 0.9.5.0 beta
STARTING
Loading "config/main.cfg"
Loading "config/universe.cfg"
Opening window
Initializing OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6970M
OpenGL version: 4.1.10358 Compatibility Profile Context
GLSL version: 4.10
Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Framebuffer objects supported
Half floats suppoted
Floating-point pixel format: GL_RGBA16F_ARB
3D textures suppoted
Texture blocks: 8
Max texture size: 16384
Max rectangle texture size: 16384
Max cubemap texture size: 16384
Max 3D texture size: 8192
Max anisotropy: 16
Draw buffers: 8
Startup video memory detection disabled. Value 1996 Mb from config will be used.
Dynamic video memory detection disabled
Loading image "data/textures/common/splash13.jpg"
INITIALIZING ENGINE
Loading shader "data/shaders/hdr_down4.glsl"
Loading shader "data/shaders/hdr_bloom.glsl"
Loading shader "data/shaders/hdr_tone.glsl"
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Loading "data/models/engine/lens_flare.cfg"
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Loading "data/models/galaxies/Models.cfg"
Loading "data/models/galaxies/Hubble.cfg"
Loading "data/models/atmospheres/atmospheres.cfg"
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Loading shader "data/shaders/tg_gasgiant_height.glsl"
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Procedural generator shaders loaded in 1478.807 ms
Loading image "data/textures/common/pack_terra.png"
Loading image "data/textures/common/pack_desert.png"
Loading "data/models/engine/pack_terra.cfg"
Loading "data/models/engine/pack_desert.cfg"
DONE
LOADING GALAXIES
Loading image "data/textures/common/gal_part.png"
Loading image "data/textures/common/sprites_gal.png"
Loading image "data/textures/common/galaxy_bulge.png"
Loading shader "data/shaders/galaxy_particle.glsl"
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Loading galaxies catalogs
Loading "data/catalogs/galaxies/galaxies10k.sc"
Building galaxies octree
DONE
LOADING CLUSTERS
Loading clusters catalogs
Loading "data/catalogs/clusters/clusters_open_named.sc"
Loading "data/catalogs/clusters/clusters_open.sc"
Loading "data/catalogs/clusters/clusters_globular.sc"
DONE
LOADING NEBULAE
Loading nebulae catalogs
Loading "data/catalogs/nebulae/nebulae_MilkyWay.sc"
DONE
LOADING STARS
Loading image "data/textures/common/star_part.png"
Loading image "data/textures/common/flare.png"
Loading image "data/textures/common/lens_flare.png"
Loading image "data/textures/common/corona.png"
Loading shader "data/shaders/star.glsl"
Loading shader "data/shaders/star_blur.glsl"
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Loading shader "data/shaders/star_browser.glsl"
Loading stars catalogs
Loading "data/catalogs/stars/BinStars.sc"
Loading "data/catalogs/stars/Stars.sc"
Loading "data/catalogs/stars/ExoPlanetsSuns.sc"
Loading "data/catalogs/stars/Fictional.sc"
Binary catalog: 112524 stars
Text catalog(s): 594 stars
Total: 113118 stars
Loading "data/catalogs/stars/stars120k.txt"
Removing duplicate stars
Duplicate stars: 338
Removed stars: 2
Building stars octree
DONE
LOADING PLANETS
Loading shader "data/shaders/corona_plane.glsl"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glf"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light1.glf"
Loading shader "cache/shaders/glsl/sky_light1.glv"
Loading shader "cache/shaders/glsl/sky_light1.glf"
Loading shader "cache/shaders/glsl/rings_light1.glv"
Loading shader "cache/shaders/glsl/rings_light1.glf"
Loading planets catalogs
Loading "data/catalogs/planets/BinStars.sc"
Loading "data/catalogs/planets/Stars.sc"
Loading "data/catalogs/planets/Avatar.sc"
Loading "data/catalogs/planets/Cyrannus.sc"
Loading "data/catalogs/planets/SolarSys.sc"
Loading "data/catalogs/planets/MinorMoons.sc"
Loading "data/catalogs/planets/NumberedMoons.sc"
Loading "data/catalogs/planets/Asteroids.sc"
Loading "data/catalogs/planets/Kuiper.sc"
Loading "data/catalogs/planets/ExoPlanets.sc"
DONE
LOADING SPACECRAFTS
Loading spacecrafts catalogs
BUILDING DATABASE
DONE
INITIALIZING CLUSTERS
Initializing catalog clusters parameters
Initializing clusters models
Loading shader "data/shaders/cluster_particle.glsl"
DONE
INITIALIZING NEBULAE
Initializing catalog nebulae parameters
Loading "data/models/nebulae/Models.cfg"
Initializing nebulae models
Loading image "data/textures/common/sprites_neb.png"
Loading shader "data/shaders/nebula_model.glsl"
Loading shader "data/shaders/nebula_model_light1.glsl"
Loading shader "data/shaders/nebula_model_light2.glsl"
Loading shader "data/shaders/nebula_model_light3.glsl"
Loading shader "data/shaders/nebula_model_light4.glsl"
DONE
INITIALIZING GALAXIES
Creating subsystems of galaxy "Milky Way"
Loading model "cache/models/galaxies/SBa.gm"
Loading image "data/textures/galaxies/MilkyWay.png"
Loading image "data/textures/galaxies/MilkyWay_sys.jpg"
Loading model "cache/models/galaxies/SBa.gm"
DONE
INITIALIZING PLANETS
Initializing planets hierarchy
DONE
INITIALIZING STARS
DONE
INITIALIZING USER
Loading "config/user.cfg"
Creating solar system of star "Cyrannus"
42 objects found in catalog
DONE
LOADING NEARBY GALAXIES
Loading model "cache/models/galaxies/M31.gm"
Loading image "data/textures/galaxies/M31.png"
Loading image "data/textures/galaxies/M31_sys.jpg"
Loading model "cache/models/galaxies/LMC.gm"
Loading image "data/textures/galaxies/LMC.png"
Loading image "data/textures/galaxies/LMC_sys.jpg"
Loading model "cache/models/galaxies/SMC.gm"
Loading image "data/textures/galaxies/SMC.png"
Loading image "data/textures/galaxies/SMC_sys.jpg"
DONE
INITIALIZING ENGINE
Loading shader "data/shaders/body_particle.glsl"
Loading shader "data/shaders/body_particle_point.glsl"
Loading shader "data/shaders/body_flare.glsl"
Loading shader "data/shaders/point_marker.glsl"
Loading image "data/textures/common/interface.png"
Loading image "data/textures/common/q3cursor.png"
Loading image "data/locale/rus-font.png"
Loading "data/locale/rus-font.cfg"
Loading "config/places.cfg"
Loading "config/journal.cfg"
DONE
Starting loader thread
RUNNING ENGINE
...................
Creating cluster model "RC_open_14"
Creating cluster model "Ruprecht 147"
Creating cluster model "47 Tuc/NGC 104"
Loading atmosphere model "data/models/atmospheres/Earth.atm"
Loading shader "cache/shaders/glsl/planet_light4.glv"
Loading shader "cache/shaders/glsl/planet_light4.glf"
Loading shader "cache/shaders/glsl/water_light1.glv"
Loading shader "cache/shaders/glsl/water_light1.glf"
Loading shader "cache/shaders/glsl/planet_bump_light4.glv"
Loading shader "cache/shaders/glsl/planet_bump_light4.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light4.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_light4.glf"
Loading shader "cache/shaders/glsl/water_light1.glv"
Loading shader "cache/shaders/glsl/water_atm_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light4.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_water_atm_light4.glf"
Loading shader "cache/shaders/glsl/sky_light4.glv"
Loading shader "cache/shaders/glsl/sky_light4.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light4.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light4.glf"
Loading shader "cache/shaders/glsl/water_light4.glv"
Loading shader "cache/shaders/glsl/water_atm_light4.glf"
Added (23.11.2011, 18:34)
---------------------------------------------
It seems like the mesh generation is confuse, it wants to do partial high res textures and part low res at the same time. Adjusting memory percentage does nothing, turning off fast loading makes it worse, adjust LOD makes it worse. She is also now patched to .95.1 and still does it. I will look for updated drivers.