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Work progress and public beta test - 0.9.7.4
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| parameciumkid | Date: Wednesday, 20.01.2016, 21:23 | Message # 1276 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| kthx, that totally fixed it. Is there a known mechanism by which this sort of error would be caused, and if so have you looked into it? Or should I continue reporting any invisible galaxies I find?
Intel HD Graphics 4000 ;P
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| Canapin | Date: Thursday, 21.01.2016, 00:26 | Message # 1277 |
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Astronaut
Group: Users
France
Messages: 52
Status: Offline
| Hi, I assume the Diameter value is a bug ?
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| huishb | Date: Thursday, 21.01.2016, 01:05 | Message # 1278 |
 Astronaut
Group: Users
Pirate
Messages: 72
Status: Offline
| Quote parameciumkid (  ) huishb is using one of my avatars~! I'm so flattered xD
Yah, thought it looked extremely cool!
Quote the_nerervarine (  ) GPU, CPU and RAM
ill get back to you on this... i got to find that out
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
Edited by huishb - Thursday, 21.01.2016, 01:08 |
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| SpaceEngineer | Date: Thursday, 21.01.2016, 08:49 | Message # 1279 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote parameciumkid (  ) Is there a known mechanism by which this sort of error would be caused, and if so have you looked into it? Or should I continue reporting any invisible galaxies I find? If SE crashes while saving galaxy model to the disk, it will be corrupted. This is possible to fix by detecting such corruption and re-creating bad model.
Quote Canapin (  ) I assume the Diameter value is a bug ? No. Wellcome to reality! Gravity lensing makes black hole shadow look bigger than it's event horizon acually it.
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| WitheHole18 | Date: Friday, 22.01.2016, 17:23 | Message # 1280 |
 Observer
Group: Users
Italy
Messages: 10
Status: Offline
| can you add the planet nine?
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| HarbingerDawn | Date: Friday, 22.01.2016, 17:28 | Message # 1281 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote WitheHole18 (  ) can you add the planet nine? It will not be added to SE until it is confirmed to exist. Right now it is only theoretical, not factual.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Dwarden | Date: Friday, 22.01.2016, 19:52 | Message # 1282 |
 Astronaut
Group: SE team
Czech Republic
Messages: 63
Status: Offline
| Quote Donatelo200 (  ) I found an interesting bug to say the least. Some moons will generate in hyperbolic orbits causing them to pass through the host planet and eject from the star system. Highly amusing.
> LOL, thanks, fixed))
... it would be interesting if the bug is turned into feature, e.g. some / each system gets distant 'leaving' object (still belonging to the system (to save processing) yet on 'exit' route )
it would be nice middle-step toward rogue planets / moons / planetoids and such
Ideas are like ocean w/o borders! https://twitter.com/FoltynD
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| Mosfet | Date: Friday, 22.01.2016, 20:19 | Message # 1283 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| it *is* a feature, apparently
Quote SpaceEngineer (  ) Quote JackDole () Does that mean that it is no longer possible in the next version of SE to send a planet on a parabolic or hyperbolic orbit? For example, the earth?
Why? Of course no. Why should I remove hyperbolic orbits at all from SE code? I just fixed a bug what made some procedural moons hyperbolic.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| HarbingerDawn | Date: Friday, 22.01.2016, 21:07 | Message # 1284 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Mosfet (  ) it *is* a feature, apparently No, procedural objects generating with hyperbolic orbits is not a feature. SpaceEngineer meant that the ability to give catalog objects hyperbolic orbits is a feature.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| JackDole | Date: Friday, 22.01.2016, 23:59 | Message # 1285 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Do not know if this is already known, but 'RadiusSol' is broken. These two stars are identical, except one has 'RadSol'; the other 'RadiusSol' as a parameter.

Code // RadSol - RadiusSol Test
StarBarycenter "RS Test" { RA 10 10 10 Dec 10 10 10 Dist 100 }
Code // RadSol - RadiusSol Test
Star "RS A" { ParentBody "RS Test" Class "M3 V" RadSol 0.3 MassSol 0.25892 Orbit { SemiMajorAxis 0.01 Eccentricity 0 Inclination 0 AscendingNode 0 MeanAnomaly 0 ArgOfPericenter 0 RefPlane "Ecliptic" } }
Star "RS B" { ParentBody "RS Test" Class "M3 V" RadiusSol 0.3 MassSol 0.25892 Orbit { SemiMajorAxis 0.01 Eccentricity 0 Inclination 0 AscendingNode 0 MeanAnomaly 0 ArgOfPericenter 180 RefPlane "Ecliptic" } }
Don't forget to look here.
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| parameciumkid | Date: Saturday, 23.01.2016, 01:43 | Message # 1286 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Hmm. Looks like one of them is dividing or multiplying by 2 to convert radius to diameter, while the other isn't. An easy mistake to make. Not that I'm sure that's the case xD
Intel HD Graphics 4000 ;P
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| metallicgod | Date: Saturday, 23.01.2016, 14:50 | Message # 1287 |
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Observer
Group: Newbies
Pirate
Messages: 2
Status: Offline
| two graphics glitches found while viewing M 83 galaxy and NGC 660. Don't know if it is the same with everyone or just a problem with my hardware. Posting screenshots of those two here so that you guys can verify. Also, NGC 2936 looks very different from the pictures found of the galaxy elsewhere.
Edited by metallicgod - Saturday, 23.01.2016, 14:56 |
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| LookAtDatDakka | Date: Saturday, 23.01.2016, 16:35 | Message # 1288 |
 Explorer
Group: Users
United States
Messages: 156
Status: Offline
| I don't see any graphical glitches on my computer.
Also according to the French Wikipedia, this is a E type galaxy. https://fr.wikipedia.org/w/index.php?title=NGC_2936&oldid=112583758
NVIDIA 960 GTX 2048MB
Edited by LookAtDatDakka - Tuesday, 26.01.2016, 23:19 |
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| metallicgod | Date: Saturday, 23.01.2016, 17:17 | Message # 1289 |
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Observer
Group: Newbies
Pirate
Messages: 2
Status: Offline
| NGC 2936 is the spiral galaxy which is colliding with the elliptical galaxy NGC 2937 (collectively Arp 142). But space engine shows both these galaxies as elliptical. NGC 2936/2937. I'm gonna take a look at those glitches in version 0.973 to make sure if its hardware/memory related or not.
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| Fireinthehole | Date: Saturday, 23.01.2016, 21:41 | Message # 1290 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| I have that glitch occasionally. The problem disappears when restarting the engine.
Love SpaceEngine!
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